blob: 8a2d49620113b33b4bedf5168713aaecab2a6b7a [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_4 _GLF_uniform_int_values[2]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 4]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
# // Contents of injectionSwitch: [0.0, 1.0]
# layout(set = 0, binding = 2) uniform buf2
# {
# vec2 injectionSwitch;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 1;
# // The color value cannot be changed later without losing
# // the coverage point we are after.
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
#
# for(int i = _int_0; i < _int_4; i++)
# {
# if(a++ > 3)
# {
# break;
# }
#
# // Always false.
# if(injectionSwitch.x > _float_1_0)
# {
# discard;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 77
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %13
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %13 "_GLF_color"
OpName %17 "buf0"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %35 "i"
OpName %57 "buf2"
OpMemberName %57 0 "injectionSwitch"
OpName %59 ""
OpName %66 "buf1"
OpMemberName %66 0 "_GLF_uniform_float_values"
OpName %68 ""
OpDecorate %13 Location 0
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpMemberDecorate %57 0 Offset 0
OpDecorate %57 Block
OpDecorate %59 DescriptorSet 0
OpDecorate %59 Binding 2
OpDecorate %65 ArrayStride 16
OpMemberDecorate %66 0 Offset 0
OpDecorate %66 Block
OpDecorate %68 DescriptorSet 0
OpDecorate %68 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 4
%12 = OpTypePointer Output %11
%13 = OpVariable %12 Output
%14 = OpTypeInt 32 0
%15 = OpConstant %14 3
%16 = OpTypeArray %6 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %6 0
%21 = OpTypePointer Uniform %6
%44 = OpConstant %6 2
%47 = OpTypeBool
%51 = OpConstant %6 3
%56 = OpTypeVector %10 2
%57 = OpTypeStruct %56
%58 = OpTypePointer Uniform %57
%59 = OpVariable %58 Uniform
%60 = OpConstant %14 0
%61 = OpTypePointer Uniform %10
%64 = OpConstant %14 1
%65 = OpTypeArray %10 %64
%66 = OpTypeStruct %65
%67 = OpTypePointer Uniform %66
%68 = OpVariable %67 Uniform
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%35 = OpVariable %7 Function
OpStore %8 %9
%22 = OpAccessChain %21 %19 %20 %20
%23 = OpLoad %6 %22
%24 = OpConvertSToF %10 %23
%25 = OpAccessChain %21 %19 %20 %9
%26 = OpLoad %6 %25
%27 = OpConvertSToF %10 %26
%28 = OpAccessChain %21 %19 %20 %9
%29 = OpLoad %6 %28
%30 = OpConvertSToF %10 %29
%31 = OpAccessChain %21 %19 %20 %20
%32 = OpLoad %6 %31
%33 = OpConvertSToF %10 %32
%34 = OpCompositeConstruct %11 %24 %27 %30 %33
OpStore %13 %34
%36 = OpAccessChain %21 %19 %20 %9
%37 = OpLoad %6 %36
OpStore %35 %37
OpBranch %38
%38 = OpLabel
OpLoopMerge %40 %41 None
OpBranch %42
%42 = OpLabel
%43 = OpLoad %6 %35
%45 = OpAccessChain %21 %19 %20 %44
%46 = OpLoad %6 %45
%48 = OpSLessThan %47 %43 %46
OpBranchConditional %48 %39 %40
%39 = OpLabel
%49 = OpLoad %6 %8
%50 = OpIAdd %6 %49 %9
OpStore %8 %50
%52 = OpSGreaterThan %47 %49 %51
OpSelectionMerge %54 None
OpBranchConditional %52 %53 %54
%53 = OpLabel
OpBranch %40
%54 = OpLabel
%62 = OpAccessChain %61 %59 %20 %60
%63 = OpLoad %10 %62
%69 = OpAccessChain %61 %68 %20 %20
%70 = OpLoad %10 %69
%71 = OpFOrdGreaterThan %47 %63 %70
OpSelectionMerge %73 None
OpBranchConditional %71 %72 %73
%72 = OpLabel
OpKill
%73 = OpLabel
OpBranch %41
%41 = OpLabel
%75 = OpLoad %6 %35
%76 = OpIAdd %6 %75 %9
OpStore %35 %76
OpBranch %38
%40 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 4
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255