blob: 3bbf1f667ef5d549bd797a7a923a458e799349e4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float three;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true.
# if(dot(vec2(2.0, three), vec2(0.0, 2.0)) == 6.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 33
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf0"
OpMemberName %8 0 "three"
OpName %10 ""
OpName %28 "_GLF_color"
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 0
OpDecorate %28 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 2
%8 = OpTypeStruct %6
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%13 = OpTypePointer Uniform %6
%16 = OpTypeVector %6 2
%18 = OpConstant %6 0
%19 = OpConstantComposite %16 %18 %7
%21 = OpConstant %6 6
%22 = OpTypeBool
%26 = OpTypeVector %6 4
%27 = OpTypePointer Output %26
%28 = OpVariable %27 Output
%29 = OpConstant %6 1
%30 = OpConstantComposite %26 %29 %18 %18 %29
%32 = OpConstantComposite %26 %18 %18 %18 %18
%4 = OpFunction %2 None %3
%5 = OpLabel
%14 = OpAccessChain %13 %10 %12
%15 = OpLoad %6 %14
%17 = OpCompositeConstruct %16 %7 %15
%20 = OpDot %6 %17 %19
%23 = OpFOrdEqual %22 %20 %21
OpSelectionMerge %25 None
OpBranchConditional %23 %24 %31
%24 = OpLabel
OpStore %28 %30
OpBranch %25
%31 = OpLabel
OpStore %28 %32
OpBranch %25
%25 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE float DATA
3.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255