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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests fragment density map extension ( VK_EXT_fragment_density_map )
*//*--------------------------------------------------------------------*/
#include "vktRenderPassFragmentDensityMapTests.hpp"
#include "pipeline/vktPipelineImageUtil.hpp"
#include "deMath.h"
#include "vktTestCase.hpp"
#include "vktTestGroupUtil.hpp"
#include "vktCustomInstancesDevices.hpp"
#include "vkImageUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "tcuCommandLine.hpp"
#include "tcuStringTemplate.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuTestLog.hpp"
#include <sstream>
#include <vector>
#include <set>
// Each test generates an image with a color gradient where all colors should be unique when rendered without density map
// ( and for multi_view tests - the quantity of each color in a histogram should be 2 instead of 1 ).
// The whole density map has the same values defined by input fragment area ( one of the test input parameters ).
// With density map enabled - the number of each color in a histogram should be [ fragmentArea.x * fragmentArea.y ]
// ( that value will be doubled for multi_view case ).
//
// Additionally test checks if gl_FragSizeEXT shader variable has proper value ( as defined by fragmentArea input parameter ).
//
// Test variations:
// - multi_view tests check if density map also works when VK_KHR_multiview extension is in use
// - render_copy tests check if it's possible to copy results using input attachment descriptor ( this simulates deferred rendering behaviour )
// - non_divisible_density_size tests check if subsampled images work when its dimension is not divisible by minFragmentDensityTexelSize
// - N_samples tests check if multisampling works with VK_EXT_fragment_density_map extension
// - static_* tests use density map loaded from CPU during vkCmdBeginRenderPass.
// - dynamic_* tests use density map rendered on a GPU in a separate render pass
// - deffered_* tests use density map loaded from CPU during VkEndCommandBuffer.
// - *_nonsubsampled tests check if it's possible to use nonsubsampled images instead of subsampled ones
// There are 3 render passes performed during most of the tests:
// - render pass that produces density map ( this rp is skipped when density map is static )
// - render pass that produces subsampled image using density map and eventually copies results to different image ( render_copy )
// - render pass that copies subsampled image to traditional image using sampler with VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT flag.
// ( because subsampled images cannot be retrieved to CPU in any other way ).
// There are few tests that use additional subpass that resamples subsampled image using diferent density map.
// Code of FragmentDensityMapTestInstance is also used to test subsampledLoads, subsampledCoarseReconstructionEarlyAccess,
// maxDescriptorSetSubsampledSamplers properties.
// set value of DRY_RUN_WITHOUT_FDM_EXTENSION to 1 for dummy run hat checks the correctness of the code without using VK_EXT_fragment_density_map extension
#define DRY_RUN_WITHOUT_FDM_EXTENSION 0
namespace vkt
{
namespace renderpass
{
using namespace vk;
namespace
{
struct TestParams
{
bool dynamicDensityMap;
bool deferredDensityMap;
bool nonSubsampledImages;
bool subsampledLoads;
bool coarseReconstruction;
deUint32 samplersCount;
deUint32 viewCount;
bool makeCopy;
float renderMultiplier;
VkSampleCountFlagBits colorSamples;
tcu::UVec2 fragmentArea;
tcu::UVec2 densityMapSize;
VkFormat densityMapFormat;
};
struct Vertex4RGBA
{
tcu::Vec4 position;
tcu::Vec4 uv;
tcu::Vec4 color;
};
de::SharedPtr<Move<vk::VkDevice>> g_singletonDevice;
static std::vector<std::string> removeExtensions (const std::vector<std::string>& a, const std::vector<const char*>& b)
{
std::vector<std::string> res;
std::set<std::string> removeExts (b.begin(), b.end());
for (std::vector<std::string>::const_iterator aIter = a.begin(); aIter != a.end(); ++aIter)
{
if (!de::contains(removeExts, *aIter))
res.push_back(*aIter);
}
return res;
}
VkDevice getDevice(Context& context)
{
if (!g_singletonDevice)
{
const float queuePriority = 1.0f;
// Create a universal queue that supports graphics and compute
const VkDeviceQueueCreateInfo queueParams =
{
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkDeviceQueueCreateFlags flags;
context.getUniversalQueueFamilyIndex(), // deUint32 queueFamilyIndex;
1u, // deUint32 queueCount;
&queuePriority // const float* pQueuePriorities;
};
// \note Extensions in core are not explicitly enabled even though
// they are in the extension list advertised to tests.
std::vector<const char*> extensionPtrs;
std::vector<const char*> coreExtensions;
getCoreDeviceExtensions(context.getUsedApiVersion(), coreExtensions);
std::vector<std::string> nonCoreExtensions(removeExtensions(context.getDeviceExtensions(), coreExtensions));
extensionPtrs.resize(nonCoreExtensions.size());
for (size_t ndx = 0; ndx < nonCoreExtensions.size(); ++ndx)
extensionPtrs[ndx] = nonCoreExtensions[ndx].c_str();
VkPhysicalDeviceFragmentDensityMapFeaturesEXT fragmentDensityMapFeatures = initVulkanStructure();
VkPhysicalDeviceFragmentDensityMap2FeaturesEXT fragmentDensityMap2Features = initVulkanStructure(&fragmentDensityMapFeatures);
VkPhysicalDeviceFeatures2 features2 = initVulkanStructure(&fragmentDensityMap2Features);
context.getInstanceInterface().getPhysicalDeviceFeatures2(context.getPhysicalDevice(), &features2);
const VkPhysicalDeviceFeatures2 & feature2ptr = context.getDeviceFeatures2();
const VkDeviceCreateInfo deviceCreateInfo =
{
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, //sType;
&feature2ptr, //pNext;
(VkDeviceCreateFlags)0u, //flags
1, //queueRecordCount;
&queueParams, //pRequestedQueues;
0, //layerCount;
DE_NULL, //ppEnabledLayerNames;
(deUint32)extensionPtrs.size(), // deUint32 enabledExtensionCount;
(extensionPtrs.empty() ? DE_NULL : &extensionPtrs[0]), // const char* const* ppEnabledExtensionNames;
DE_NULL, //pEnabledFeatures;
};
Move<VkDevice> device = createCustomDevice(context.getTestContext().getCommandLine().isValidationEnabled(), context.getPlatformInterface(), context.getInstance(), context.getInstanceInterface(), context.getPhysicalDevice(), &deviceCreateInfo);
g_singletonDevice = de::SharedPtr<Move<VkDevice>>(new Move<VkDevice>(device));
}
return g_singletonDevice->get();
}
std::vector<Vertex4RGBA> createFullscreenMesh(deUint32 viewCount, tcu::Vec2 redGradient, tcu::Vec2 greenGradient)
{
DE_ASSERT(viewCount > 0);
const auto& r = redGradient;
const auto& g = greenGradient;
const float step = 2.0f / static_cast<float>(viewCount);
float xStart = -1.0f;
std::vector<Vertex4RGBA> resultMesh;
for (deUint32 viewIndex = 0; viewIndex < viewCount ; ++viewIndex)
{
const float fIndex = static_cast<float>(viewIndex);
const deUint32 nextIndex = viewIndex + 1;
const float xEnd = (nextIndex == viewCount) ? 1.0f : (-1.0f + step * static_cast<float>(nextIndex));
// quad vertex position uv color
const Vertex4RGBA lowerLeftVertex = { { xStart, 1.0f, 0.0f, 1.0f }, { 0.0f, 1.0f, fIndex, 1.0f }, { r.x(), g.y(), 0.0f, 1.0f } };
const Vertex4RGBA upperLeftVertex = { { xStart, -1.0f, 0.0f, 1.0f }, { 0.0f, 0.0f, fIndex, 1.0f }, { r.x(), g.x(), 0.0f, 1.0f } };
const Vertex4RGBA lowerRightVertex = { { xEnd, 1.0f, 0.0f, 1.0f }, { 1.0f, 1.0f, fIndex, 1.0f }, { r.y(), g.y(), 0.0f, 1.0f } };
const Vertex4RGBA upperRightVertex = { { xEnd, -1.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, fIndex, 1.0f }, { r.y(), g.x(), 0.0f, 1.0f } };
const std::vector<Vertex4RGBA> viewData
{
lowerLeftVertex, lowerRightVertex, upperLeftVertex,
upperLeftVertex, lowerRightVertex, upperRightVertex
};
resultMesh.insert(resultMesh.end(), viewData.begin(), viewData.end());
xStart = xEnd;
}
return resultMesh;
}
template <typename T>
void createVertexBuffer(const DeviceInterface& vk,
VkDevice vkDevice,
const deUint32& queueFamilyIndex,
SimpleAllocator& memAlloc,
const std::vector<T>& vertices,
Move<VkBuffer>& vertexBuffer,
de::MovePtr<Allocation>& vertexAlloc)
{
const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkBufferCreateFlags flags;
(VkDeviceSize)(sizeof(T) * vertices.size()), // VkDeviceSize size;
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams);
vertexAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *vertexBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *vertexBuffer, vertexAlloc->getMemory(), vertexAlloc->getOffset()));
// Upload vertex data
