blob: e5d11d7ef76472fc4aace9c9667c9d97648e2baa [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# uint a = 4u;
#
# switch(a / 2u)
# {
# case 2u:
# // This branch is always executed.
# _GLF_color = vec4(1, 0, 0, 1);
# break;
# default:
# _GLF_color = vec4(0);
# break;
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 27
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %19
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %19 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %19 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 0
%7 = OpTypePointer Function %6
%9 = OpConstant %6 4
%11 = OpConstant %6 2
%16 = OpTypeFloat 32
%17 = OpTypeVector %16 4
%18 = OpTypePointer Output %17
%19 = OpVariable %18 Output
%20 = OpConstant %16 1
%21 = OpConstant %16 0
%22 = OpConstantComposite %17 %20 %21 %21 %20
%24 = OpConstantComposite %17 %21 %21 %21 %21
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%10 = OpLoad %6 %8
%12 = OpUDiv %6 %10 %11
OpSelectionMerge %15 None
OpSwitch %12 %14 2 %13
%14 = OpLabel
OpStore %19 %24
OpBranch %15
%13 = OpLabel
OpStore %19 %22
OpBranch %15
%15 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255