blob: 9c9186a0e37b21fe3e2e2b13472aab96551bd18f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific inst combine simplify demanded path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp int;
#
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 color = vec4(_float_0_0, _float_0_0, _float_0_0, _float_1_0);
# switch ((1 | _int_1) ^ 1)
# {
# case 0:
# color[_int_0] = _float_1_0;
# break;
# }
#
# _GLF_color = color;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 51
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %49
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "color"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_float_values"
OpName %15 ""
OpName %30 "buf1"
OpMemberName %30 0 "_GLF_uniform_int_values"
OpName %32 ""
OpName %49 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %29 ArrayStride 16
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 1
OpDecorate %49 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%25 = OpConstant %16 1
%29 = OpTypeArray %16 %11
%30 = OpTypeStruct %29
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpTypePointer Uniform %16
%44 = OpTypePointer Function %6
%48 = OpTypePointer Output %7
%49 = OpVariable %48 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%19 = OpAccessChain %18 %15 %17 %17
%20 = OpLoad %6 %19
%21 = OpAccessChain %18 %15 %17 %17
%22 = OpLoad %6 %21
%23 = OpAccessChain %18 %15 %17 %17
%24 = OpLoad %6 %23
%26 = OpAccessChain %18 %15 %17 %25
%27 = OpLoad %6 %26
%28 = OpCompositeConstruct %7 %20 %22 %24 %27
OpStore %9 %28
%34 = OpAccessChain %33 %32 %17 %25
%35 = OpLoad %16 %34
%36 = OpBitwiseOr %16 %25 %35
%37 = OpBitwiseXor %16 %36 %25
OpSelectionMerge %39 None
OpSwitch %37 %39 0 %38
%38 = OpLabel
%40 = OpAccessChain %33 %32 %17 %17
%41 = OpLoad %16 %40
%42 = OpAccessChain %18 %15 %17 %25
%43 = OpLoad %6 %42
%45 = OpAccessChain %44 %9 %41
OpStore %45 %43
OpBranch %39
%39 = OpLabel
%50 = OpLoad %7 %9
OpStore %49 %50
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 16 16
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255