deMemcpy(vertexAlloc->getHostPtr(), vertices.data(), vertices.size() * sizeof(T));
flushAlloc(vk, vkDevice, *vertexAlloc);
}
void prepareImageAndImageView (const DeviceInterface& vk,
VkDevice vkDevice,
SimpleAllocator& memAlloc,
VkImageCreateFlags imageCreateFlags,
VkFormat format,
VkExtent3D extent,
deUint32 arrayLayers,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
deUint32 queueFamilyIndex,
VkImageViewCreateFlags viewFlags,
VkImageViewType viewType,
const VkComponentMapping& channels,
const VkImageSubresourceRange& subresourceRange,
Move<VkImage>& image,
de::MovePtr<Allocation>& imageAlloc,
Move<VkImageView>& imageView)
{
const VkImageCreateInfo imageCreateInfo
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
imageCreateFlags, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
extent, // VkExtent3D extent;
1u, // deUint32 mipLevels;
arrayLayers, // deUint32 arrayLayers;
samples, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
image = createImage(vk, vkDevice, &imageCreateInfo);
// Allocate and bind color image memory
imageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *image), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *image, imageAlloc->getMemory(), imageAlloc->getOffset()));
// create image view for subsampled image
const VkImageViewCreateInfo imageViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
viewFlags, // VkImageViewCreateFlags flags;
*image, // VkImage image;
viewType, // VkImageViewType viewType;
format, // VkFormat format;
channels, // VkChannelMapping channels;
subresourceRange // VkImageSubresourceRange subresourceRange;
};
imageView = createImageView(vk, vkDevice, &imageViewCreateInfo);
}
Move<VkRenderPass> createRenderPassProduceDynamicDensityMap(const DeviceInterface& vk,
VkDevice vkDevice,
deUint32 viewMask,
const TestParams& testParams)
{
DE_ASSERT(testParams.dynamicDensityMap);
typedef AttachmentDescription2 AttachmentDesc;
typedef AttachmentReference2 AttachmentRef;
typedef SubpassDescription2 SubpassDesc;
typedef SubpassDependency2 SubpassDep;
typedef RenderPassCreateInfo2 RenderPassCreateInfo;
std::vector<AttachmentDesc> attachmentDescriptions
{
{
DE_NULL, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
testParams.densityMapFormat, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
#if DRY_RUN_WITHOUT_FDM_EXTENSION
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
#else
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT // VkImageLayout finalLayout
#endif
}
};
std::vector<AttachmentRef> colorAttachmentRefs
{
{ DE_NULL, 0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
std::vector<SubpassDesc> subpassDescriptions
{
{
DE_NULL,
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
viewMask, // deUint32 viewMask
0u, // deUint32 inputAttachmentCount
DE_NULL, // const VkAttachmentReference* pInputAttachments
static_cast<deUint32>(colorAttachmentRefs.size()), // deUint32 colorAttachmentCount
colorAttachmentRefs.data(), // const VkAttachmentReference* pColorAttachments
DE_NULL, // const VkAttachmentReference* pResolveAttachments
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
0u, // deUint32 preserveAttachmentCount
DE_NULL // const deUint32* pPreserveAttachments
}
};
std::vector<SubpassDep> subpassDependencies
{
{
DE_NULL, // const void* pNext
0u, // uint32_t srcSubpass
VK_SUBPASS_EXTERNAL, // uint32_t dstSubpass
#if DRY_RUN_WITHOUT_FDM_EXTENSION
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags srcStageMask
VK_PIPELINE_STAGE_TRANSFER_BIT, // VkPipelineStageFlags dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, // VkAccessFlags dstAccessMask
#else
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags srcStageMask
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT, // VkPipelineStageFlags dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, // VkAccessFlags dstAccessMask
#endif
VK_DEPENDENCY_BY_REGION_BIT, // VkDependencyFlags dependencyFlags
0u // deInt32 viewOffset
}
};
const RenderPassCreateInfo renderPassInfo(
DE_NULL, // const void* pNext
(VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags
static_cast<deUint32>(attachmentDescriptions.size()), // deUint32 attachmentCount
attachmentDescriptions.data(), // const VkAttachmentDescription* pAttachments
static_cast<deUint32>(subpassDescriptions.size()), // deUint32 subpassCount
subpassDescriptions.data(), // const VkSubpassDescription* pSubpasses
static_cast<deUint32>(subpassDependencies.size()), // deUint32 dependencyCount
subpassDependencies.empty() ? DE_NULL : subpassDependencies.data(), // const VkSubpassDependency* pDependencies
0u, // deUint32 correlatedViewMaskCount
DE_NULL // const deUint32* pCorrelatedViewMasks
);
return renderPassInfo.createRenderPass(vk, vkDevice);
}
Move<VkRenderPass> createRenderPassProduceSubsampledImage(const DeviceInterface& vk,
VkDevice vkDevice,
deUint32 viewMask,
bool makeCopySubpass,
bool resampleSubsampled,
const TestParams& testParams)
{
typedef AttachmentDescription2 AttachmentDesc;
typedef AttachmentReference2 AttachmentRef;
typedef SubpassDescription2 SubpassDesc;
typedef SubpassDependency2 SubpassDep;
typedef RenderPassCreateInfo2 RenderPassCreateInfo;
const void* constNullPtr = DE_NULL;
deUint32 multisampleAttachmentIndex = 0;
deUint32 copyAttachmentIndex = 0;
deUint32 densityMapAttachmentIndex = 0;
// add color image
VkAttachmentLoadOp loadOp = resampleSubsampled ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_CLEAR;
std::vector<AttachmentDesc> attachmentDescriptions
{
// Output color attachment
{
DE_NULL, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
testParams.colorSamples, // VkSampleCountFlagBits samples
loadOp, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout finalLayout
}
};
// add resolve image when we use more than one sample per fragment
if (testParams.colorSamples != VK_SAMPLE_COUNT_1_BIT)
{
multisampleAttachmentIndex = static_cast<deUint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back(
constNullPtr, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout finalLayout
);
}
// add color image copy ( when render_copy is used )
if (makeCopySubpass)
{
copyAttachmentIndex = static_cast<deUint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back(
constNullPtr, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
testParams.colorSamples, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout finalLayout
);
}
// add density map
densityMapAttachmentIndex = static_cast<deUint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back(
constNullPtr, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
testParams.densityMapFormat, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT // VkImageLayout finalLayout
);
std::vector<AttachmentRef> colorAttachmentRefs0
{
{ DE_NULL, 0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
// for multisampled scenario we need to add resolve attachment
// (for makeCopy scenario it is used in second subpass)
AttachmentRef* pResolveAttachments = DE_NULL;
AttachmentRef resolveAttachmentRef
{
DE_NULL,
multisampleAttachmentIndex,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_ASPECT_COLOR_BIT
};
if (testParams.colorSamples != VK_SAMPLE_COUNT_1_BIT)
pResolveAttachments = &resolveAttachmentRef;
std::vector<SubpassDesc> subpassDescriptions
{
{
DE_NULL,
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
viewMask, // deUint32 viewMask
0u, // deUint32 inputAttachmentCount
DE_NULL, // const VkAttachmentReference* pInputAttachments
static_cast<deUint32>(colorAttachmentRefs0.size()), // deUint32 colorAttachmentCount
colorAttachmentRefs0.data(), // const VkAttachmentReference* pColorAttachments
makeCopySubpass ? DE_NULL : pResolveAttachments, // const VkAttachmentReference* pResolveAttachments
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
0u, // deUint32 preserveAttachmentCount
DE_NULL // const deUint32* pPreserveAttachments
}
};
std::vector<AttachmentRef> inputAttachmentRefs1
{
{ DE_NULL, 0u, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
std::vector<AttachmentRef> colorAttachmentRefs1
{
{ DE_NULL, copyAttachmentIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
std::vector<SubpassDep> subpassDependencies;
if (makeCopySubpass)
{
subpassDescriptions.push_back({
DE_NULL,
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
viewMask, // deUint32 viewMask
static_cast<deUint32>(inputAttachmentRefs1.size()), // deUint32 inputAttachmentCount
inputAttachmentRefs1.data(), // const VkAttachmentReference* pInputAttachments
static_cast<deUint32>(colorAttachmentRefs1.size()), // deUint32 colorAttachmentCount
colorAttachmentRefs1.data(), // const VkAttachmentReference* pColorAttachments
