blob: de9d8b6565b0eb13587b76aacc192ab4eb8c22c8 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific vector DCE path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec2 a = vec2(1);
# a.x += 0.5;
# vec2 b = fract(a);
#
# if (b.x == 0.5) // Always true.
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %31
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "a"
OpName %20 "b"
OpName %31 "_GLF_color"
OpDecorate %31 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstantComposite %7 %10 %10
%12 = OpConstant %6 0.5
%13 = OpTypeInt 32 0
%14 = OpConstant %13 0
%15 = OpTypePointer Function %6
%25 = OpTypeBool
%29 = OpTypeVector %6 4
%30 = OpTypePointer Output %29
%31 = OpVariable %30 Output
%32 = OpConstant %6 0
%33 = OpConstantComposite %29 %10 %32 %32 %10
%35 = OpConstantComposite %29 %32 %32 %32 %32
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%20 = OpVariable %8 Function
OpStore %9 %11
%16 = OpAccessChain %15 %9 %14
%17 = OpLoad %6 %16
%18 = OpFAdd %6 %17 %12
%19 = OpAccessChain %15 %9 %14
OpStore %19 %18
%21 = OpLoad %7 %9
%22 = OpExtInst %7 %1 Fract %21
OpStore %20 %22
%23 = OpAccessChain %15 %20 %14
%24 = OpLoad %6 %23
%26 = OpFOrdEqual %25 %24 %12
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %34
%27 = OpLabel
OpStore %31 %33
OpBranch %28
%34 = OpLabel
OpStore %31 %35
OpBranch %28
%28 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255