blob: 0cb2c37c2251ca968218494f0a1964a63f3a3c1c [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of one: 1.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float one;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true as -1 < 1.
# if(min(-1.0, one) < 1.0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 51
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %24
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "buf1"
OpMemberName %8 0 "one"
OpName %10 ""
OpName %24 "_GLF_color"
OpName %28 "buf0"
OpMemberName %28 0 "_GLF_uniform_int_values"
OpName %30 ""
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 1
OpDecorate %24 Location 0
OpDecorate %27 ArrayStride 16
OpMemberDecorate %28 0 Offset 0
OpDecorate %28 Block
OpDecorate %30 DescriptorSet 0
OpDecorate %30 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 -1
%8 = OpTypeStruct %6
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%13 = OpTypePointer Uniform %6
%17 = OpConstant %6 1
%18 = OpTypeBool
%22 = OpTypeVector %6 4
%23 = OpTypePointer Output %22
%24 = OpVariable %23 Output
%25 = OpTypeInt 32 0
%26 = OpConstant %25 2
%27 = OpTypeArray %11 %26
%28 = OpTypeStruct %27
%29 = OpTypePointer Uniform %28
%30 = OpVariable %29 Uniform
%31 = OpConstant %11 1
%32 = OpTypePointer Uniform %11
%4 = OpFunction %2 None %3
%5 = OpLabel
%14 = OpAccessChain %13 %10 %12
%15 = OpLoad %6 %14
%16 = OpExtInst %6 %1 FMin %7 %15
%19 = OpFOrdLessThan %18 %16 %17
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %46
%20 = OpLabel
%33 = OpAccessChain %32 %30 %12 %31
%34 = OpLoad %11 %33
%35 = OpConvertSToF %6 %34
%36 = OpAccessChain %32 %30 %12 %12
%37 = OpLoad %11 %36
%38 = OpConvertSToF %6 %37
%39 = OpAccessChain %32 %30 %12 %12
%40 = OpLoad %11 %39
%41 = OpConvertSToF %6 %40
%42 = OpAccessChain %32 %30 %12 %31
%43 = OpLoad %11 %42
%44 = OpConvertSToF %6 %43
%45 = OpCompositeConstruct %22 %35 %38 %41 %44
OpStore %24 %45
OpBranch %21
%46 = OpLabel
%47 = OpAccessChain %32 %30 %12 %12
%48 = OpLoad %11 %47
%49 = OpConvertSToF %6 %48
%50 = OpCompositeConstruct %22 %49 %49 %49 %49
OpStore %24 %50
OpBranch %21
%21 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255