pResolveAttachments, // const VkAttachmentReference* pResolveAttachments
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
0u, // deUint32 preserveAttachmentCount
DE_NULL // const deUint32* pPreserveAttachments
});
VkDependencyFlags dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
if (testParams.viewCount > 1)
dependencyFlags |= VK_DEPENDENCY_VIEW_LOCAL_BIT;
subpassDependencies.emplace_back(
constNullPtr, // const void* pNext
0u, // uint32_t srcSubpass
1u, // uint32_t dstSubpass
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags srcStageMask
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // VkPipelineStageFlags dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, // VkAccessFlags dstAccessMask
dependencyFlags, // VkDependencyFlags dependencyFlags
0u // deInt32 viewOffset
);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
// for coarse reconstruction we need to put barrier on vertex stage
if (testParams.coarseReconstruction)
dstStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
subpassDependencies.emplace_back(
constNullPtr, // const void* pNext
static_cast<deUint32>(subpassDescriptions.size())-1u, // uint32_t srcSubpass
VK_SUBPASS_EXTERNAL, // uint32_t dstSubpass
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags srcStageMask
dstStageMask, // VkPipelineStageFlags dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask
VK_DEPENDENCY_BY_REGION_BIT, // VkDependencyFlags dependencyFlags
0u // deInt32 viewOffset
);
VkRenderPassFragmentDensityMapCreateInfoEXT renderPassFragmentDensityMap =
{
VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT,
DE_NULL,
{ densityMapAttachmentIndex, VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT }
};
void* renderPassInfoPNext = (void*)&renderPassFragmentDensityMap;
#if DRY_RUN_WITHOUT_FDM_EXTENSION
// density map description is at the end - pop it from vector
attachmentDescriptions.pop_back();
renderPassInfoPNext = DE_NULL;
#endif
const RenderPassCreateInfo renderPassInfo(
renderPassInfoPNext, // const void* pNext
(VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags
static_cast<deUint32>(attachmentDescriptions.size()), // deUint32 attachmentCount
attachmentDescriptions.data(), // const VkAttachmentDescription* pAttachments
static_cast<deUint32>(subpassDescriptions.size()), // deUint32 subpassCount
subpassDescriptions.data(), // const VkSubpassDescription* pSubpasses
static_cast<deUint32>(subpassDependencies.size()), // deUint32 dependencyCount
subpassDependencies.data(), // const VkSubpassDependency* pDependencies
0u, // deUint32 correlatedViewMaskCount
DE_NULL // const deUint32* pCorrelatedViewMasks
);
return renderPassInfo.createRenderPass(vk, vkDevice);
}
Move<VkRenderPass> createRenderPassOutputSubsampledImage(const DeviceInterface& vk,
VkDevice vkDevice)
{
typedef AttachmentDescription2 AttachmentDesc;
typedef AttachmentReference2 AttachmentRef;
typedef SubpassDescription2 SubpassDesc;
typedef RenderPassCreateInfo2 RenderPassCreateInfo;
// copy subsampled image to ordinary image - you cannot retrieve subsampled image to CPU in any way.
// You must first convert it into plain image through rendering
std::vector<AttachmentDesc> attachmentDescriptions =
{
// output attachment
{
DE_NULL, // const void* pNext
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
},
};
std::vector<AttachmentRef> colorAttachmentRefs
{
{ DE_NULL, 0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
std::vector<SubpassDesc> subpassDescriptions =
{
{
DE_NULL,
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
0u, // deUint32 viewMask
0u, // deUint32 inputAttachmentCount
DE_NULL, // const VkAttachmentReference* pInputAttachments
static_cast<deUint32>(colorAttachmentRefs.size()), // deUint32 colorAttachmentCount
colorAttachmentRefs.data(), // const VkAttachmentReference* pColorAttachments
DE_NULL, // const VkAttachmentReference* pResolveAttachments
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
0u, // deUint32 preserveAttachmentCount
DE_NULL // const deUint32* pPreserveAttachments
}
};
const RenderPassCreateInfo renderPassInfo(
DE_NULL, // const void* pNext
(VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags
static_cast<deUint32>(attachmentDescriptions.size()), // deUint32 attachmentCount
attachmentDescriptions.data(), // const VkAttachmentDescription* pAttachments
static_cast<deUint32>(subpassDescriptions.size()), // deUint32 subpassCount
subpassDescriptions.data(), // const VkSubpassDescription* pSubpasses
0, // deUint32 dependencyCount
DE_NULL, // const VkSubpassDependency* pDependencies
0u, // deUint32 correlatedViewMaskCount
DE_NULL // const deUint32* pCorrelatedViewMasks
);
return renderPassInfo.createRenderPass(vk, vkDevice);
}
Move<VkFramebuffer> createFrameBuffer( const DeviceInterface& vk, VkDevice vkDevice, VkRenderPass renderPass, VkExtent3D size, const std::vector<VkImageView>& imageViews)
{
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
renderPass, // VkRenderPass renderPass;
static_cast<deUint32>(imageViews.size()), // deUint32 attachmentCount;
imageViews.data(), // const VkImageView* pAttachments;
size.width, // deUint32 width;
size.height, // deUint32 height;
1u // deUint32 layers;
};
return createFramebuffer(vk, vkDevice, &framebufferParams);
}
void copyBufferToImage(const DeviceInterface& vk,
VkDevice device,
VkQueue queue,
deUint32 queueFamilyIndex,
const VkBuffer& buffer,
VkDeviceSize bufferSize,
const VkExtent3D& imageSize,
deUint32 arrayLayers,
VkImage destImage)
{
Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
Move<VkFence> fence = createFence(vk, device);
VkImageLayout destImageLayout = VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT;
VkPipelineStageFlags destImageDstStageFlags = VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT;
VkAccessFlags finalAccessMask = VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT;
#if DRY_RUN_WITHOUT_FDM_EXTENSION
destImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
destImageDstStageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
finalAccessMask = VK_ACCESS_SHADER_READ_BIT;
#endif
const VkCommandBufferBeginInfo cmdBufferBeginInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags;
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
const VkBufferImageCopy copyRegion =
{
0, // VkDeviceSize bufferOffset
0, // deUint32 bufferRowLength
0, // deUint32 bufferImageHeight
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, arrayLayers }, // VkImageSubresourceLayers imageSubresource
{ 0, 0, 0 }, // VkOffset3D imageOffset
imageSize // VkExtent3D imageExtent
};
// Barriers for copying buffer to image
const VkBufferMemoryBarrier preBufferBarrier = makeBufferMemoryBarrier(
VK_ACCESS_HOST_WRITE_BIT, // VkAccessFlags srcAccessMask;
VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
buffer, // VkBuffer buffer;
0u, // VkDeviceSize offset;
bufferSize // VkDeviceSize size;
);
const VkImageSubresourceRange subresourceRange
{ // VkImageSubresourceRange subresourceRange;
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspect;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
arrayLayers // deUint32 arraySize;
};
const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
destImage, // VkImage image;
subresourceRange // VkImageSubresourceRange subresourceRange;
);
const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
finalAccessMask, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
destImageLayout, // VkImageLayout newLayout;
destImage, // VkImage image;
subresourceRange // VkImageSubresourceRange subresourceRange;
);
VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &cmdBufferBeginInfo));
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, &preBufferBarrier, 1, &preImageBarrier);
vk.cmdCopyBufferToImage(*cmdBuffer, buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &copyRegion);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, destImageDstStageFlags, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &postImageBarrier);
VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
const VkPipelineStageFlags pipelineStageFlags = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
&pipelineStageFlags, // const VkPipelineStageFlags* pWaitDstStageMask;
1u, // deUint32 commandBufferCount;
&cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL // const VkSemaphore* pSignalSemaphores;
};
try
{
VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *fence));
VK_CHECK(vk.waitForFences(device, 1, &fence.get(), true, ~(0ull) /* infinity */));
}
catch (...)
