blob: 6a18991af73b333579e6b0cc3a2ab2bd226efece [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific VTN code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# mat2 m = transpose(mat2(1, 2, 3, 4)) / 2.0;
#
# if (m == mat2(0.5, 1.5, 1.0, 2.0))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 46
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %41
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %10 "m"
OpName %41 "_GLF_color"
OpDecorate %41 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeMatrix %7 2
%9 = OpTypePointer Function %8
%11 = OpConstant %6 1
%12 = OpConstant %6 2
%13 = OpConstantComposite %7 %11 %12
%14 = OpConstant %6 3
%15 = OpConstant %6 4
%16 = OpConstantComposite %7 %14 %15
%17 = OpConstantComposite %8 %13 %16
%22 = OpConstant %6 0.5
%23 = OpConstant %6 1.5
%24 = OpConstantComposite %7 %22 %23
%25 = OpConstantComposite %8 %24 %13
%26 = OpTypeBool
%29 = OpTypeVector %26 2
%39 = OpTypeVector %6 4
%40 = OpTypePointer Output %39
%41 = OpVariable %40 Output
%42 = OpConstant %6 0
%43 = OpConstantComposite %39 %11 %42 %42 %11
%45 = OpConstantComposite %39 %42 %42 %42 %42
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpVariable %9 Function
%18 = OpTranspose %8 %17
%19 = OpFDiv %6 %11 %12
%20 = OpMatrixTimesScalar %8 %18 %19
OpStore %10 %20
%21 = OpLoad %8 %10
%27 = OpCompositeExtract %7 %21 0
%28 = OpCompositeExtract %7 %25 0
%30 = OpFOrdEqual %29 %27 %28
%31 = OpAll %26 %30
%32 = OpCompositeExtract %7 %21 1
%33 = OpCompositeExtract %7 %25 1
%34 = OpFOrdEqual %29 %32 %33
%35 = OpAll %26 %34
%36 = OpLogicalAnd %26 %31 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %37 %44
%37 = OpLabel
OpStore %41 %43
OpBranch %38
%44 = OpLabel
OpStore %41 %45
OpBranch %38
%38 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255