blob: 6b33fdb4e7f858fa539322804b21c9426051a248 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# const int _GLF_global_loop_bound = 100;
# int _GLF_global_loop_count = 0;
#
# void main()
# {
# while(_GLF_global_loop_count < _GLF_global_loop_bound)
# {
# _GLF_global_loop_count ++;
#
# if(_GLF_global_loop_count * _GLF_global_loop_count > 10)
# {
# break;
# }
# }
#
# // Always true.
# if(_GLF_global_loop_count == 4)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "_GLF_global_loop_count"
OpName %38 "_GLF_color"
OpName %42 "buf0"
OpMemberName %42 0 "_GLF_uniform_int_values"
OpName %44 ""
OpDecorate %38 Location 0
OpDecorate %41 ArrayStride 16
OpMemberDecorate %42 0 Offset 0
OpDecorate %42 Block
OpDecorate %44 DescriptorSet 0
OpDecorate %44 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Private %6
%8 = OpVariable %7 Private
%9 = OpConstant %6 0
%16 = OpConstant %6 100
%17 = OpTypeBool
%20 = OpConstant %6 1
%25 = OpConstant %6 10
%31 = OpConstant %6 4
%35 = OpTypeFloat 32
%36 = OpTypeVector %35 4
%37 = OpTypePointer Output %36
%38 = OpVariable %37 Output
%39 = OpTypeInt 32 0
%40 = OpConstant %39 2
%41 = OpTypeArray %6 %40
%42 = OpTypeStruct %41
%43 = OpTypePointer Uniform %42
%44 = OpVariable %43 Uniform
%45 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%15 = OpLoad %6 %8
%18 = OpSLessThan %17 %15 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%19 = OpLoad %6 %8
%21 = OpIAdd %6 %19 %20
OpStore %8 %21
%22 = OpLoad %6 %8
%23 = OpLoad %6 %8
%24 = OpIMul %6 %22 %23
%26 = OpSGreaterThan %17 %24 %25
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %28
%27 = OpLabel
OpBranch %12
%28 = OpLabel
OpBranch %13
%13 = OpLabel
OpBranch %10
%12 = OpLabel
%30 = OpLoad %6 %8
%32 = OpIEqual %17 %30 %31
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %59
%33 = OpLabel
%46 = OpAccessChain %45 %44 %9 %9
%47 = OpLoad %6 %46
%48 = OpConvertSToF %35 %47
%49 = OpAccessChain %45 %44 %9 %20
%50 = OpLoad %6 %49
%51 = OpConvertSToF %35 %50
%52 = OpAccessChain %45 %44 %9 %20
%53 = OpLoad %6 %52
%54 = OpConvertSToF %35 %53
%55 = OpAccessChain %45 %44 %9 %9
%56 = OpLoad %6 %55
%57 = OpConvertSToF %35 %56
%58 = OpCompositeConstruct %36 %48 %51 %54 %57
OpStore %38 %58
OpBranch %34
%59 = OpLabel
%60 = OpAccessChain %45 %44 %9 %20
%61 = OpLoad %6 %60
%62 = OpConvertSToF %35 %61
%63 = OpCompositeConstruct %36 %62 %62 %62 %62
OpStore %38 %63
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255