blob: 41fffe6a86f0a072169f1db66a6300e0daecdfe2 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific BRW code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# const int _GLF_global_loop_bound = 100;
# int _GLF_global_loop_count = 0;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 1;
#
# while (_GLF_global_loop_count < _GLF_global_loop_bound - _int_1)
# {
# _GLF_global_loop_count++;
# }
#
# // Always true.
# if (_int_0 == 0)
# {
# // Iterated once.
# while (_GLF_global_loop_count < _GLF_global_loop_bound)
# {
# _GLF_global_loop_count++;
# // a becomes 0.
# a *= 1 - a;
# }
# }
#
# // Always true.
# if (a == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 85
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %61
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %23 "buf0"
OpMemberName %23 0 "_GLF_uniform_int_values"
OpName %25 ""
OpName %61 "_GLF_color"
OpDecorate %22 ArrayStride 16
OpMemberDecorate %23 0 Offset 0
OpDecorate %23 Block
OpDecorate %25 DescriptorSet 0
OpDecorate %25 Binding 0
OpDecorate %61 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 0
%12 = OpConstant %6 1
%19 = OpConstant %6 100
%20 = OpTypeInt 32 0
%21 = OpConstant %20 2
%22 = OpTypeArray %6 %21
%23 = OpTypeStruct %22
%24 = OpTypePointer Uniform %23
%25 = OpVariable %24 Uniform
%26 = OpTypePointer Uniform %6
%30 = OpTypeBool
%58 = OpTypeFloat 32
%59 = OpTypeVector %58 4
%60 = OpTypePointer Output %59
%61 = OpVariable %60 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %13
%13 = OpLabel
%80 = OpPhi %6 %9 %5 %33 %14
%27 = OpAccessChain %26 %25 %9 %12
%28 = OpLoad %6 %27
%29 = OpISub %6 %19 %28
%31 = OpSLessThan %30 %80 %29
OpLoopMerge %15 %14 None
OpBranchConditional %31 %14 %15
%14 = OpLabel
%33 = OpIAdd %6 %80 %12
OpBranch %13
%15 = OpLabel
%34 = OpAccessChain %26 %25 %9 %9
%35 = OpLoad %6 %34
%36 = OpIEqual %30 %35 %9
OpSelectionMerge %38 None
OpBranchConditional %36 %37 %38
%37 = OpLabel
OpBranch %39
%39 = OpLabel
%84 = OpPhi %6 %12 %37 %51 %40
%81 = OpPhi %6 %80 %37 %47 %40
%45 = OpSLessThan %30 %81 %19
OpLoopMerge %41 %40 None
OpBranchConditional %45 %40 %41
%40 = OpLabel
%47 = OpIAdd %6 %81 %12
%49 = OpISub %6 %12 %84
%51 = OpIMul %6 %84 %49
OpBranch %39
%41 = OpLabel
OpBranch %38
%38 = OpLabel
%82 = OpPhi %6 %12 %15 %84 %41
%55 = OpIEqual %30 %82 %35
OpSelectionMerge %57 None
OpBranchConditional %55 %56 %75
%56 = OpLabel
%64 = OpConvertSToF %58 %28
%67 = OpConvertSToF %58 %35
%74 = OpCompositeConstruct %59 %64 %67 %67 %64
OpStore %61 %74
OpBranch %57
%75 = OpLabel
%78 = OpConvertSToF %58 %35
%79 = OpCompositeConstruct %59 %78 %78 %78 %78
OpStore %61 %79
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255