blob: 8d87a215d80cd3a2197b29f25b5fcf9d5eeec13e [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Shader Directive Tests
*//*--------------------------------------------------------------------*/
#include "es31fNegativeShaderDirectiveTests.hpp"
#include "gluShaderProgram.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
namespace
{
enum ExpectResult
{
EXPECT_RESULT_PASS = 0,
EXPECT_RESULT_FAIL,
EXPECT_RESULT_LAST
};
void verifyProgram(NegativeTestContext& ctx, glu::ProgramSources sources, ExpectResult expect)
{
DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST);
tcu::TestLog& log = ctx.getLog();
const glu::ShaderProgram program (ctx.getRenderContext(), sources);
bool testFailed = false;
std::string message;
log << program;
if (expect == EXPECT_RESULT_PASS)
{
testFailed = !program.getProgramInfo().linkOk;
message = "Program did not link.";
}
else
{
testFailed = program.getProgramInfo().linkOk;
message = "Program was not expected to link.";
}
if (testFailed)
{
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
ctx.fail(message);
}
}
void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
{
DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST);
tcu::TestLog& log = ctx.getLog();
bool testFailed = false;
const char* const source = shaderSource.c_str();
const int length = (int) shaderSource.size();
glu::Shader shader (ctx.getRenderContext(), shaderType);
std::string message;
shader.setSources(1, &source, &length);
shader.compile();
log << shader;
if (expect == EXPECT_RESULT_PASS)
{
testFailed = !shader.getCompileStatus();
message = "Shader did not compile.";
}
else
{
testFailed = shader.getCompileStatus();
message = "Shader was not expected to compile.";
}
if (testFailed)
{
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
ctx.fail(message);
}
}
void primitive_bounding_box (NegativeTestContext& ctx)
{
if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_CONTROL))
{
ctx.beginSection("GL_EXT_primitive_bounding_box features require enabling the extension in 310 es shaders.");
std::ostringstream source;
source << "#version 310 es\n"
"void main()\n"
"{\n"
" gl_BoundingBoxEXT[0] = vec4(0.0, 0.0, 0.0, 0.0);\n"
" gl_BoundingBoxEXT[1] = vec4(1.0, 1.0, 1.0, 1.0);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source.str(), EXPECT_RESULT_FAIL);
ctx.endSection();
}
if (contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2)))
{
ctx.beginSection("gl_BoundingBox does not require the OES/EXT suffix in a 320 es shader.");
{
const std::string source = "#version 320 es\n"
"layout(vertices = 3) out;\n"
"void main()\n"
"{\n"
" gl_BoundingBox[0] = vec4(0.0, 0.0, 0.0, 0.0);\n"
" gl_BoundingBox[1] = vec4(0.0, 0.0, 0.0, 0.0);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_PASS);
}
ctx.endSection();
ctx.beginSection("Invalid index used when assigning to gl_BoundingBox in 320 es shader.");
{
const std::string source = "#version 320 es\n"
"layout(vertices = 3) out;\n"
"void main()\n"
"{\n"
" gl_BoundingBox[0] = vec4(0.0, 0.0, 0.0, 0.0);\n"
" gl_BoundingBox[2] = vec4(0.0, 0.0, 0.0, 0.0);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.beginSection("Invalid type assignment to per-patch output array in 320 es shader.");
{
const std::string source = "#version 320 es\n"
"layout(vertices = 3) out;\n"
"void main()\n"
"{\n"
" gl_BoundingBox[0] = ivec4(0, 0, 0, 0);\n"
" gl_BoundingBox[1] = ivec4(0, 0, 0, 0);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
}
void blend_equation_advanced (NegativeTestContext& ctx)
{
static const char* const s_qualifiers[] =
{
"blend_support_multiply",
"blend_support_screen",
"blend_support_overlay",
"blend_support_darken",
"blend_support_lighten",
"blend_support_colordodge",
"blend_support_colorburn",
"blend_support_hardlight",
"blend_support_softlight",
"blend_support_difference",
"blend_support_exclusion",
"blend_support_hsl_hue",
"blend_support_hsl_saturation",
"blend_support_hsl_color",
"blend_support_hsl_luminosity",
};
ctx.beginSection("GL_KHR_blend_equation_advanced features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_qualifiers); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"layout(" << s_qualifiers[ndx] << ") out;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void sample_variables (NegativeTestContext& ctx)
