blob: 9fcdc0e39e7cecd8d3d08fc42e0c5f19cfa34169 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: Covers specific instruction simplify and combine compare code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_10 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_0_25 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: [1.0, 0.25]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 10]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_0);
# for (int i = _int_0; i < _int_10; i++)
# {
# // True when i = 0.
# if (!(_float_0_25 <= float(i)))
# {
# _GLF_color += vec4(_float_1_0, i, i, _float_1_0);
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf1"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %24 "i"
OpName %39 "buf0"
OpMemberName %39 0 "_GLF_uniform_float_values"
OpName %41 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 1
OpDecorate %38 ArrayStride 16
OpMemberDecorate %39 0 Offset 0
OpDecorate %39 Block
OpDecorate %41 DescriptorSet 0
OpDecorate %41 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 2
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%23 = OpTypePointer Function %10
%33 = OpConstant %10 1
%36 = OpTypeBool
%38 = OpTypeArray %6 %12
%39 = OpTypeStruct %38
%40 = OpTypePointer Uniform %39
%41 = OpVariable %40 Uniform
%42 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%24 = OpVariable %23 Function
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%22 = OpCompositeConstruct %7 %21 %21 %21 %21
OpStore %9 %22
%25 = OpAccessChain %18 %16 %17 %17
%26 = OpLoad %10 %25
OpStore %24 %26
OpBranch %27
%27 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %10 %24
%34 = OpAccessChain %18 %16 %17 %33
%35 = OpLoad %10 %34
%37 = OpSLessThan %36 %32 %35
OpBranchConditional %37 %28 %29
%28 = OpLabel
%43 = OpAccessChain %42 %41 %17 %33
%44 = OpLoad %6 %43
%45 = OpLoad %10 %24
%46 = OpConvertSToF %6 %45
%47 = OpFOrdLessThanEqual %36 %44 %46
%48 = OpLogicalNot %36 %47
OpSelectionMerge %50 None
OpBranchConditional %48 %49 %50
%49 = OpLabel
%51 = OpAccessChain %42 %41 %17 %17
%52 = OpLoad %6 %51
%53 = OpLoad %10 %24
%54 = OpConvertSToF %6 %53
%55 = OpLoad %10 %24
%56 = OpConvertSToF %6 %55
%57 = OpAccessChain %42 %41 %17 %17
%58 = OpLoad %6 %57
%59 = OpCompositeConstruct %7 %52 %54 %56 %58
%60 = OpLoad %7 %9
%61 = OpFAdd %7 %60 %59
OpStore %9 %61
OpBranch %50
%50 = OpLabel
OpBranch %30
%30 = OpLabel
%62 = OpLoad %10 %24
%63 = OpIAdd %10 %62 %33
OpStore %24 %63
OpBranch %27
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 10
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 0.25
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255