blob: e32c02cbf67a3684e051fd7dcfa33abfc1ce808c [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with a for loop containing nested ifs
# The test passes because the two-iteration loop only writes red to the output color variable.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# for (
# int j = 0;
# j < 2;
# j++)
# {
# if (j < 1)
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
# }
# if (j != 3)
# {
# if (j != 4)
# {
# if (j == 5) // always false
# {
# _GLF_color[0] = float(ldexp(1.0, 2));
# }
# else
# {
# float a;
# a = float(ldexp(1.0, 2));
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
# }
# }
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 57
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %27
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "j"
OpName %27 "_GLF_color"
OpName %53 "a"
OpDecorate %8 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %27 Location 0
OpDecorate %31 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %55 RelaxedPrecision
OpDecorate %56 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%16 = OpConstant %6 2
%17 = OpTypeBool
%20 = OpConstant %6 1
%24 = OpTypeFloat 32
%25 = OpTypeVector %24 4
%26 = OpTypePointer Output %25
%27 = OpVariable %26 Output
%28 = OpConstant %24 1
%29 = OpConstant %24 0
%30 = OpConstantComposite %25 %28 %29 %29 %28
%32 = OpConstant %6 3
%37 = OpConstant %6 4
%42 = OpConstant %6 5
%47 = OpTypeInt 32 0
%48 = OpConstant %47 0
%49 = OpTypePointer Output %24
%52 = OpTypePointer Function %24
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%53 = OpVariable %52 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%15 = OpLoad %6 %8
%18 = OpSLessThan %17 %15 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%19 = OpLoad %6 %8
%21 = OpSLessThan %17 %19 %20
OpSelectionMerge %23 None
OpBranchConditional %21 %22 %23
%22 = OpLabel
OpStore %27 %30
OpBranch %23
%23 = OpLabel
%31 = OpLoad %6 %8
%33 = OpINotEqual %17 %31 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %35
%34 = OpLabel
%36 = OpLoad %6 %8
%38 = OpINotEqual %17 %36 %37
OpSelectionMerge %40 None
OpBranchConditional %38 %39 %40
%39 = OpLabel
%41 = OpLoad %6 %8
%43 = OpIEqual %17 %41 %42
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %51
%44 = OpLabel
%46 = OpExtInst %24 %1 Ldexp %28 %16
%50 = OpAccessChain %49 %27 %48
OpStore %50 %46
OpBranch %45
%51 = OpLabel
%54 = OpExtInst %24 %1 Ldexp %28 %16
OpStore %53 %54
OpStore %27 %30
OpBranch %45
%45 = OpLabel
OpBranch %40
%40 = OpLabel
OpBranch %35
%35 = OpLabel
OpBranch %13
%13 = OpLabel
%55 = OpLoad %6 %8
%56 = OpIAdd %6 %55 %20
OpStore %8 %56
OpBranch %10
%12 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255