{
VK_CHECK(vk.deviceWaitIdle(device));
throw;
}
}
class FragmentDensityMapTest : public vkt::TestCase
{
public:
FragmentDensityMapTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
const TestParams& testParams);
virtual void initPrograms (SourceCollections& sourceCollections) const;
virtual TestInstance* createInstance (Context& context) const;
virtual void checkSupport (Context& context) const;
private:
const TestParams m_testParams;
};
class FragmentDensityMapTestInstance : public vkt::TestInstance
{
public:
FragmentDensityMapTestInstance (Context& context,
const TestParams& testParams);
virtual tcu::TestStatus iterate (void);
private:
tcu::TestStatus verifyImage (void);
private:
typedef de::SharedPtr<Unique<VkSampler> > VkSamplerSp;
typedef de::SharedPtr<Unique<VkImage> > VkImageSp;
typedef de::SharedPtr<Allocation> AllocationSp;
typedef de::SharedPtr<Unique<VkImageView> > VkImageViewSp;
TestParams m_testParams;
tcu::UVec2 m_renderSize;
tcu::Vec2 m_densityValue;
deUint32 m_viewMask;
Move<VkCommandPool> m_cmdPool;
std::vector<VkImageSp> m_densityMapImages;
std::vector<AllocationSp> m_densityMapImageAllocs;
std::vector<VkImageViewSp> m_densityMapImageViews;
Move<VkImage> m_colorImage;
de::MovePtr<Allocation> m_colorImageAlloc;
Move<VkImageView> m_colorImageView;
Move<VkImage> m_colorCopyImage;
de::MovePtr<Allocation> m_colorCopyImageAlloc;
Move<VkImageView> m_colorCopyImageView;
Move<VkImage> m_colorResolvedImage;
de::MovePtr<Allocation> m_colorResolvedImageAlloc;
Move<VkImageView> m_colorResolvedImageView;
Move<VkImage> m_outputImage;
de::MovePtr<Allocation> m_outputImageAlloc;
Move<VkImageView> m_outputImageView;
std::vector<VkSamplerSp> m_colorSamplers;
Move<VkRenderPass> m_renderPassProduceDynamicDensityMap;
Move<VkRenderPass> m_renderPassProduceSubsampledImage;
Move<VkRenderPass> m_renderPassUpdateSubsampledImage;
Move<VkRenderPass> m_renderPassOutputSubsampledImage;
Move<VkFramebuffer> m_framebufferProduceDynamicDensityMap;
Move<VkFramebuffer> m_framebufferProduceSubsampledImage;
Move<VkFramebuffer> m_framebufferUpdateSubsampledImage;
Move<VkFramebuffer> m_framebufferOutputSubsampledImage;
Move<VkDescriptorSetLayout> m_descriptorSetLayoutProduceSubsampled;
Move<VkDescriptorSetLayout> m_descriptorSetLayoutOperateOnSubsampledImage;
Move<VkDescriptorPool> m_descriptorPoolOperateOnSubsampledImage;
Move<VkDescriptorSet> m_descriptorSetOperateOnSubsampledImage;
Move<VkDescriptorSetLayout> m_descriptorSetLayoutOutputSubsampledImage;
Move<VkDescriptorPool> m_descriptorPoolOutputSubsampledImage;
Move<VkDescriptorSet> m_descriptorSetOutputSubsampledImage;
Move<VkShaderModule> m_vertexCommonShaderModule;
Move<VkShaderModule> m_fragmentShaderModuleProduceSubsampledImage;
Move<VkShaderModule> m_fragmentShaderModuleCopySubsampledImage;
Move<VkShaderModule> m_fragmentShaderModuleUpdateSubsampledImage;
Move<VkShaderModule> m_fragmentShaderModuleOutputSubsampledImage;
std::vector<Vertex4RGBA> m_verticesDDM;
Move<VkBuffer> m_vertexBufferDDM;
de::MovePtr<Allocation> m_vertexBufferAllocDDM;
std::vector<Vertex4RGBA> m_vertices;
Move<VkBuffer> m_vertexBuffer;
de::MovePtr<Allocation> m_vertexBufferAlloc;
std::vector<Vertex4RGBA> m_verticesOutput;
Move<VkBuffer> m_vertexBufferOutput;
de::MovePtr<Allocation> m_vertexBufferOutputAlloc;
Move<VkPipelineLayout> m_pipelineLayoutNoDescriptors;
Move<VkPipelineLayout> m_pipelineLayoutOperateOnSubsampledImage;
Move<VkPipelineLayout> m_pipelineLayoutOutputSubsampledImage;
Move<VkPipeline> m_graphicsPipelineProduceDynamicDensityMap;
Move<VkPipeline> m_graphicsPipelineProduceSubsampledImage;
Move<VkPipeline> m_graphicsPipelineCopySubsampledImage;
Move<VkPipeline> m_graphicsPipelineUpdateSubsampledImage;
Move<VkPipeline> m_graphicsPipelineOutputSubsampledImage;
Move<VkCommandBuffer> m_cmdBuffer;
};
FragmentDensityMapTest::FragmentDensityMapTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
const TestParams& testParams)
: vkt::TestCase (testContext, name, description)
, m_testParams (testParams)
{
DE_ASSERT(testParams.samplersCount > 0);
}
void FragmentDensityMapTest::initPrograms(SourceCollections& sourceCollections) const
{
sourceCollections.glslSources.add("vert") << glu::VertexSource(
"#version 450\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inPosition;\n"
"layout(location = 1) in vec4 inUV;\n"
"layout(location = 2) in vec4 inColor;\n"
"layout(location = 0) out vec4 outUV;\n"
"layout(location = 1) out vec4 outColor;\n"
"void main(void)\n"
"{\n"
" gl_Position = inPosition;\n"
" outUV = inUV;\n"
" outColor = inColor;\n"
"}\n"
);
#if DRY_RUN_WITHOUT_FDM_EXTENSION
sourceCollections.glslSources.add("frag_produce_subsampled") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" fragColor = vec4(inColor.x, inColor.y, 0.5, 0.5);\n"
"}\n"
);
sourceCollections.glslSources.add("frag_update_subsampled") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" if (gl_FragCoord.y < 0.5)\n"
" discard;\n"
" fragColor = vec4(inColor.x, inColor.y, 0.5, 0.5);\n"
"}\n"
);
#else
sourceCollections.glslSources.add("frag_produce_subsampled") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_fragment_invocation_density : enable\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" fragColor = vec4(inColor.x, inColor.y, 1.0/float(gl_FragSizeEXT.x), 1.0/(gl_FragSizeEXT.y));\n"
"}\n"
);
sourceCollections.glslSources.add("frag_update_subsampled") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_fragment_invocation_density : enable\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" if (gl_FragCoord.y < 0.5)\n"
" discard;\n"
" fragColor = vec4(inColor.x, inColor.y, 1.0/float(gl_FragSizeEXT.x), 1.0/(gl_FragSizeEXT.y));\n"
"}\n"
);
#endif
sourceCollections.glslSources.add("frag_copy_subsampled") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_fragment_invocation_density : enable\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput inputAtt;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" fragColor = subpassLoad(inputAtt);\n"
"}\n"
);
sourceCollections.glslSources.add("frag_copy_subsampled_ms") << glu::FragmentSource(
"#version 450\n"
"#extension GL_EXT_fragment_invocation_density : enable\n"
"#extension GL_EXT_multiview : enable\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS inputAtt;\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" fragColor = subpassLoad(inputAtt, gl_SampleID);\n"
"}\n"
);
const char* samplersDefTemplate =
"layout(binding = ${BINDING}) uniform ${SAMPLER} subsampledImage${BINDING};\n";
const char* sumColorsTemplate =
" fragColor += texture(subsampledImage${BINDING}, inUV.${COMPONENTS});\n";
const char* densitymapOutputTemplate =
"#version 450\n"
"layout(location = 0) in vec4 inUV;\n"
"layout(location = 1) in vec4 inColor;\n"
"${SAMPLERS_DEF}"
"layout(location = 0) out vec4 fragColor;\n"
"void main(void)\n"
"{\n"
" fragColor = vec4(0);\n"
