blob: 60d501610c887a9bcf5ca9792bded1912de0d0f2 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific pattern matching path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# int func(int x)
# {
# // Always true.
# if (one == 1)
# return x;
#
# return one;
# }
#
# void main()
# {
# if(func(-1) <= 0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 45
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %39
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "func(i1;"
OpName %9 "x"
OpName %12 "buf0"
OpMemberName %12 0 "one"
OpName %14 ""
OpName %31 "param"
OpName %39 "_GLF_color"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %39 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%8 = OpTypeFunction %6 %7
%12 = OpTypeStruct %6
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpTypePointer Uniform %6
%19 = OpConstant %6 1
%20 = OpTypeBool
%30 = OpConstant %6 -1
%36 = OpTypeFloat 32
%37 = OpTypeVector %36 4
%38 = OpTypePointer Output %37
%39 = OpVariable %38 Output
%40 = OpConstant %36 1
%41 = OpConstant %36 0
%42 = OpConstantComposite %37 %40 %41 %41 %40
%44 = OpConstantComposite %37 %41 %41 %41 %41
%4 = OpFunction %2 None %3
%5 = OpLabel
%31 = OpVariable %7 Function
OpStore %31 %30
%32 = OpFunctionCall %6 %10 %31
%33 = OpSLessThanEqual %20 %32 %15
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %43
%34 = OpLabel
OpStore %39 %42
OpBranch %35
%43 = OpLabel
OpStore %39 %44
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
%10 = OpFunction %6 None %8
%9 = OpFunctionParameter %7
%11 = OpLabel
%17 = OpAccessChain %16 %14 %15
%18 = OpLoad %6 %17
%21 = OpIEqual %20 %18 %19
OpSelectionMerge %23 None
OpBranchConditional %21 %22 %23
%22 = OpLabel
%24 = OpLoad %6 %9
OpReturnValue %24
%23 = OpLabel
%26 = OpAccessChain %16 %14 %15
%27 = OpLoad %6 %26
OpReturnValue %27
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255