blob: d47cafcdd75b7a277b09c58518617d0cb1140b8f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# void main()
# {
# if (sign(cosh(709.)) == 1. || one == 1)
# {
# _GLF_color = vec4(1, 0, 0, 1);
# }
# else
# {
# _GLF_color = vec4(1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %31
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %17 "buf0"
OpMemberName %17 0 "one"
OpName %19 ""
OpName %31 "_GLF_color"
OpMemberDecorate %17 0 RelaxedPrecision
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %23 RelaxedPrecision
OpDecorate %31 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpTypeFloat 32
%8 = OpConstant %7 709
%11 = OpConstant %7 1
%16 = OpTypeInt 32 1
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %16 0
%21 = OpTypePointer Uniform %16
%24 = OpConstant %16 1
%29 = OpTypeVector %7 4
%30 = OpTypePointer Output %29
%31 = OpVariable %30 Output
%32 = OpConstant %7 0
%33 = OpConstantComposite %29 %11 %32 %32 %11
%35 = OpConstantComposite %29 %11 %11 %11 %11
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpExtInst %7 %1 Cosh %8
%10 = OpExtInst %7 %1 FSign %9
%12 = OpFOrdEqual %6 %10 %11
%13 = OpLogicalNot %6 %12
OpSelectionMerge %15 None
OpBranchConditional %13 %14 %15
%14 = OpLabel
%22 = OpAccessChain %21 %19 %20
%23 = OpLoad %16 %22
%25 = OpIEqual %6 %23 %24
OpBranch %15
%15 = OpLabel
%26 = OpPhi %6 %12 %5 %25 %14
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %34
%27 = OpLabel
OpStore %31 %33
OpBranch %28
%34 = OpLabel
OpStore %31 %35
OpBranch %28
%28 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255