"${SUM_COLORS}"
" fragColor /= float(${COUNT});\n"
"}\n";
std::map<std::string, std::string> parameters
{
{ "SAMPLER", "" },
{ "BINDING", "" },
{ "COMPONENTS", "" },
{ "COUNT", std::to_string(m_testParams.samplersCount) },
{ "SAMPLERS_DEF", "" },
{ "SUM_COLORS", "" },
};
std::string sampler2dDefs;
std::string sampler2dSumColors;
std::string sampler2dArrayDefs;
std::string sampler2dArraySumColors;
for (deUint32 samplerIndex = 0; samplerIndex < m_testParams.samplersCount; ++samplerIndex)
{
parameters["BINDING"] = std::to_string(samplerIndex);
parameters["COMPONENTS"] = "xy";
parameters["SAMPLER"] = "sampler2D";
sampler2dDefs += tcu::StringTemplate(samplersDefTemplate).specialize(parameters);
sampler2dSumColors += tcu::StringTemplate(sumColorsTemplate).specialize(parameters);
parameters["COMPONENTS"] = "xyz";
parameters["SAMPLER"] = "sampler2DArray";
sampler2dArrayDefs += tcu::StringTemplate(samplersDefTemplate).specialize(parameters);
sampler2dArraySumColors += tcu::StringTemplate(sumColorsTemplate).specialize(parameters);
}
parameters["SAMPLERS_DEF"] = sampler2dDefs;
parameters["SUM_COLORS"] = sampler2dSumColors;
sourceCollections.glslSources.add("frag_output_2d")
<< glu::FragmentSource(tcu::StringTemplate(densitymapOutputTemplate).specialize(parameters));
parameters["SAMPLERS_DEF"] = sampler2dArrayDefs;
parameters["SUM_COLORS"] = sampler2dArraySumColors;
sourceCollections.glslSources.add("frag_output_2darray")
<< glu::FragmentSource(tcu::StringTemplate(densitymapOutputTemplate).specialize(parameters));
}
TestInstance* FragmentDensityMapTest::createInstance(Context& context) const
{
return new FragmentDensityMapTestInstance(context, m_testParams);
}
void FragmentDensityMapTest::checkSupport(Context& context) const
{
const InstanceInterface& vki = context.getInstanceInterface();
const VkPhysicalDevice vkPhysicalDevice = context.getPhysicalDevice();
#if DRY_RUN_WITHOUT_FDM_EXTENSION
if (m_testParams.viewCount > 1)
{
context.requireDeviceFunctionality("VK_KHR_multiview");
if (!context.getMultiviewFeatures().multiview)
TCU_THROW(NotSupportedError, "Implementation does not support multiview feature");
}
#else
context.requireDeviceFunctionality("VK_EXT_fragment_density_map");
VkPhysicalDeviceFragmentDensityMapFeaturesEXT fragmentDensityMapFeatures = initVulkanStructure();
VkPhysicalDeviceFragmentDensityMap2FeaturesEXT fragmentDensityMap2Features = initVulkanStructure(&fragmentDensityMapFeatures);
VkPhysicalDeviceFeatures2KHR features2 = initVulkanStructure(&fragmentDensityMap2Features);
context.getInstanceInterface().getPhysicalDeviceFeatures2(context.getPhysicalDevice(), &features2);
const auto& fragmentDensityMap2Properties = context.getFragmentDensityMap2PropertiesEXT();
if (!fragmentDensityMapFeatures.fragmentDensityMap)
TCU_THROW(NotSupportedError, "fragmentDensityMap feature is not supported");
if (m_testParams.dynamicDensityMap && !fragmentDensityMapFeatures.fragmentDensityMapDynamic)
TCU_THROW(NotSupportedError, "fragmentDensityMapDynamic feature is not supported");
if (m_testParams.nonSubsampledImages && !fragmentDensityMapFeatures.fragmentDensityMapNonSubsampledImages)
TCU_THROW(NotSupportedError, "fragmentDensityMapNonSubsampledImages feature is not supported");
if (m_testParams.deferredDensityMap)
{
context.requireDeviceFunctionality("VK_EXT_fragment_density_map2");
if (!fragmentDensityMap2Features.fragmentDensityMapDeferred)
TCU_THROW(NotSupportedError, "fragmentDensityMapDeferred feature is not supported");
}
if (m_testParams.subsampledLoads)
{
context.requireDeviceFunctionality("VK_EXT_fragment_density_map2");
if (!fragmentDensityMap2Properties.subsampledLoads)
TCU_THROW(NotSupportedError, "subsampledLoads property is not supported");
}
if (m_testParams.coarseReconstruction)
{
context.requireDeviceFunctionality("VK_EXT_fragment_density_map2");
if (!fragmentDensityMap2Properties.subsampledCoarseReconstructionEarlyAccess)
TCU_THROW(NotSupportedError, "subsampledCoarseReconstructionEarlyAccess property is not supported");
}
if (m_testParams.viewCount > 1)
{
context.requireDeviceFunctionality("VK_KHR_multiview");
if (!context.getMultiviewFeatures().multiview)
TCU_THROW(NotSupportedError, "Implementation does not support multiview feature");
if (m_testParams.viewCount > 2)
{
context.requireDeviceFunctionality("VK_EXT_fragment_density_map2");
if (m_testParams.viewCount > fragmentDensityMap2Properties.maxSubsampledArrayLayers)
TCU_THROW(NotSupportedError, "Maximum number of VkImageView array layers for usages supporting subsampled samplers is to small");
}
}
if (!m_testParams.nonSubsampledImages && (m_testParams.samplersCount > 1))
{
context.requireDeviceFunctionality("VK_EXT_fragment_density_map2");
if (m_testParams.samplersCount > fragmentDensityMap2Properties.maxDescriptorSetSubsampledSamplers)
TCU_THROW(NotSupportedError, "Required number of subsampled samplers is not supported");
}
#endif
vk::VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
if (m_testParams.makeCopy)
colorImageUsage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
deUint32 colorImageCreateFlags = m_testParams.nonSubsampledImages ? 0u : (deUint32)VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT;
VkImageFormatProperties imageFormatProperties (getPhysicalDeviceImageFormatProperties(vki, vkPhysicalDevice, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, colorImageUsage, colorImageCreateFlags));
if ((imageFormatProperties.sampleCounts & m_testParams.colorSamples) == 0)
TCU_THROW(NotSupportedError, "Color image type not supported");
if (context.isDeviceFunctionalitySupported("VK_KHR_portability_subset") &&
!context.getPortabilitySubsetFeatures().multisampleArrayImage &&
(m_testParams.colorSamples != VK_SAMPLE_COUNT_1_BIT) && (m_testParams.viewCount != 1))
{
TCU_THROW(NotSupportedError, "VK_KHR_portability_subset: Implementation does not support image array with multiple samples per texel");
}
}
FragmentDensityMapTestInstance::FragmentDensityMapTestInstance(Context& context,
const TestParams& testParams)
: vkt::TestInstance (context)
, m_testParams (testParams)
{
m_renderSize = tcu::UVec2(deFloorFloatToInt32(m_testParams.renderMultiplier * static_cast<float>(m_testParams.densityMapSize.x())),
deFloorFloatToInt32(m_testParams.renderMultiplier * static_cast<float>(m_testParams.densityMapSize.y())));
m_densityValue = tcu::Vec2(1.0f / static_cast<float>(m_testParams.fragmentArea.x()),
1.0f / static_cast<float>(m_testParams.fragmentArea.y()));
m_viewMask = (m_testParams.viewCount > 1) ? ((1u << m_testParams.viewCount) - 1u) : 0u;
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = getDevice(m_context);
const VkPhysicalDevice vkPhysicalDevice = m_context.getPhysicalDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = getDeviceQueue(vk, vkDevice, queueFamilyIndex, 0);
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), vkPhysicalDevice));
