blob: 9068a422031c2fa2084f19daff3fddcf97fb650a [file] [log] [blame]
#ifndef _GLUPLATFORM_HPP
#define _GLUPLATFORM_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief OpenGL platform interface.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "gluContextFactory.hpp"
namespace tcu
{
class CommandLine;
}
namespace glu
{
/*--------------------------------------------------------------------*//*!
* \brief OpenGL (ES) platform interface
*
* OpenGL (ES) platform interface provides abstraction for GL context
* creation. A single platform may support multiple methods for creating
* rendering contexts (such as GLX and EGL on Linux). This is accomplished
* by having a list of GL context factories (m_contextFactoryRegistry).
*
* Context factory is selected on run-time using --deqp-gl-context-type
* command line argument. If no such argument is given, first entry
* is used as default.
*
* See glu::ContextFactory and glu::RenderContext for complete details
* on the porting layer.
*
* If your platform supports EGL and you have implemented eglu::Platform,
* you may enable EGL support just by registering eglu::GLContextFactory.
*
* OpenGL (ES) platform implementation is required by OpenGL (ES) tests.
* It is NOT required by EGL or OpenCL tests.
*//*--------------------------------------------------------------------*/
class Platform
{
public:
Platform (void);
~Platform (void);
const ContextFactoryRegistry& getContextFactoryRegistry (void) const { return m_contextFactoryRegistry; }
protected:
//! GL context factory registry. Add your context factories here in constructor.
ContextFactoryRegistry m_contextFactoryRegistry;
};
} // glu
#endif // _GLUPLATFORM_HPP