blob: 718a931a6b3837037f322aef7f9dbf04207320f4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific return merge path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--private-to-local'
# '--eliminate-local-single-block'
# '--eliminate-local-single-block'
# '--if-conversion'
# '--eliminate-local-multi-store'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float three;
# };
#
# // Always returns 1.0.
# float func()
# {
# float b = 2.0;
#
# do
# {
# // Always false.
# if (three == 0.0)
# break;
#
# // Always false.
# if (three == 0.0)
# return 1.0;
#
# b = 1.0;
# }
# while(false);
#
# return b;
# }
#
# void main()
# {
# if (func() == 1.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 54
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %48
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "func("
OpName %11 "b"
OpName %17 "buf0"
OpMemberName %17 0 "three"
OpName %19 ""
OpName %48 "_GLF_color"
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %48 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeFunction %6
%10 = OpTypePointer Function %6
%12 = OpConstant %6 2
%17 = OpTypeStruct %6
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpTypeInt 32 1
%21 = OpConstant %20 0
%22 = OpTypePointer Uniform %6
%25 = OpConstant %6 0
%26 = OpTypeBool
%36 = OpConstant %6 1
%38 = OpConstantFalse %26
%46 = OpTypeVector %6 4
%47 = OpTypePointer Output %46
%48 = OpVariable %47 Output
%49 = OpConstantComposite %46 %36 %25 %25 %36
%51 = OpConstantComposite %46 %25 %25 %25 %25
%4 = OpFunction %2 None %3
%5 = OpLabel
%42 = OpFunctionCall %6 %8
%43 = OpFOrdEqual %26 %42 %36
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %50
%44 = OpLabel
OpStore %48 %49
OpBranch %45
%50 = OpLabel
OpStore %48 %51
OpBranch %45
%45 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%11 = OpVariable %10 Function
OpStore %11 %12
OpBranch %13
%13 = OpLabel
%53 = OpPhi %6 %12 %9 %36 %16
OpLoopMerge %15 %16 None
OpBranch %14
%14 = OpLabel
%23 = OpAccessChain %22 %19 %21
%24 = OpLoad %6 %23
%27 = OpFOrdEqual %26 %24 %25
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %29
%28 = OpLabel
OpBranch %15
%29 = OpLabel
%31 = OpAccessChain %22 %19 %21
%32 = OpLoad %6 %31
%33 = OpFOrdEqual %26 %32 %25
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %35
%34 = OpLabel
OpReturnValue %36
%35 = OpLabel
OpStore %11 %36
OpBranch %16
%16 = OpLabel
OpBranchConditional %38 %13 %15
%15 = OpLabel
%52 = OpPhi %6 %53 %28 %36 %16
OpReturnValue %52
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE float DATA
3.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255