| #!amber |
| |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a coverage-gap found by GraphicsFuzz. |
| |
| # Short description: A fragment shader that covers a specific machine value type code path |
| |
| # The test passes because shader always writes red. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 310 es |
| # precision highp float; |
| # precision highp int; |
| # |
| # layout(location = 0) out vec4 _GLF_color; |
| # |
| # layout(set = 0, binding = 0) uniform buf0 |
| # { |
| # vec2 injectionSwitch; |
| # }; |
| # |
| # void main() |
| # { |
| # int a = 0; |
| # for(int i = 0; i < int(injectionSwitch.y); i++) |
| # { |
| # if (a > 0) |
| # { |
| # break; |
| # } |
| # // a becomes 1. |
| # a = ((int(injectionSwitch.y) * 2) / 2); |
| # } |
| # |
| # if (a == 1) // Always true. |
| # _GLF_color = vec4(1, 0, 0, 1); |
| # else |
| # _GLF_color = vec4(0); |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 8 |
| ; Bound: 56 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %50 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 310 |
| OpName %4 "main" |
| OpName %8 "a" |
| OpName %10 "i" |
| OpName %19 "buf0" |
| OpMemberName %19 0 "injectionSwitch" |
| OpName %21 "" |
| OpName %50 "_GLF_color" |
| OpMemberDecorate %19 0 Offset 0 |
| OpDecorate %19 Block |
| OpDecorate %21 DescriptorSet 0 |
| OpDecorate %21 Binding 0 |
| OpDecorate %50 Location 0 |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeInt 32 1 |
| %7 = OpTypePointer Function %6 |
| %9 = OpConstant %6 0 |
| %17 = OpTypeFloat 32 |
| %18 = OpTypeVector %17 2 |
| %19 = OpTypeStruct %18 |
| %20 = OpTypePointer Uniform %19 |
| %21 = OpVariable %20 Uniform |
| %22 = OpTypeInt 32 0 |
| %23 = OpConstant %22 1 |
| %24 = OpTypePointer Uniform %17 |
| %28 = OpTypeBool |
| %38 = OpConstant %6 2 |
| %42 = OpConstant %6 1 |
| %48 = OpTypeVector %17 4 |
| %49 = OpTypePointer Output %48 |
| %50 = OpVariable %49 Output |
| %51 = OpConstant %17 1 |
| %52 = OpConstant %17 0 |
| %53 = OpConstantComposite %48 %51 %52 %52 %51 |
| %55 = OpConstantComposite %48 %52 %52 %52 %52 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| %8 = OpVariable %7 Function |
| %10 = OpVariable %7 Function |
| OpStore %8 %9 |
| OpStore %10 %9 |
| OpBranch %11 |
| %11 = OpLabel |
| OpLoopMerge %13 %14 None |
| OpBranch %15 |
| %15 = OpLabel |
| %16 = OpLoad %6 %10 |
| %25 = OpAccessChain %24 %21 %9 %23 |
| %26 = OpLoad %17 %25 |
| %27 = OpConvertFToS %6 %26 |
| %29 = OpSLessThan %28 %16 %27 |
| OpBranchConditional %29 %12 %13 |
| %12 = OpLabel |
| %30 = OpLoad %6 %8 |
| %31 = OpSGreaterThan %28 %30 %9 |
| OpSelectionMerge %33 None |
| OpBranchConditional %31 %32 %33 |
| %32 = OpLabel |
| OpBranch %13 |
| %33 = OpLabel |
| %35 = OpAccessChain %24 %21 %9 %23 |
| %36 = OpLoad %17 %35 |
| %37 = OpConvertFToS %6 %36 |
| %39 = OpIMul %6 %37 %38 |
| %40 = OpSDiv %6 %39 %38 |
| OpStore %8 %40 |
| OpBranch %14 |
| %14 = OpLabel |
| %41 = OpLoad %6 %10 |
| %43 = OpIAdd %6 %41 %42 |
| OpStore %10 %43 |
| OpBranch %11 |
| %13 = OpLabel |
| %44 = OpLoad %6 %8 |
| %45 = OpIEqual %28 %44 %42 |
| OpSelectionMerge %47 None |
| OpBranchConditional %45 %46 %54 |
| %46 = OpLabel |
| OpStore %50 %53 |
| OpBranch %47 |
| %54 = OpLabel |
| OpStore %50 %55 |
| OpBranch %47 |
| %47 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| # uniforms for variant |
| |
| # injectionSwitch |
| BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA |
| 0.0 1.0 |
| END |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |