blob: c570dacd762d290c5ca3965aba5eb66a8a4e6744 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz; reduced by spirv-fuzz and by hand.
# A fragment shader with two nested loops. All loop conditions are false.
# We check that all pixels are red. The test passes because the final statement
# writes red to _GLF_color.
SHADER vertex variant_vertex_shader PASSTHROUGH
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos SPIR-V Tools Assembler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource ESSL 310
OpName %2 "main"
OpName %3 "_GLF_color"
OpDecorate %3 Location 0
%4 = OpTypeVoid
%5 = OpTypeFunction %4
%6 = OpTypeFloat 32
%7 = OpConstant %6 1
%8 = OpConstant %6 0
%9 = OpTypeVector %6 4
%10 = OpConstantComposite %9 %7 %8 %8 %7
%11 = OpTypePointer Output %9
%3 = OpVariable %11 Output
%12 = OpTypeBool
%13 = OpConstantTrue %12
%14 = OpConstantFalse %12
%2 = OpFunction %4 None %5
%15 = OpLabel
OpBranch %16
%16 = OpLabel
OpLoopMerge %17 %18 None
OpBranchConditional %14 %19 %17
%19 = OpLabel
OpLoopMerge %20 %21 None
OpBranchConditional %14 %20 %20
%21 = OpLabel
OpBranch %19
%20 = OpLabel
OpBranch %18
%18 = OpLabel
OpBranch %16
%17 = OpLabel
OpStore %3 %10
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255