blob: d9b3df7fc634ffe1b1c7e5d92a74766f4dbaec65 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // The result of asin is undefined.
# float f0 = asin(2.0);
# float f1 = fract(f0);
#
# // Always true.
# if(gl_FragCoord.x > _float_0_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# // f1 is undefined, but this branch is never executed.
# _GLF_color = vec4(f1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 60
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %15 %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f0"
OpName %10 "f1"
OpName %15 "gl_FragCoord"
OpName %23 "buf0"
OpMemberName %23 0 "_GLF_uniform_float_values"
OpName %25 ""
OpName %36 "_GLF_color"
OpName %39 "buf1"
OpMemberName %39 0 "_GLF_uniform_int_values"
OpName %41 ""
OpDecorate %15 BuiltIn FragCoord
OpDecorate %22 ArrayStride 16
OpMemberDecorate %23 0 Offset 0
OpDecorate %23 Block
OpDecorate %25 DescriptorSet 0
OpDecorate %25 Binding 0
OpDecorate %36 Location 0
OpDecorate %38 ArrayStride 16
OpMemberDecorate %39 0 Offset 0
OpDecorate %39 Block
OpDecorate %41 DescriptorSet 0
OpDecorate %41 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0x1.8p+128
%13 = OpTypeVector %6 4
%14 = OpTypePointer Input %13
%15 = OpVariable %14 Input
%16 = OpTypeInt 32 0
%17 = OpConstant %16 0
%18 = OpTypePointer Input %6
%21 = OpConstant %16 1
%22 = OpTypeArray %6 %21
%23 = OpTypeStruct %22
%24 = OpTypePointer Uniform %23
%25 = OpVariable %24 Uniform
%26 = OpTypeInt 32 1
%27 = OpConstant %26 0
%28 = OpTypePointer Uniform %6
%31 = OpTypeBool
%35 = OpTypePointer Output %13
%36 = OpVariable %35 Output
%37 = OpConstant %16 2
%38 = OpTypeArray %26 %37
%39 = OpTypeStruct %38
%40 = OpTypePointer Uniform %39
%41 = OpVariable %40 Uniform
%42 = OpConstant %26 1
%43 = OpTypePointer Uniform %26
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
%12 = OpExtInst %6 %1 Fract %11
OpStore %10 %12
%19 = OpAccessChain %18 %15 %17
%20 = OpLoad %6 %19
%29 = OpAccessChain %28 %25 %27 %27
%30 = OpLoad %6 %29
%32 = OpFOrdGreaterThan %31 %20 %30
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %57
%33 = OpLabel
%44 = OpAccessChain %43 %41 %27 %42
%45 = OpLoad %26 %44
%46 = OpConvertSToF %6 %45
%47 = OpAccessChain %43 %41 %27 %27
%48 = OpLoad %26 %47
%49 = OpConvertSToF %6 %48
%50 = OpAccessChain %43 %41 %27 %27
%51 = OpLoad %26 %50
%52 = OpConvertSToF %6 %51
%53 = OpAccessChain %43 %41 %27 %42
%54 = OpLoad %26 %53
%55 = OpConvertSToF %6 %54
%56 = OpCompositeConstruct %13 %46 %49 %52 %55
OpStore %36 %56
OpBranch %34
%57 = OpLabel
%58 = OpLoad %6 %10
%59 = OpCompositeConstruct %13 %58 %58 %58 %58
OpStore %36 %59
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255