blob: 8f1d5e89a018d243038406474f0a3d4da5ef5706 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific inst combine compares code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _int_10 _GLF_uniform_int_values[2]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
#
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1, 10]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[3];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = _int_10;
# while (i >= 0)
# {
# if ((i % 2) == 0)
# {
# _GLF_color = vec4(1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_float_1_0);
# }
# i--;
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %12 "buf1"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %36 "_GLF_color"
OpName %52 "buf0"
OpMemberName %52 0 "_GLF_uniform_float_values"
OpName %54 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %36 Location 0
OpDecorate %51 ArrayStride 16
OpMemberDecorate %52 0 Offset 0
OpDecorate %52 Block
OpDecorate %54 DescriptorSet 0
OpDecorate %54 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpConstant %6 2
%17 = OpTypePointer Uniform %6
%26 = OpTypeBool
%33 = OpTypeFloat 32
%34 = OpTypeVector %33 4
%35 = OpTypePointer Output %34
%36 = OpVariable %35 Output
%37 = OpConstant %33 1
%44 = OpConstant %6 1
%50 = OpConstant %9 1
%51 = OpTypeArray %33 %50
%52 = OpTypeStruct %51
%53 = OpTypePointer Uniform %52
%54 = OpVariable %53 Uniform
%55 = OpTypePointer Uniform %33
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %14 %15 %16
%19 = OpLoad %6 %18
OpStore %8 %19
OpBranch %20
%20 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%25 = OpLoad %6 %8
%27 = OpSGreaterThanEqual %26 %25 %15
OpBranchConditional %27 %21 %22
%21 = OpLabel
%28 = OpLoad %6 %8
%29 = OpSMod %6 %28 %16
%30 = OpIEqual %26 %29 %15
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %49
%31 = OpLabel
%38 = OpAccessChain %17 %14 %15 %15
%39 = OpLoad %6 %38
%40 = OpConvertSToF %33 %39
%41 = OpAccessChain %17 %14 %15 %15
%42 = OpLoad %6 %41
%43 = OpConvertSToF %33 %42
%45 = OpAccessChain %17 %14 %15 %44
%46 = OpLoad %6 %45
%47 = OpConvertSToF %33 %46
%48 = OpCompositeConstruct %34 %37 %40 %43 %47
OpStore %36 %48
OpBranch %32
%49 = OpLabel
%56 = OpAccessChain %55 %54 %15 %15
%57 = OpLoad %33 %56
%58 = OpCompositeConstruct %34 %57 %57 %57 %57
OpStore %36 %58
OpBranch %32
%32 = OpLabel
%59 = OpLoad %6 %8
%60 = OpISub %6 %59 %44
OpStore %8 %60
OpBranch %23
%23 = OpLabel
OpBranch %20
%22 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1 10
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255