blob: 46bef4b2c9beaac67f803f1e592013795c730879 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific load size reduction path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-Os'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# struct S
# {
# int x[1];
# };
#
# // Function returns 1 or 2.
# int func(S s, int a)
# {
# _GLF_color = vec4(0);
#
# if(s.x[zero] == a)
# return 1;
#
# return 2;
# }
#
# void main()
# {
# S s; // Uninitialized. Contents don't matter.
# int res = func(s, s.x[0]);
# // Always true.
# if (res == 1 || res == 2)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 97
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %21
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %21 "_GLF_color"
OpName %25 "buf0"
OpMemberName %25 0 "zero"
OpName %27 ""
OpDecorate %21 Location 0
OpMemberDecorate %25 0 RelaxedPrecision
OpMemberDecorate %25 0 Offset 0
OpDecorate %25 Block
OpDecorate %27 DescriptorSet 0
OpDecorate %27 Binding 0
OpDecorate %49 RelaxedPrecision
OpDecorate %79 RelaxedPrecision
OpDecorate %81 RelaxedPrecision
OpDecorate %88 RelaxedPrecision
OpDecorate %96 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeInt 32 0
%8 = OpConstant %7 1
%9 = OpTypeArray %6 %8
%12 = OpTypePointer Function %6
%18 = OpTypeFloat 32
%19 = OpTypeVector %18 4
%20 = OpTypePointer Output %19
%21 = OpVariable %20 Output
%22 = OpConstant %18 0
%23 = OpConstantComposite %19 %22 %22 %22 %22
%24 = OpConstant %6 0
%25 = OpTypeStruct %6
%26 = OpTypePointer Uniform %25
%27 = OpVariable %26 Uniform
%28 = OpTypePointer Uniform %6
%34 = OpTypeBool
%38 = OpConstant %6 1
%40 = OpConstant %6 2
%58 = OpConstant %18 1
%59 = OpConstantComposite %19 %58 %22 %22 %58
%87 = OpTypePointer Function %9
%4 = OpFunction %2 None %3
%5 = OpLabel
%88 = OpVariable %87 Function
%89 = OpLoad %9 %88
%49 = OpCompositeExtract %6 %89 0
OpBranch %74
%74 = OpLabel
OpLoopMerge %75 %76 None
OpBranch %77
%77 = OpLabel
OpStore %21 %23
%78 = OpAccessChain %28 %27 %24
%79 = OpLoad %6 %78
%94 = OpAccessChain %12 %88 %79
%81 = OpLoad %6 %94
%83 = OpIEqual %34 %81 %49
OpSelectionMerge %84 None
OpBranchConditional %83 %85 %84
%85 = OpLabel
OpBranch %75
%84 = OpLabel
OpBranch %75
%76 = OpLabel
OpBranch %74
%75 = OpLabel
%96 = OpPhi %6 %38 %85 %40 %84
%52 = OpIEqual %34 %96 %38
%54 = OpIEqual %34 %96 %40
%55 = OpLogicalOr %34 %52 %54
OpSelectionMerge %57 None
OpBranchConditional %55 %56 %60
%60 = OpLabel
OpStore %21 %23
OpBranch %57
%56 = OpLabel
OpStore %21 %59
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255