blob: a8eafbdf7884ed0f296afa09710c0f4e3a5011b9 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific value tracking path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int two;
# };
#
# void main()
# {
# int a = 0;
# for (int i = 0; i < 2; i++)
# {
# a = (i | -2) - 1;
# }
#
# if (a == -2)
# {
# _GLF_color = vec4(1, 0, 0, 1);
# }
# else
# {
# _GLF_color = vec4(0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %34
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "i"
OpName %34 "_GLF_color"
OpName %40 "buf0"
OpMemberName %40 0 "two"
OpName %42 ""
OpDecorate %34 Location 0
OpMemberDecorate %40 0 Offset 0
OpDecorate %40 Block
OpDecorate %42 DescriptorSet 0
OpDecorate %42 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%17 = OpConstant %6 2
%18 = OpTypeBool
%21 = OpConstant %6 -2
%23 = OpConstant %6 1
%31 = OpTypeFloat 32
%32 = OpTypeVector %31 4
%33 = OpTypePointer Output %32
%34 = OpVariable %33 Output
%35 = OpConstant %31 1
%36 = OpConstant %31 0
%37 = OpConstantComposite %32 %35 %36 %36 %35
%39 = OpConstantComposite %32 %36 %36 %36 %36
%40 = OpTypeStruct %6
%41 = OpTypePointer Uniform %40
%42 = OpVariable %41 Uniform
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %9
OpBranch %11
%11 = OpLabel
OpLoopMerge %13 %14 None
OpBranch %15
%15 = OpLabel
%16 = OpLoad %6 %10
%19 = OpSLessThan %18 %16 %17
OpBranchConditional %19 %12 %13
%12 = OpLabel
%20 = OpLoad %6 %10
%22 = OpBitwiseOr %6 %20 %21
%24 = OpISub %6 %22 %23
OpStore %8 %24
OpBranch %14
%14 = OpLabel
%25 = OpLoad %6 %10
%26 = OpIAdd %6 %25 %23
OpStore %10 %26
OpBranch %11
%13 = OpLabel
%27 = OpLoad %6 %8
%28 = OpIEqual %18 %27 %21
OpSelectionMerge %30 None
OpBranchConditional %28 %29 %38
%29 = OpLabel
OpStore %34 %37
OpBranch %30
%38 = OpLabel
OpStore %34 %39
OpBranch %30
%30 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE int32 DATA
2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255