blob: 2fa2505da94fdff2a21d6b54ca5c43ccd8217797 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // If condition is always true.
# if((gl_FragCoord.x < 0.0) || true)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 28
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %23
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "gl_FragCoord"
OpName %23 "_GLF_color"
OpDecorate %9 BuiltIn FragCoord
OpDecorate %23 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Input %7
%9 = OpVariable %8 Input
%10 = OpTypeInt 32 0
%11 = OpConstant %10 0
%12 = OpTypePointer Input %6
%15 = OpConstant %6 0
%16 = OpTypeBool
%18 = OpConstantTrue %16
%22 = OpTypePointer Output %7
%23 = OpVariable %22 Output
%24 = OpConstant %6 1
%25 = OpConstantComposite %7 %24 %15 %15 %24
%27 = OpConstantComposite %7 %15 %15 %15 %15
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpAccessChain %12 %9 %11
%14 = OpLoad %6 %13
%17 = OpFOrdLessThan %16 %14 %15
%19 = OpLogicalOr %16 %17 %18
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %26
%20 = OpLabel
OpStore %23 %25
OpBranch %21
%26 = OpLabel
OpStore %23 %27
OpBranch %21
%21 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255