blob: 00cf4e5ffc918d6c125e06ca62f8eb883e9a3005 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific vector DCE path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# void main()
# {
# vec2 a = vec2(1);
#
# if (zero == 1) // Always false.
# a.x += 1.0;
#
# vec2 b = a.y + vec2(2, 3);
#
# if (b == vec2(3, 4)) // Always true.
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 56
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %51
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "a"
OpName %13 "buf0"
OpMemberName %13 0 "zero"
OpName %15 ""
OpName %32 "b"
OpName %51 "_GLF_color"
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstantComposite %7 %10 %10
%12 = OpTypeInt 32 1
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %12 0
%17 = OpTypePointer Uniform %12
%20 = OpConstant %12 1
%21 = OpTypeBool
%25 = OpTypeInt 32 0
%26 = OpConstant %25 0
%27 = OpTypePointer Function %6
%33 = OpConstant %25 1
%36 = OpConstant %6 2
%37 = OpConstant %6 3
%38 = OpConstantComposite %7 %36 %37
%42 = OpConstant %6 4
%43 = OpConstantComposite %7 %37 %42
%44 = OpTypeVector %21 2
%49 = OpTypeVector %6 4
%50 = OpTypePointer Output %49
%51 = OpVariable %50 Output
%52 = OpConstant %6 0
%53 = OpConstantComposite %49 %10 %52 %52 %10
%55 = OpConstantComposite %49 %52 %52 %52 %52
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%32 = OpVariable %8 Function
OpStore %9 %11
%18 = OpAccessChain %17 %15 %16
%19 = OpLoad %12 %18
%22 = OpIEqual %21 %19 %20
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %24
%23 = OpLabel
%28 = OpAccessChain %27 %9 %26
%29 = OpLoad %6 %28
%30 = OpFAdd %6 %29 %10
%31 = OpAccessChain %27 %9 %26
OpStore %31 %30
OpBranch %24
%24 = OpLabel
%34 = OpAccessChain %27 %9 %33
%35 = OpLoad %6 %34
%39 = OpCompositeConstruct %7 %35 %35
%40 = OpFAdd %7 %39 %38
OpStore %32 %40
%41 = OpLoad %7 %32
%45 = OpFOrdEqual %44 %41 %43
%46 = OpAll %21 %45
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %54
%47 = OpLabel
OpStore %51 %53
OpBranch %48
%54 = OpLabel
OpStore %51 %55
OpBranch %48
%48 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255