blob: 45a383248455bf8b50ddfb3b6f6604ba78421e87 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific const folding path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# if (mod(1.0, 1.0) <= 0.01)
# {
# _GLF_color = vec4(1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 42
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %16
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %16 "_GLF_color"
OpName %21 "buf0"
OpMemberName %21 0 "_GLF_uniform_int_values"
OpName %23 ""
OpDecorate %16 Location 0
OpDecorate %20 ArrayStride 16
OpMemberDecorate %21 0 Offset 0
OpDecorate %21 Block
OpDecorate %23 DescriptorSet 0
OpDecorate %23 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 1
%9 = OpConstant %6 0.00999999978
%10 = OpTypeBool
%14 = OpTypeVector %6 4
%15 = OpTypePointer Output %14
%16 = OpVariable %15 Output
%17 = OpTypeInt 32 1
%18 = OpTypeInt 32 0
%19 = OpConstant %18 2
%20 = OpTypeArray %17 %19
%21 = OpTypeStruct %20
%22 = OpTypePointer Uniform %21
%23 = OpVariable %22 Uniform
%24 = OpConstant %17 0
%25 = OpTypePointer Uniform %17
%32 = OpConstant %17 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpFMod %6 %7 %7
%11 = OpFOrdLessThanEqual %10 %8 %9
OpSelectionMerge %13 None
OpBranchConditional %11 %12 %37
%12 = OpLabel
%26 = OpAccessChain %25 %23 %24 %24
%27 = OpLoad %17 %26
%28 = OpConvertSToF %6 %27
%29 = OpAccessChain %25 %23 %24 %24
%30 = OpLoad %17 %29
%31 = OpConvertSToF %6 %30
%33 = OpAccessChain %25 %23 %24 %32
%34 = OpLoad %17 %33
%35 = OpConvertSToF %6 %34
%36 = OpCompositeConstruct %14 %7 %28 %31 %35
OpStore %16 %36
OpBranch %13
%37 = OpLabel
%38 = OpAccessChain %25 %23 %24 %24
%39 = OpLoad %17 %38
%40 = OpConvertSToF %6 %39
%41 = OpCompositeConstruct %14 %40 %40 %40 %40
OpStore %16 %41
OpBranch %13
%13 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255