blob: ef31fc9a555b7d7de68b320cde7cf851547cf5ed [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific single block elimination path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# int g = 0;
#
# void main()
# {
# while(g < int(injectionSwitch.x + 2.0)) {
# g++;
# }
#
# // g is 2.
# int a = g;
#
# // Always false.
# while(g < int(injectionSwitch.y)) {
# g++;
# }
#
# a = a;
#
# // Always true.
# if(a == 2)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %58
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "g"
OpName %18 "buf0"
OpMemberName %18 0 "injectionSwitch"
OpName %20 ""
OpName %35 "a"
OpName %58 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %31 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
OpDecorate %49 RelaxedPrecision
OpDecorate %50 RelaxedPrecision
OpDecorate %51 RelaxedPrecision
OpDecorate %58 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Private %6
%8 = OpVariable %7 Private
%9 = OpConstant %6 0
%16 = OpTypeFloat 32
%17 = OpTypeVector %16 2
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 0
%22 = OpConstant %21 0
%23 = OpTypePointer Uniform %16
%26 = OpConstant %16 2
%29 = OpTypeBool
%32 = OpConstant %6 1
%34 = OpTypePointer Function %6
%43 = OpConstant %21 1
%52 = OpConstant %6 2
%56 = OpTypeVector %16 4
%57 = OpTypePointer Output %56
%58 = OpVariable %57 Output
%59 = OpConstant %16 1
%60 = OpConstant %16 0
%61 = OpConstantComposite %56 %59 %60 %60 %59
%63 = OpConstantComposite %56 %60 %60 %60 %60
%4 = OpFunction %2 None %3
%5 = OpLabel
%35 = OpVariable %34 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%15 = OpLoad %6 %8
%24 = OpAccessChain %23 %20 %9 %22
%25 = OpLoad %16 %24
%27 = OpFAdd %16 %25 %26
%28 = OpConvertFToS %6 %27
%30 = OpSLessThan %29 %15 %28
OpBranchConditional %30 %11 %12
%11 = OpLabel
%31 = OpLoad %6 %8
%33 = OpIAdd %6 %31 %32
OpStore %8 %33
OpBranch %13
%13 = OpLabel
OpBranch %10
%12 = OpLabel
%36 = OpLoad %6 %8
OpStore %35 %36
OpBranch %37
%37 = OpLabel
OpLoopMerge %39 %40 None
OpBranch %41
%41 = OpLabel
%42 = OpLoad %6 %8
%44 = OpAccessChain %23 %20 %9 %43
%45 = OpLoad %16 %44
%46 = OpConvertFToS %6 %45
%47 = OpSLessThan %29 %42 %46
OpBranchConditional %47 %38 %39
%38 = OpLabel
%48 = OpLoad %6 %8
%49 = OpIAdd %6 %48 %32
OpStore %8 %49
OpBranch %40
%40 = OpLabel
OpBranch %37
%39 = OpLabel
%50 = OpLoad %6 %35
OpStore %35 %50
%51 = OpLoad %6 %35
%53 = OpIEqual %29 %51 %52
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %62
%54 = OpLabel
OpStore %58 %61
OpBranch %55
%62 = OpLabel
OpStore %58 %63
OpBranch %55
%55 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255