blob: 1bf52d5eef16734aec8ceb8c8dbea4bcf6594206 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: Covers specific DAG combiner and legalize vector ops code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp int;
#
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // a becomes -2147483648.
# int a = bitfieldReverse(1);
#
# // a is negative therefore this results in an undefined value, but not in undefined behavior.
# int b = 1 << a;
#
# int c = findMSB(b);
#
# _GLF_color = vec4(c);
#
# if (a == -2147483648)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 56
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %20
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %11 "b"
OpName %14 "c"
OpName %20 "_GLF_color"
OpName %33 "buf0"
OpMemberName %33 0 "_GLF_uniform_int_values"
OpName %35 ""
OpDecorate %20 Location 0
OpDecorate %32 ArrayStride 16
OpMemberDecorate %33 0 Offset 0
OpDecorate %33 Block
OpDecorate %35 DescriptorSet 0
OpDecorate %35 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%17 = OpTypeFloat 32
%18 = OpTypeVector %17 4
%19 = OpTypePointer Output %18
%20 = OpVariable %19 Output
%25 = OpConstant %6 -2147483648
%26 = OpTypeBool
%30 = OpTypeInt 32 0
%31 = OpConstant %30 2
%32 = OpTypeArray %6 %31
%33 = OpTypeStruct %32
%34 = OpTypePointer Uniform %33
%35 = OpVariable %34 Uniform
%36 = OpConstant %6 0
%37 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpVariable %7 Function
%14 = OpVariable %7 Function
%10 = OpBitReverse %6 %9
OpStore %8 %10
%12 = OpLoad %6 %8
%13 = OpShiftLeftLogical %6 %9 %12
OpStore %11 %13
%15 = OpLoad %6 %11
%16 = OpExtInst %6 %1 FindSMsb %15
OpStore %14 %16
%21 = OpLoad %6 %14
%22 = OpConvertSToF %17 %21
%23 = OpCompositeConstruct %18 %22 %22 %22 %22
OpStore %20 %23
%24 = OpLoad %6 %8
%27 = OpIEqual %26 %24 %25
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %51
%28 = OpLabel
%38 = OpAccessChain %37 %35 %36 %36
%39 = OpLoad %6 %38
%40 = OpConvertSToF %17 %39
%41 = OpAccessChain %37 %35 %36 %9
%42 = OpLoad %6 %41
%43 = OpConvertSToF %17 %42
%44 = OpAccessChain %37 %35 %36 %9
%45 = OpLoad %6 %44
%46 = OpConvertSToF %17 %45
%47 = OpAccessChain %37 %35 %36 %36
%48 = OpLoad %6 %47
%49 = OpConvertSToF %17 %48
%50 = OpCompositeConstruct %18 %40 %43 %46 %49
OpStore %20 %50
OpBranch %29
%51 = OpLabel
%52 = OpAccessChain %37 %35 %36 %9
%53 = OpLoad %6 %52
%54 = OpConvertSToF %17 %53
%55 = OpCompositeConstruct %18 %54 %54 %54 %54
OpStore %20 %55
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255