blob: 2490c95ea86dfdf541e50a414d1b2389d7efad8a [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int two;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = 0;
#
# for(int r = 0; r < two * 4; r += 2)
# i += ivec4(1, 2, 3, 4)[r / two];
#
# if (i == 10)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 55
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %49
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %10 "r"
OpName %17 "buf0"
OpMemberName %17 0 "two"
OpName %19 ""
OpName %49 "_GLF_color"
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %49 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%17 = OpTypeStruct %6
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpTypePointer Uniform %6
%23 = OpConstant %6 4
%25 = OpTypeBool
%27 = OpTypeVector %6 4
%28 = OpConstant %6 1
%29 = OpConstant %6 2
%30 = OpConstant %6 3
%31 = OpConstantComposite %27 %28 %29 %30 %23
%42 = OpConstant %6 10
%46 = OpTypeFloat 32
%47 = OpTypeVector %46 4
%48 = OpTypePointer Output %47
%49 = OpVariable %48 Output
%50 = OpConstant %46 1
%51 = OpConstant %46 0
%52 = OpConstantComposite %47 %50 %51 %51 %50
%54 = OpConstantComposite %47 %51 %51 %51 %51
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %9
OpBranch %11
%11 = OpLabel
OpLoopMerge %13 %14 None
OpBranch %15
%15 = OpLabel
%16 = OpLoad %6 %10
%21 = OpAccessChain %20 %19 %9
%22 = OpLoad %6 %21
%24 = OpIMul %6 %22 %23
%26 = OpSLessThan %25 %16 %24
OpBranchConditional %26 %12 %13
%12 = OpLabel
%32 = OpLoad %6 %10
%33 = OpAccessChain %20 %19 %9
%34 = OpLoad %6 %33
%35 = OpSDiv %6 %32 %34
%36 = OpVectorExtractDynamic %6 %31 %35
%37 = OpLoad %6 %8
%38 = OpIAdd %6 %37 %36
OpStore %8 %38
OpBranch %14
%14 = OpLabel
%39 = OpLoad %6 %10
%40 = OpIAdd %6 %39 %29
OpStore %10 %40
OpBranch %11
%13 = OpLabel
%41 = OpLoad %6 %8
%43 = OpIEqual %25 %41 %42
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %53
%44 = OpLabel
OpStore %49 %52
OpBranch %45
%53 = OpLabel
OpStore %49 %54
OpBranch %45
%45 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE int32 DATA
2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255