blob: 00f5d7ffc2d1597cb9c4e8953d99c17f34de5fbb [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# uint two;
# };
#
# void main()
# {
# uint a = two / 1u;
#
# if (a == 2u)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 34
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %9 "buf0"
OpMemberName %9 0 "two"
OpName %11 ""
OpName %28 "_GLF_color"
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %28 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 0
%7 = OpTypePointer Function %6
%9 = OpTypeStruct %6
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypePointer Uniform %6
%17 = OpConstant %6 1
%20 = OpConstant %6 2
%21 = OpTypeBool
%25 = OpTypeFloat 32
%26 = OpTypeVector %25 4
%27 = OpTypePointer Output %26
%28 = OpVariable %27 Output
%29 = OpConstant %25 1
%30 = OpConstant %25 0
%31 = OpConstantComposite %26 %29 %30 %30 %29
%33 = OpConstantComposite %26 %30 %30 %30 %30
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpAccessChain %14 %11 %13
%16 = OpLoad %6 %15
%18 = OpUDiv %6 %16 %17
OpStore %8 %18
%19 = OpLoad %6 %8
%22 = OpIEqual %21 %19 %20
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %32
%23 = OpLabel
OpStore %28 %31
OpBranch %24
%32 = OpLabel
OpStore %28 %33
OpBranch %24
%24 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE uint32 DATA
2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255