{
TCU_CHECK_AND_THROW(NotSupportedError, contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2)), "Test requires a context version 3.2 or higher.");
static const char* const s_tests[] =
{
"int sampleId = gl_SampleID;",
"vec2 samplePos = gl_SamplePosition;",
"int sampleMaskIn0 = gl_SampleMaskIn[0];",
"int sampleMask0 = gl_SampleMask[0];",
"int numSamples = gl_NumSamples;",
};
ctx.beginSection("GL_OES_sample_variables features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" " << s_tests[ndx] << "\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void shader_image_atomic (NegativeTestContext& ctx)
{
static const char* const s_tests[] =
{
"imageAtomicAdd(u_image, ivec2(1, 1), 1u);",
"imageAtomicMin(u_image, ivec2(1, 1), 1u);",
"imageAtomicMax(u_image, ivec2(1, 1), 1u);",
"imageAtomicAnd(u_image, ivec2(1, 1), 1u);",
"imageAtomicOr(u_image, ivec2(1, 1), 1u);",
"imageAtomicXor(u_image, ivec2(1, 1), 1u);",
"imageAtomicExchange(u_image, ivec2(1, 1), 1u);",
"imageAtomicCompSwap(u_image, ivec2(1, 1), 1u, 1u);",
};
ctx.beginSection("GL_OES_shader_image_atomic features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"layout(binding=0, r32ui) coherent uniform highp uimage2D u_image;\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" " << s_tests[ndx] << "\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void shader_multisample_interpolation (NegativeTestContext& ctx)
{
static const char* const s_sampleTests[] =
{
"sample in highp float v_var;",
"sample out highp float v_var;"
};
static const char* const s_interpolateAtTests[] =
{
"interpolateAtCentroid(interpolant);",
"interpolateAtSample(interpolant, 1);",
"interpolateAtOffset(interpolant, vec2(1.0, 0.0));"
};
ctx.beginSection("GL_OES_shader_multisample_interpolation features require enabling the extension in 310 es shaders.");
ctx.beginSection("Test sample in/out qualifiers.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
" " << s_sampleTests[ndx] << "\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.beginSection("Test interpolateAt* functions.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"in mediump float interpolant;\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" " << s_interpolateAtTests[ndx] << "\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.endSection();
}
void texture_storage_multisample_2d_array (NegativeTestContext& ctx)
{
static const char* const s_samplerTypeTests[] =
{
"uniform mediump sampler2DMSArray u_sampler;",
"uniform mediump isampler2DMSArray u_sampler;",
"uniform mediump usampler2DMSArray u_sampler;",
};
ctx.beginSection("GL_OES_texture_storage_multisample_2d_array features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerTypeTests); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
" " << s_samplerTypeTests[ndx] << "\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void geometry_shader (NegativeTestContext& ctx)
{
if (ctx.isShaderSupported(glu::SHADERTYPE_GEOMETRY))
{
const std::string simpleVtxFrag = "#version 310 es\n"
"void main()\n"
"{\n"
"}\n";
const std::string geometry = "#version 310 es\n"
"layout(points, invocations = 1) in;\n"
"layout(points, max_vertices = 3) out;\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
ctx.beginSection("GL_EXT_geometry_shader features require enabling the extension in 310 es shaders.");
verifyProgram(ctx, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag), EXPECT_RESULT_FAIL);
ctx.endSection();
}
}
void gpu_shader_5 (NegativeTestContext& ctx)
{
ctx.beginSection("GL_EXT_gpu_shader5 features require enabling the extension in 310 es shaders.");
ctx.beginSection("Testing the precise qualifier.");
{
std::ostringstream source;
source << "#version 310 es\n"
"void main()\n"
"{\n"
" int low = 0;\n"
" int high = 10;\n"
" precise int middle = low + ((high - low) / 2);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.beginSection("Testing fused multiply-add.");
{
std::ostringstream source;
source << "#version 310 es\n"
"in mediump float v_var;"
"void main()\n"
"{\n"
" float fmaResult = fma(v_var, v_var, v_var);"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.beginSection("Testing textureGatherOffsets.");
