blob: 92998ac0b029caf27ec761a4a2ae412776359f5c [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp int;
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# mat2 m = mat2(1, 2, 3, 4);
#
# if (transpose(m) * transpose(m) == transpose(m * m))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 47
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %10 "m"
OpName %42 "_GLF_color"
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeMatrix %7 2
%9 = OpTypePointer Function %8
%11 = OpConstant %6 1
%12 = OpConstant %6 2
%13 = OpConstantComposite %7 %11 %12
%14 = OpConstant %6 3
%15 = OpConstant %6 4
%16 = OpConstantComposite %7 %14 %15
%17 = OpConstantComposite %8 %13 %16
%27 = OpTypeBool
%30 = OpTypeVector %27 2
%40 = OpTypeVector %6 4
%41 = OpTypePointer Output %40
%42 = OpVariable %41 Output
%43 = OpConstant %6 0
%44 = OpConstantComposite %40 %11 %43 %43 %11
%46 = OpConstantComposite %40 %43 %43 %43 %43
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpVariable %9 Function
OpStore %10 %17
%18 = OpLoad %8 %10
%19 = OpTranspose %8 %18
%20 = OpLoad %8 %10
%21 = OpTranspose %8 %20
%22 = OpMatrixTimesMatrix %8 %19 %21
%23 = OpLoad %8 %10
%24 = OpLoad %8 %10
%25 = OpMatrixTimesMatrix %8 %23 %24
%26 = OpTranspose %8 %25
%28 = OpCompositeExtract %7 %22 0
%29 = OpCompositeExtract %7 %26 0
%31 = OpFOrdEqual %30 %28 %29
%32 = OpAll %27 %31
%33 = OpCompositeExtract %7 %22 1
%34 = OpCompositeExtract %7 %26 1
%35 = OpFOrdEqual %30 %33 %34
%36 = OpAll %27 %35
%37 = OpLogicalAnd %27 %32 %36
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %45
%38 = OpLabel
OpStore %42 %44
OpBranch %39
%45 = OpLabel
OpStore %42 %46
OpBranch %39
%39 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255