blob: df7205c8ba8128df111b869bd281a8f9cbbd60b2 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific instruction simplification path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
#
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float a = vec2(_int_0, _int_1)[_int_0 | 1];
# if (a == _float_1_0)
# {
# _GLF_color = vec4(a, _int_0, _int_0, a);
# }
# else
# {
# _GLF_color = vec4(a);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_int_values"
OpName %15 ""
OpName %34 "buf1"
OpMemberName %34 0 "_GLF_uniform_float_values"
OpName %36 ""
OpName %46 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %33 ArrayStride 16
OpMemberDecorate %34 0 Offset 0
OpDecorate %34 Block
OpDecorate %36 DescriptorSet 0
OpDecorate %36 Binding 1
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 1
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %9 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %9 0
%17 = OpTypePointer Uniform %9
%21 = OpConstant %9 1
%25 = OpTypeVector %6 2
%32 = OpConstant %10 1
%33 = OpTypeArray %6 %32
%34 = OpTypeStruct %33
%35 = OpTypePointer Uniform %34
%36 = OpVariable %35 Uniform
%37 = OpTypePointer Uniform %6
%40 = OpTypeBool
%44 = OpTypeVector %6 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %15 %16 %16
%19 = OpLoad %9 %18
%20 = OpConvertSToF %6 %19
%22 = OpAccessChain %17 %15 %16 %21
%23 = OpLoad %9 %22
%24 = OpConvertSToF %6 %23
%26 = OpCompositeConstruct %25 %20 %24
%27 = OpAccessChain %17 %15 %16 %16
%28 = OpLoad %9 %27
%29 = OpBitwiseOr %9 %28 %21
%30 = OpVectorExtractDynamic %6 %26 %29
OpStore %8 %30
%31 = OpLoad %6 %8
%38 = OpAccessChain %37 %36 %16 %16
%39 = OpLoad %6 %38
%41 = OpFOrdEqual %40 %31 %39
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %56
%42 = OpLabel
%47 = OpLoad %6 %8
%48 = OpAccessChain %17 %15 %16 %16
%49 = OpLoad %9 %48
%50 = OpConvertSToF %6 %49
%51 = OpAccessChain %17 %15 %16 %16
%52 = OpLoad %9 %51
%53 = OpConvertSToF %6 %52
%54 = OpLoad %6 %8
%55 = OpCompositeConstruct %44 %47 %50 %53 %54
OpStore %46 %55
OpBranch %43
%56 = OpLabel
%57 = OpLoad %6 %8
%58 = OpCompositeConstruct %44 %57 %57 %57 %57
OpStore %46 %58
OpBranch %43
%43 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255