{
std::ostringstream source;
source << "#version 310 es\n"
"uniform mediump sampler2D u_tex;\n"
"void main()\n"
"{\n"
" highp vec2 coords = vec2(0.0, 1.0);\n"
" const ivec2 offsets[4] = ivec2[](ivec2(0,0), ivec2(1, 0), ivec2(0, 1), ivec2(1, 1));\n"
" textureGatherOffsets(u_tex, coords, offsets);\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
ctx.endSection();
}
void shader_io_blocks (NegativeTestContext& ctx)
{
ctx.beginSection("GL_EXT_shader_io_blocks features require enabling the extension in 310 es shaders.");
{
std::ostringstream source;
source << "#version 310 es\n"
"in Data\n"
"{\n"
" mediump vec3 a;\n"
"} data;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void tessellation_shader (NegativeTestContext& ctx)
{
if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_CONTROL))
{
const std::string simpleVtxFrag = "#version 310 es\n"
"void main()\n"
"{\n"
"}\n";
const std::string tessControl = "#version 310 es\n"
"layout(vertices = 3) out;\n"
"void main()\n"
"{\n"
"}\n";
const std::string tessEvaluation = "#version 310 es\n"
"layout(triangles, equal_spacing, cw) in;\n"
"void main()\n"
"{\n"
"}\n";
ctx.beginSection("GL_EXT_tessellation_shader features require enabling the extension in 310 es shaders.");
glu::ProgramSources sources;
sources << glu::VertexSource(simpleVtxFrag)
<< glu::TessellationControlSource(tessControl)
<< glu::TessellationEvaluationSource(tessEvaluation)
<< glu::FragmentSource(simpleVtxFrag);
verifyProgram(ctx, sources, EXPECT_RESULT_FAIL);
ctx.endSection();
}
}
void texture_buffer (NegativeTestContext& ctx)
{
static const char* const s_samplerBufferTypes[] =
{
"uniform mediump samplerBuffer",
"uniform mediump isamplerBuffer",
"uniform mediump usamplerBuffer",
"layout(rgba32f) uniform mediump writeonly imageBuffer",
"layout(rgba32i) uniform mediump writeonly iimageBuffer",
"layout(rgba32ui) uniform mediump writeonly uimageBuffer"
};
ctx.beginSection("GL_EXT_texture_buffer features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerBufferTypes); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"" << s_samplerBufferTypes[ndx] << " u_buffer;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void texture_cube_map_array (NegativeTestContext& ctx)
{
static const char* const s_samplerCubeArrayTypes[] =
{
"uniform mediump samplerCubeArray",
"uniform mediump isamplerCubeArray",
"uniform mediump usamplerCubeArray",
"uniform mediump samplerCubeArrayShadow",
"layout(rgba32f) uniform mediump writeonly imageCubeArray",
"layout(rgba32i) uniform mediump writeonly iimageCubeArray",
"layout(rgba32ui) uniform mediump writeonly uimageCubeArray"
};
ctx.beginSection("GL_EXT_texture_cube_map_array features require enabling the extension in 310 es shaders.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerCubeArrayTypes); ++ndx)
{
std::ostringstream source;
source << "#version 310 es\n"
"" << s_samplerCubeArrayTypes[ndx] << " u_cube;\n"
"void main()\n"
"{\n"
"}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
}
ctx.endSection();
}
void executeAccessingBoundingBoxType (NegativeTestContext& ctx, const std::string builtInTypeName, glu::GLSLVersion glslVersion)
{
std::ostringstream sourceStream;
std::string version;
std::string extensionPrim;
std::string extensionTess;
if (glslVersion == glu::GLSL_VERSION_310_ES)
{
version = "#version 310 es\n";
extensionPrim = "#extension GL_EXT_primitive_bounding_box : require\n";
extensionTess = "#extension GL_EXT_tessellation_shader : require\n";
}
else if (glslVersion >= glu::GLSL_VERSION_320_ES)
{
version = "#version 320 es\n";
extensionPrim = "";
extensionTess = "";
}
else
{
DE_FATAL("error: context below 3.1 and not supported");
}
ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in vertex shader");
sourceStream << version
<< extensionPrim
<< "void main()\n"
<< "{\n"
<< " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n"
<< " gl_Position = " + builtInTypeName + "[0];\n"
<< "}\n";
verifyShader(ctx, glu::SHADERTYPE_VERTEX, sourceStream.str(), EXPECT_RESULT_FAIL);
ctx.endSection();
sourceStream.str(std::string());
if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_EVALUATION))
{
ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in tessellation evaluation shader");
