blob: a17aab4b4ecda871c4d502ce2be37228277f3982 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers specific value tracking and simplification paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# void main()
# {
# int a[3];
# a[0] = 1;
# a[1] = 2;
# a[2] = 3;
#
# int b = 0;
# int c = a[one];
#
# // Always true.
# if(c > 1)
# {
# // This will be overwritten later.
# _GLF_color = vec4(0, 1, 1, 0);
# ++b;
# }
#
# // Increments a[2] to 4.
# a[clamp(++b, 0, 2)]++;
#
# if (a[2] == 4)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %11 "a"
OpName %20 "b"
OpName %21 "c"
OpName %22 "buf0"
OpMemberName %22 0 "one"
OpName %24 ""
OpName %38 "_GLF_color"
OpMemberDecorate %22 0 Offset 0
OpDecorate %22 Block
OpDecorate %24 DescriptorSet 0
OpDecorate %24 Binding 0
OpDecorate %38 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeInt 32 0
%8 = OpConstant %7 3
%9 = OpTypeArray %6 %8
%10 = OpTypePointer Function %9
%12 = OpConstant %6 0
%13 = OpConstant %6 1
%14 = OpTypePointer Function %6
%16 = OpConstant %6 2
%18 = OpConstant %6 3
%22 = OpTypeStruct %6
%23 = OpTypePointer Uniform %22
%24 = OpVariable %23 Uniform
%25 = OpTypePointer Uniform %6
%31 = OpTypeBool
%35 = OpTypeFloat 32
%36 = OpTypeVector %35 4
%37 = OpTypePointer Output %36
%38 = OpVariable %37 Output
%39 = OpConstant %35 0
%40 = OpConstant %35 1
%41 = OpConstantComposite %36 %39 %40 %40 %39
%52 = OpConstant %6 4
%56 = OpConstantComposite %36 %40 %39 %39 %40
%58 = OpConstantComposite %36 %39 %39 %39 %39
%4 = OpFunction %2 None %3
%5 = OpLabel
%11 = OpVariable %10 Function
%20 = OpVariable %14 Function
%21 = OpVariable %14 Function
%15 = OpAccessChain %14 %11 %12
OpStore %15 %13
%17 = OpAccessChain %14 %11 %13
OpStore %17 %16
%19 = OpAccessChain %14 %11 %16
OpStore %19 %18
OpStore %20 %12
%26 = OpAccessChain %25 %24 %12
%27 = OpLoad %6 %26
%28 = OpAccessChain %14 %11 %27
%29 = OpLoad %6 %28
OpStore %21 %29
%30 = OpLoad %6 %21
%32 = OpSGreaterThan %31 %30 %13
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %34
%33 = OpLabel
OpStore %38 %41
%42 = OpLoad %6 %20
%43 = OpIAdd %6 %42 %13
OpStore %20 %43
OpBranch %34
%34 = OpLabel
%44 = OpLoad %6 %20
%45 = OpIAdd %6 %44 %13
OpStore %20 %45
%46 = OpExtInst %6 %1 SClamp %45 %12 %16
%47 = OpAccessChain %14 %11 %46
%48 = OpLoad %6 %47
%49 = OpIAdd %6 %48 %13
OpStore %47 %49
%50 = OpAccessChain %14 %11 %16
%51 = OpLoad %6 %50
%53 = OpIEqual %31 %51 %52
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %57
%54 = OpLabel
OpStore %38 %56
OpBranch %55
%57 = OpLabel
OpStore %38 %58
OpBranch %55
%55 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255