const VkComponentMapping componentMappingRGBA = makeComponentMappingRGBA();
// calculate all image sizes, image usage flags, view types etc.
deUint32 densitiMapCount = 1 + m_testParams.subsampledLoads;
VkExtent3D densityMapImageSize { m_testParams.densityMapSize.x(), m_testParams.densityMapSize.y(), 1 };
deUint32 densityMapImageLayers = m_testParams.viewCount;
VkImageViewType densityMapImageViewType = (m_testParams.viewCount > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
vk::VkImageUsageFlags densityMapImageUsage = VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
deUint32 densityMapImageViewFlags = 0u;
VkExtent3D colorImageSize { m_renderSize.x() / m_testParams.viewCount, m_renderSize.y(), 1 };
deUint32 colorImageLayers = densityMapImageLayers;
VkImageViewType colorImageViewType = densityMapImageViewType;
vk::VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
deUint32 colorImageCreateFlags = m_testParams.nonSubsampledImages ? 0u : (deUint32)VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT;
bool isColorImageMultisampled = m_testParams.colorSamples != VK_SAMPLE_COUNT_1_BIT;
VkExtent3D outputImageSize { m_renderSize.x(), m_renderSize.y(), 1 };
if (m_testParams.dynamicDensityMap)
{
DE_ASSERT(!m_testParams.subsampledLoads);
densityMapImageUsage = VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
densityMapImageViewFlags = (deUint32)VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT;
}
else if (m_testParams.deferredDensityMap)
densityMapImageViewFlags = (deUint32)VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT;
if (m_testParams.makeCopy)
colorImageUsage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
#if DRY_RUN_WITHOUT_FDM_EXTENSION
colorImageCreateFlags = 0u;
densityMapImageUsage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
densityMapImageViewFlags = 0u;
#endif
// Create subsampled color image
prepareImageAndImageView(vk, vkDevice, memAlloc, colorImageCreateFlags, VK_FORMAT_R8G8B8A8_UNORM,
colorImageSize, colorImageLayers, m_testParams.colorSamples,
colorImageUsage, queueFamilyIndex, 0u, colorImageViewType,
componentMappingRGBA, { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, colorImageLayers },
m_colorImage, m_colorImageAlloc, m_colorImageView);
// Create subsampled color image for resolve operation ( when multisampling is used )
if (isColorImageMultisampled)
{
prepareImageAndImageView(vk, vkDevice, memAlloc, colorImageCreateFlags, VK_FORMAT_R8G8B8A8_UNORM,
colorImageSize, colorImageLayers, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, queueFamilyIndex, 0u, colorImageViewType,
componentMappingRGBA, { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, colorImageLayers },
m_colorResolvedImage, m_colorResolvedImageAlloc, m_colorResolvedImageView);
}
// Create subsampled image copy
if (m_testParams.makeCopy)
{
prepareImageAndImageView(vk, vkDevice, memAlloc, colorImageCreateFlags, VK_FORMAT_R8G8B8A8_UNORM,
colorImageSize, colorImageLayers, m_testParams.colorSamples,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, queueFamilyIndex, 0u, colorImageViewType,
componentMappingRGBA, { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, colorImageLayers },
m_colorCopyImage, m_colorCopyImageAlloc, m_colorCopyImageView);
}
// Create output image ( data from subsampled color image will be copied into it using sampler with VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT )
prepareImageAndImageView(vk, vkDevice, memAlloc, 0u, VK_FORMAT_R8G8B8A8_UNORM,
outputImageSize, 1u, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, queueFamilyIndex, 0u, VK_IMAGE_VIEW_TYPE_2D,
componentMappingRGBA, { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u },
m_outputImage, m_outputImageAlloc, m_outputImageView);
// Create density map image/images
for (deUint32 mapIndex = 0; mapIndex < densitiMapCount; ++mapIndex)
{
Move<VkImage> densityMapImage;
de::MovePtr<Allocation> densityMapImageAlloc;
Move<VkImageView> densityMapImageView;
prepareImageAndImageView(vk, vkDevice, memAlloc, 0u, m_testParams.densityMapFormat,
densityMapImageSize, densityMapImageLayers, VK_SAMPLE_COUNT_1_BIT,
densityMapImageUsage, queueFamilyIndex, densityMapImageViewFlags, densityMapImageViewType,
componentMappingRGBA, { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, densityMapImageLayers },
densityMapImage, densityMapImageAlloc, densityMapImageView);
m_densityMapImages.push_back(VkImageSp(new Unique<VkImage>(densityMapImage)));
m_densityMapImageAllocs.push_back(AllocationSp(densityMapImageAlloc.release()));
m_densityMapImageViews.push_back(VkImageViewSp(new Unique<VkImageView>(densityMapImageView)));
}
// Create and fill staging buffer, copy its data to density map image
if (!m_testParams.dynamicDensityMap)
{
tcu::TextureFormat densityMapTextureFormat = vk::mapVkFormat(m_testParams.densityMapFormat);
VkDeviceSize stagingBufferSize = tcu::getPixelSize(densityMapTextureFormat) * densityMapImageSize.width * densityMapImageSize.height * densityMapImageLayers;
const vk::VkBufferCreateInfo stagingBufferCreateInfo =
{
vk::VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
DE_NULL,
0u, // flags
stagingBufferSize, // size
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // usage
vk::VK_SHARING_MODE_EXCLUSIVE, // sharingMode
0u, // queueFamilyCount
DE_NULL, // pQueueFamilyIndices
};
vk::Move<vk::VkBuffer> stagingBuffer = vk::createBuffer(vk, vkDevice, &stagingBufferCreateInfo);
const vk::VkMemoryRequirements stagingRequirements = vk::getBufferMemoryRequirements(vk, vkDevice, *stagingBuffer);
de::MovePtr<vk::Allocation> stagingAllocation = memAlloc.allocate(stagingRequirements, MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *stagingBuffer, stagingAllocation->getMemory(), stagingAllocation->getOffset()));
tcu::PixelBufferAccess stagingBufferAccess (densityMapTextureFormat, densityMapImageSize.width, densityMapImageSize.height, densityMapImageLayers, stagingAllocation->getHostPtr());
tcu::Vec4 fragmentArea (m_densityValue.x(), m_densityValue.y(), 0.0f, 1.0f);
for (deUint32 mapIndex = 0; mapIndex < densitiMapCount; ++mapIndex)
{
// Fill staging buffer with one color
tcu::clear(stagingBufferAccess, fragmentArea);
flushAlloc(vk, vkDevice, *stagingAllocation);
copyBufferToImage
(
vk, vkDevice, queue, queueFamilyIndex,
*stagingBuffer, stagingBufferSize,
densityMapImageSize, densityMapImageLayers, **m_densityMapImages[mapIndex]
);
std::swap(fragmentArea.m_data[0], fragmentArea.m_data[1]);
}
}
deUint32 samplerCreateFlags = (deUint32)VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT;
if (m_testParams.coarseReconstruction)
samplerCreateFlags |= (deUint32)VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT;
if (m_testParams.nonSubsampledImages)
samplerCreateFlags = 0u;
#if DRY_RUN_WITHOUT_FDM_EXTENSION
samplerCreateFlags = 0u;
#endif
