blob: ac90e37a1bbab896d867f3ff11d80a4d80e78077 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 threeandfour; // (3.0, 4.0)
# };
#
# void main()
# {
# vec4 v = vec4(2, 3, 4, 5);
# // mix returns (1.0, 6.0)
# v.xy = mix(vec2(2, 6), vec2(1.0, threeandfour.y), bvec2(true, false));
# if (v == vec4(1, 6, 4, 5))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 51
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %19 "buf0"
OpMemberName %19 0 "threeandfour"
OpName %21 ""
OpName %46 "_GLF_color"
OpMemberDecorate %19 0 Offset 0
OpDecorate %19 Block
OpDecorate %21 DescriptorSet 0
OpDecorate %21 Binding 0
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 2
%11 = OpConstant %6 3
%12 = OpConstant %6 4
%13 = OpConstant %6 5
%14 = OpConstantComposite %7 %10 %11 %12 %13
%15 = OpTypeVector %6 2
%16 = OpConstant %6 6
%17 = OpConstantComposite %15 %10 %16
%18 = OpConstant %6 1
%19 = OpTypeStruct %15
%20 = OpTypePointer Uniform %19
%21 = OpVariable %20 Uniform
%22 = OpTypeInt 32 1
%23 = OpConstant %22 0
%24 = OpTypeInt 32 0
%25 = OpConstant %24 1
%26 = OpTypePointer Uniform %6
%30 = OpTypeBool
%31 = OpTypeVector %30 2
%32 = OpConstantTrue %30
%33 = OpConstantFalse %30
%34 = OpConstantComposite %31 %32 %33
%39 = OpConstantComposite %7 %18 %16 %12 %13
%40 = OpTypeVector %30 4
%45 = OpTypePointer Output %7
%46 = OpVariable %45 Output
%47 = OpConstant %6 0
%48 = OpConstantComposite %7 %18 %47 %47 %18
%50 = OpConstantComposite %7 %47 %47 %47 %47
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
OpStore %9 %14
%27 = OpAccessChain %26 %21 %23 %25
%28 = OpLoad %6 %27
%29 = OpCompositeConstruct %15 %18 %28
%35 = OpSelect %15 %34 %29 %17
%36 = OpLoad %7 %9
%37 = OpVectorShuffle %7 %36 %35 4 5 2 3
OpStore %9 %37
%38 = OpLoad %7 %9
%41 = OpFOrdEqual %40 %38 %39
%42 = OpAll %30 %41
OpSelectionMerge %44 None
OpBranchConditional %42 %43 %49
%43 = OpLabel
OpStore %46 %48
OpBranch %44
%49 = OpLabel
OpStore %46 %50
OpBranch %44
%44 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# threeandfour
BUFFER variant_threeandfour DATA_TYPE vec2<float> DATA
3.0 4.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_threeandfour AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255