blob: 2ac7be0e4036d05dd78d2a5bc0bba2efc70a4931 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# layout(location = 0) out highp vec4 _GLF_color;
#
# void main()
# {
#
# int a = 0;
#
# for (int i = 0; i < 5; i++)
# {
# // Always false.
# if (one == 0)
# {
# // intBitsToFloat produces NaN. Floor of NaN is undefined, but this
# // code is never executed.
# if (floor(intBitsToFloat(0xffc00000)) > 0.0)
# {
# a = -1;
# break;
# }
# }
#
# a++;
# }
#
# // Always true.
# if (a == 5)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 55
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %50
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %10 "i"
OpName %20 "buf0"
OpMemberName %20 0 "one"
OpName %22 ""
OpName %50 "_GLF_color"
OpMemberDecorate %20 0 Offset 0
OpDecorate %20 Block
OpDecorate %22 DescriptorSet 0
OpDecorate %22 Binding 0
OpDecorate %50 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%17 = OpConstant %6 5
%18 = OpTypeBool
%20 = OpTypeStruct %6
%21 = OpTypePointer Uniform %20
%22 = OpVariable %21 Uniform
%23 = OpTypePointer Uniform %6
%29 = OpConstant %6 -4194304
%30 = OpTypeFloat 32
%33 = OpConstant %30 0
%37 = OpConstant %6 -1
%40 = OpConstant %6 1
%48 = OpTypeVector %30 4
%49 = OpTypePointer Output %48
%50 = OpVariable %49 Output
%51 = OpConstant %30 1
%52 = OpConstantComposite %48 %51 %33 %33 %51
%54 = OpConstantComposite %48 %33 %33 %33 %33
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %9
OpBranch %11
%11 = OpLabel
OpLoopMerge %13 %14 None
OpBranch %15
%15 = OpLabel
%16 = OpLoad %6 %10
%19 = OpSLessThan %18 %16 %17
OpBranchConditional %19 %12 %13
%12 = OpLabel
%24 = OpAccessChain %23 %22 %9
%25 = OpLoad %6 %24
%26 = OpIEqual %18 %25 %9
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %28
%27 = OpLabel
%31 = OpBitcast %30 %29
%32 = OpExtInst %30 %1 Floor %31
%34 = OpFOrdGreaterThan %18 %32 %33
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %36
%35 = OpLabel
OpStore %8 %37
OpBranch %13
%36 = OpLabel
OpBranch %28
%28 = OpLabel
%39 = OpLoad %6 %8
%41 = OpIAdd %6 %39 %40
OpStore %8 %41
OpBranch %14
%14 = OpLabel
%42 = OpLoad %6 %10
%43 = OpIAdd %6 %42 %40
OpStore %10 %43
OpBranch %11
%13 = OpLabel
%44 = OpLoad %6 %8
%45 = OpIEqual %18 %44 %17
OpSelectionMerge %47 None
OpBranchConditional %45 %46 %53
%46 = OpLabel
OpStore %50 %52
OpBranch %47
%53 = OpLabel
OpStore %50 %54
OpBranch %47
%47 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 STD140 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255