const struct VkSamplerCreateInfo samplerInfo
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // sType
DE_NULL, // pNext
(VkSamplerCreateFlags)samplerCreateFlags, // flags
VK_FILTER_NEAREST, // magFilter
VK_FILTER_NEAREST, // minFilter
VK_SAMPLER_MIPMAP_MODE_NEAREST, // mipmapMode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
0.0f, // mipLodBias
VK_FALSE, // anisotropyEnable
1.0f, // maxAnisotropy
DE_FALSE, // compareEnable
VK_COMPARE_OP_ALWAYS, // compareOp
0.0f, // minLod
0.0f, // maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // borderColor
VK_FALSE, // unnormalizedCoords
};
// Create a sampler that are able to read from subsampled image
// (more than one sampler is needed only for 4 maxDescriptorSetSubsampledSamplers tests)
for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex)
m_colorSamplers.push_back(VkSamplerSp(new Unique<VkSampler>(createSampler(vk, vkDevice, &samplerInfo))));
// Create render passes
if (testParams.dynamicDensityMap)
m_renderPassProduceDynamicDensityMap = createRenderPassProduceDynamicDensityMap(vk, vkDevice, m_viewMask, testParams);
m_renderPassProduceSubsampledImage = createRenderPassProduceSubsampledImage(vk, vkDevice, m_viewMask, testParams.makeCopy, false, testParams);
if (testParams.subsampledLoads)
m_renderPassUpdateSubsampledImage = createRenderPassProduceSubsampledImage(vk, vkDevice, m_viewMask, false, true, testParams);
m_renderPassOutputSubsampledImage = createRenderPassOutputSubsampledImage(vk, vkDevice);
std::vector<VkImageView> imageViewsProduceSubsampledImage = { *m_colorImageView };
if (isColorImageMultisampled)
imageViewsProduceSubsampledImage.push_back(*m_colorResolvedImageView);
if (testParams.makeCopy)
imageViewsProduceSubsampledImage.push_back(*m_colorCopyImageView);
imageViewsProduceSubsampledImage.push_back(**m_densityMapImageViews[0]);
std::vector<VkImageView> imageViewsUpdateSubsampledImage = { *m_colorImageView };
if (testParams.subsampledLoads)
imageViewsUpdateSubsampledImage.push_back(**m_densityMapImageViews[1]);
#if DRY_RUN_WITHOUT_FDM_EXTENSION
imageViewsProduceSubsampledImage.pop_back();
imageViewsUpdateSubsampledImage.pop_back();
#endif
// Create framebuffers
if (testParams.dynamicDensityMap)
{
m_framebufferProduceDynamicDensityMap = createFrameBuffer(vk, vkDevice,
*m_renderPassProduceDynamicDensityMap,
densityMapImageSize,
{ **m_densityMapImageViews[0] });
}
m_framebufferProduceSubsampledImage = createFrameBuffer(vk, vkDevice,
*m_renderPassProduceSubsampledImage,
colorImageSize,
imageViewsProduceSubsampledImage);
if (testParams.subsampledLoads)
{
m_framebufferUpdateSubsampledImage = createFrameBuffer(vk, vkDevice,
*m_renderPassUpdateSubsampledImage,
colorImageSize,
imageViewsUpdateSubsampledImage);
}
m_framebufferOutputSubsampledImage = createFrameBuffer(vk, vkDevice,
*m_renderPassOutputSubsampledImage,
outputImageSize,
{ *m_outputImageView });
// Create pipeline layout for subpasses that do not use any descriptors
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
0u, // deUint32 setLayoutCount;
DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayoutNoDescriptors = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
}
// Create pipeline layout for subpass that copies data or resamples subsampled image
if (m_testParams.makeCopy || m_testParams.subsampledLoads)
{
m_descriptorSetLayoutOperateOnSubsampledImage =
DescriptorSetLayoutBuilder()
.addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, DE_NULL)
.build(vk, vkDevice);
// Create and bind descriptor set
m_descriptorPoolOperateOnSubsampledImage =
DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1u)
.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
m_pipelineLayoutOperateOnSubsampledImage = makePipelineLayout(vk, vkDevice, *m_descriptorSetLayoutOperateOnSubsampledImage);
m_descriptorSetOperateOnSubsampledImage = makeDescriptorSet(vk, vkDevice, *m_descriptorPoolOperateOnSubsampledImage, *m_descriptorSetLayoutOperateOnSubsampledImage);
const VkDescriptorImageInfo inputImageInfo =
{
DE_NULL, // VkSampleri sampler;
*m_colorImageView, // VkImageView imageView;
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout imageLayout;
};
DescriptorSetUpdateBuilder()
.writeSingle(*m_descriptorSetOperateOnSubsampledImage, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &inputImageInfo)
.update(vk, vkDevice);
}
// Create pipeline layout for last render pass (output subsampled image)
{
DescriptorSetLayoutBuilder descriptorSetLayoutBuilder;
DescriptorPoolBuilder descriptorPoolBuilder;
for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex)
{
descriptorSetLayoutBuilder.addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &(*m_colorSamplers[samplerIndex]).get());
descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, samplerIndex + 1u);
}
m_descriptorSetLayoutOutputSubsampledImage = descriptorSetLayoutBuilder.build(vk, vkDevice);
m_descriptorPoolOutputSubsampledImage = descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
m_pipelineLayoutOutputSubsampledImage = makePipelineLayout(vk, vkDevice, *m_descriptorSetLayoutOutputSubsampledImage);
m_descriptorSetOutputSubsampledImage = makeDescriptorSet(vk, vkDevice, *m_descriptorPoolOutputSubsampledImage, *m_descriptorSetLayoutOutputSubsampledImage);
VkImageView srcImageView = *m_colorImageView;
if (isColorImageMultisampled)
srcImageView = *m_colorResolvedImageView;
else if (m_testParams.makeCopy)
srcImageView = *m_colorCopyImageView;
const VkDescriptorImageInfo inputImageInfo =
{
DE_NULL, // VkSampleri sampler;
srcImageView, // VkImageView imageView;
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout imageLayout;
};
DescriptorSetUpdateBuilder descriptorSetUpdateBuilder;
for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex)
descriptorSetUpdateBuilder.writeSingle(*m_descriptorSetOutputSubsampledImage, DescriptorSetUpdateBuilder::Location::binding(samplerIndex), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &inputImageInfo);
descriptorSetUpdateBuilder.update(vk, vkDevice);
}
// Load vertex and fragment shaders
auto& bc = m_context.getBinaryCollection();
m_vertexCommonShaderModule = createShaderModule(vk, vkDevice, bc.get("vert"), 0);
m_fragmentShaderModuleProduceSubsampledImage = createShaderModule(vk, vkDevice, bc.get("frag_produce_subsampled"), 0);
if (m_testParams.makeCopy)
{
const char* moduleName = isColorImageMultisampled ? "frag_copy_subsampled_ms" : "frag_copy_subsampled";
m_fragmentShaderModuleCopySubsampledImage = createShaderModule(vk, vkDevice, bc.get(moduleName), 0);
}
if (m_testParams.subsampledLoads)
{
const char* moduleName = "frag_update_subsampled";
m_fragmentShaderModuleUpdateSubsampledImage = createShaderModule(vk, vkDevice, bc.get(moduleName), 0);
}
const char* moduleName = (m_testParams.viewCount > 1) ? "frag_output_2darray" : "frag_output_2d";