sourceStream << version
<< extensionPrim
<< extensionTess
<< "layout (triangles, equal_spacing, ccw) in;\n"
<< "void main()\n"
<< "{\n"
<< " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n"
<< " gl_Position = ( gl_TessCoord.x * " + builtInTypeName + "[0] +\n"
<< " gl_TessCoord.y * " + builtInTypeName + "[0] +\n"
<< " gl_TessCoord.z * " + builtInTypeName + "[0]);\n"
<< "}\n";
verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_EVALUATION, sourceStream.str(), EXPECT_RESULT_FAIL);
ctx.endSection();
sourceStream.str(std::string());
}
if (ctx.isShaderSupported(glu::SHADERTYPE_GEOMETRY))
{
ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in geometry shader");
sourceStream << version
<< extensionPrim
<< "layout (triangles) in;\n"
<< "layout (triangle_strip, max_vertices = 3) out;\n"
<< "void main()\n"
<< "{\n"
<< " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n"
<< " for (int idx = 0; idx < 3; idx++)\n"
<< " {\n"
<< " gl_Position = gl_in[idx].gl_Position * " + builtInTypeName + "[0];\n"
<< " EmitVertex();\n"
<< " }\n"
<< " EndPrimitive();\n"
<< "}\n";
verifyShader(ctx, glu::SHADERTYPE_GEOMETRY, sourceStream.str(), EXPECT_RESULT_FAIL);
ctx.endSection();
sourceStream.str(std::string());
}
ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in fragment shader");
sourceStream << version
<< extensionPrim
<< "layout (location = 0) out mediump vec4 fs_colour;\n"
<< "void main()\n"
<< "{\n"
<< " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n"
<< " fs_colour = " + builtInTypeName + "[0];\n"
<< "}\n";
verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, sourceStream.str(), EXPECT_RESULT_FAIL);
ctx.endSection();
}
void accessing_bounding_box_type (NegativeTestContext& ctx)
{
// Extension requirements and name differences depending on the context
if ((ctx.getRenderContext().getType().getMajorVersion() == 3) && (ctx.getRenderContext().getType().getMinorVersion() == 1))
{
executeAccessingBoundingBoxType(ctx, "gl_BoundingBoxEXT", glu::GLSL_VERSION_310_ES);
}
else
{
executeAccessingBoundingBoxType(ctx, "gl_BoundingBox", glu::GLSL_VERSION_320_ES);
}
}
} // anonymous
std::vector<FunctionContainer> getNegativeShaderDirectiveTestFunctions (void)
{
const FunctionContainer funcs[] =
{
{primitive_bounding_box, "primitive_bounding_box", "GL_EXT_primitive_bounding_box required in 310 es shaders to use AEP features. Version 320 es shaders do not require suffixes." },
{blend_equation_advanced, "blend_equation_advanced", "GL_KHR_blend_equation_advanced is required in 310 es shaders to use AEP features" },
{sample_variables, "sample_variables", "GL_OES_sample_variables is required in 310 es shaders to use AEP features" },
{shader_image_atomic, "shader_image_atomic", "GL_OES_shader_image_atomic is required in 310 es shaders to use AEP features" },
{shader_multisample_interpolation, "shader_multisample_interpolation", "GL_OES_shader_multisample_interpolation is required in 310 es shaders to use AEP features" },
{texture_storage_multisample_2d_array, "texture_storage_multisample_2d_array", "GL_OES_texture_storage_multisample_2d_array is required in 310 es shaders to use AEP features" },
{geometry_shader, "geometry_shader", "GL_EXT_geometry_shader is required in 310 es shaders to use AEP features" },
{gpu_shader_5, "gpu_shader_5", "GL_EXT_gpu_shader5 is required in 310 es shaders to use AEP features" },
{shader_io_blocks, "shader_io_blocks", "GL_EXT_shader_io_blocks is required in 310 es shaders to use AEP features" },
{tessellation_shader, "tessellation_shader", "GL_EXT_tessellation_shader is required in 310 es shaders to use AEP features" },
{texture_buffer, "texture_buffer", "GL_EXT_texture_buffer is required in 310 es shaders to use AEP features" },
{texture_cube_map_array, "texture_cube_map_array", "GL_EXT_texture_cube_map_array is required in 310 es shaders to use AEP features" },
{accessing_bounding_box_type, "accessing_bounding_box_type", "Should not be able to access gl_BoundingBoxEXT[] and gl_BoundingBox[] in shaders other than tess control and evaluation" },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}
} // NegativeTestShared
} // Functional
} // gles31
} // deqp