blob: a5eb4616d5ebf174c04d5915797ed22fc3fd235a [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific const folding rule path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float zero;
# };
#
# void main()
# {
# if (vec4(clamp(2.0, zero, 1.0), clamp(-1.0, 0.0, zero), 0, 1) != vec4(1, 0, 0, 1))
# _GLF_color = vec4(0);
# else
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf0"
OpMemberName %8 0 "zero"
OpName %10 ""
OpName %33 "_GLF_color"
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 0
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 2
%8 = OpTypeStruct %6
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpTypeInt 32 1
%12 = OpConstant %11 0
%13 = OpTypePointer Uniform %6
%16 = OpConstant %6 1
%18 = OpConstant %6 -1
%19 = OpConstant %6 0
%23 = OpTypeVector %6 4
%25 = OpConstantComposite %23 %16 %19 %19 %16
%26 = OpTypeBool
%27 = OpTypeVector %26 4
%32 = OpTypePointer Output %23
%33 = OpVariable %32 Output
%34 = OpConstantComposite %23 %19 %19 %19 %19
%4 = OpFunction %2 None %3
%5 = OpLabel
%14 = OpAccessChain %13 %10 %12
%15 = OpLoad %6 %14
%17 = OpExtInst %6 %1 FClamp %7 %15 %16
%20 = OpAccessChain %13 %10 %12
%21 = OpLoad %6 %20
%22 = OpExtInst %6 %1 FClamp %18 %19 %21
%24 = OpCompositeConstruct %23 %17 %22 %19 %16
%28 = OpFOrdNotEqual %27 %24 %25
%29 = OpAny %26 %28
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %35
%30 = OpLabel
OpStore %33 %34
OpBranch %31
%35 = OpLabel
OpStore %33 %25
OpBranch %31
%31 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE float DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255