blob: 71172f7d6c93bc7be9aa8e28104b74cdd7bd2dc3 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific DAG combiner code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int minusEight;
# };
# layout(set = 0, binding = 1) uniform buf1
# {
# int ten;
# };
#
# void main()
# {
# int a = 0;
# int b = 0;
#
# for(int i = 0; i < ten; i++)
# {
# // Breaks when i == 3.
# if(a > 5)
# break;
#
# // Increments a by 2.
# a += minusEight / -4;
# b++;
# }
#
# if (b == 3)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 60
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %54
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpName %11 "i"
OpName %18 "buf1"
OpMemberName %18 0 "ten"
OpName %20 ""
OpName %32 "buf0"
OpMemberName %32 0 "minusEight"
OpName %34 ""
OpName %54 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 1
OpMemberDecorate %32 0 Offset 0
OpDecorate %32 Block
OpDecorate %34 DescriptorSet 0
OpDecorate %34 Binding 0
OpDecorate %54 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%18 = OpTypeStruct %6
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypePointer Uniform %6
%24 = OpTypeBool
%27 = OpConstant %6 5
%32 = OpTypeStruct %6
%33 = OpTypePointer Uniform %32
%34 = OpVariable %33 Uniform
%37 = OpConstant %6 -4
%42 = OpConstant %6 1
%47 = OpConstant %6 3
%51 = OpTypeFloat 32
%52 = OpTypeVector %51 4
%53 = OpTypePointer Output %52
%54 = OpVariable %53 Output
%55 = OpConstant %51 1
%56 = OpConstant %51 0
%57 = OpConstantComposite %52 %55 %56 %56 %55
%59 = OpConstantComposite %52 %56 %56 %56 %56
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
%11 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %9
OpStore %11 %9
OpBranch %12
%12 = OpLabel
OpLoopMerge %14 %15 None
OpBranch %16
%16 = OpLabel
%17 = OpLoad %6 %11
%22 = OpAccessChain %21 %20 %9
%23 = OpLoad %6 %22
%25 = OpSLessThan %24 %17 %23
OpBranchConditional %25 %13 %14
%13 = OpLabel
%26 = OpLoad %6 %8
%28 = OpSGreaterThan %24 %26 %27
OpSelectionMerge %30 None
OpBranchConditional %28 %29 %30
%29 = OpLabel
OpBranch %14
%30 = OpLabel
%35 = OpAccessChain %21 %34 %9
%36 = OpLoad %6 %35
%38 = OpSDiv %6 %36 %37
%39 = OpLoad %6 %8
%40 = OpIAdd %6 %39 %38
OpStore %8 %40
%41 = OpLoad %6 %10
%43 = OpIAdd %6 %41 %42
OpStore %10 %43
OpBranch %15
%15 = OpLabel
%44 = OpLoad %6 %11
%45 = OpIAdd %6 %44 %42
OpStore %11 %45
OpBranch %12
%14 = OpLabel
%46 = OpLoad %6 %10
%48 = OpIEqual %24 %46 %47
OpSelectionMerge %50 None
OpBranchConditional %48 %49 %58
%49 = OpLabel
OpStore %54 %57
OpBranch %50
%58 = OpLabel
OpStore %54 %59
OpBranch %50
%50 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# minuseight
BUFFER variant_minuseight DATA_TYPE int32 DATA
-8
END
# ten
BUFFER variant_ten DATA_TYPE int32 DATA
10
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_minuseight AS uniform DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER variant_ten AS uniform DESCRIPTOR_SET 0 BINDING 1
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255