m_fragmentShaderModuleOutputSubsampledImage = createShaderModule(vk, vkDevice, bc.get(moduleName), 0);
// Create pipelines
{
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // deUint32 binding;
sizeof(Vertex4RGBA), // deUint32 strideInBytes;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate inputRate;
};
std::vector<VkVertexInputAttributeDescription> vertexInputAttributeDescriptions =
{
{ 0u, 0u, VK_FORMAT_R32G32B32A32_SFLOAT, 0u },
{ 1u, 0u, VK_FORMAT_R32G32B32A32_SFLOAT, (deUint32)(sizeof(float) * 4) },
{ 2u, 0u, VK_FORMAT_R32G32B32A32_SFLOAT, (deUint32)(sizeof(float) * 8) }
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
static_cast<deUint32>(vertexInputAttributeDescriptions.size()), // deUint32 vertexAttributeDescriptionCount;
vertexInputAttributeDescriptions.data() // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkPipelineMultisampleStateCreateFlags)0u, // VkPipelineMultisampleStateCreateFlags flags
(VkSampleCountFlagBits)m_testParams.colorSamples, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
DE_NULL, // const VkSampleMask* pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
const std::vector<VkViewport> viewportsProduceDynamicDensityMap { makeViewport(densityMapImageSize.width, densityMapImageSize.height) };
const std::vector<VkRect2D> scissorsProduceDynamicDensityMap { makeRect2D(densityMapImageSize.width, densityMapImageSize.height) };
const std::vector<VkViewport> viewportsSubsampledImage { makeViewport(colorImageSize.width, colorImageSize.height) };
const std::vector<VkRect2D> scissorsSubsampledImage { makeRect2D(colorImageSize.width, colorImageSize.height) };
const std::vector<VkViewport> viewportsOutputSubsampledImage { makeViewport(outputImageSize.width, outputImageSize.height) };
const std::vector<VkRect2D> scissorsOutputSubsampledImage { makeRect2D(outputImageSize.width, outputImageSize.height) };
if (testParams.dynamicDensityMap)
m_graphicsPipelineProduceDynamicDensityMap = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayoutNoDescriptors, // const VkPipelineLayout pipelineLayout
*m_vertexCommonShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModuleProduceSubsampledImage, // const VkShaderModule fragmentShaderModule
*m_renderPassProduceDynamicDensityMap, // const VkRenderPass renderPass
viewportsProduceDynamicDensityMap, // const std::vector<VkViewport>& viewports
scissorsProduceDynamicDensityMap, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams); // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
m_graphicsPipelineProduceSubsampledImage = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayoutNoDescriptors, // const VkPipelineLayout pipelineLayout
*m_vertexCommonShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModuleProduceSubsampledImage, // const VkShaderModule fragmentShaderModule
*m_renderPassProduceSubsampledImage, // const VkRenderPass renderPass
viewportsSubsampledImage, // const std::vector<VkViewport>& viewports
scissorsSubsampledImage, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
&multisampleStateCreateInfo); // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
if(m_testParams.makeCopy)
m_graphicsPipelineCopySubsampledImage = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayoutOperateOnSubsampledImage, // const VkPipelineLayout pipelineLayout
*m_vertexCommonShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModuleCopySubsampledImage, // const VkShaderModule fragmentShaderModule
*m_renderPassProduceSubsampledImage, // const VkRenderPass renderPass
viewportsSubsampledImage, // const std::vector<VkViewport>& viewports
scissorsSubsampledImage, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
1u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
&multisampleStateCreateInfo); // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
if (m_testParams.subsampledLoads)
m_graphicsPipelineUpdateSubsampledImage = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayoutOperateOnSubsampledImage, // const VkPipelineLayout pipelineLayout
*m_vertexCommonShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModuleUpdateSubsampledImage, // const VkShaderModule fragmentShaderModule
*m_renderPassUpdateSubsampledImage, // const VkRenderPass renderPass
viewportsSubsampledImage, // const std::vector<VkViewport>& viewports
scissorsSubsampledImage, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
&multisampleStateCreateInfo); // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
m_graphicsPipelineOutputSubsampledImage = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayoutOutputSubsampledImage, // const VkPipelineLayout pipelineLayout
*m_vertexCommonShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModuleOutputSubsampledImage, // const VkShaderModule fragmentShaderModule
*m_renderPassOutputSubsampledImage, // const VkRenderPass renderPass
viewportsOutputSubsampledImage, // const std::vector<VkViewport>& viewports
scissorsOutputSubsampledImage, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams); // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
}
// Create vertex buffers
const tcu::Vec2 densityX(m_densityValue.x());
const tcu::Vec2 densityY(m_densityValue.y());
m_vertices = createFullscreenMesh(1, {0.0f, 1.0f}, {0.0f, 1.0f}); // create fullscreen quad with gradient
if (testParams.dynamicDensityMap)
m_verticesDDM = createFullscreenMesh(1, densityX, densityY); // create fullscreen quad with single color
m_verticesOutput = createFullscreenMesh(m_testParams.viewCount, { 0.0f, 0.0f }, { 0.0f, 0.0f }); // create fullscreen mesh with black color
createVertexBuffer(vk, vkDevice, queueFamilyIndex, memAlloc, m_vertices, m_vertexBuffer, m_vertexBufferAlloc);
if (testParams.dynamicDensityMap)
createVertexBuffer(vk, vkDevice, queueFamilyIndex, memAlloc, m_verticesDDM, m_vertexBufferDDM, m_vertexBufferAllocDDM);
createVertexBuffer(vk, vkDevice, queueFamilyIndex, memAlloc, m_verticesOutput, m_vertexBufferOutput, m_vertexBufferOutputAlloc);
// Create command pool and command buffer
m_cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
typedef RenderpassSubpass2 RPS2;
const typename RPS2::SubpassBeginInfo subpassBeginInfo (DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
const typename RPS2::SubpassEndInfo subpassEndInfo (DE_NULL);
const VkDeviceSize vertexBufferOffset = 0;
const VkClearValue attachmentClearValue = makeClearValueColorF32(0.0f, 0.0f, 0.0f, 1.0f);
const deUint32 attachmentCount = 1 + testParams.makeCopy + isColorImageMultisampled;
const std::vector<VkClearValue> attachmentClearValues (attachmentCount, attachmentClearValue);
beginCommandBuffer(vk, *m_cmdBuffer, 0u);
// First render pass - render dynamic density map
if (testParams.dynamicDensityMap)
{
std::vector<VkClearValue> attachmentClearValuesDDM { makeClearValueColorF32(1.0f, 1.0f, 1.0f, 1.0f) };
const VkRenderPassBeginInfo renderPassBeginInfoProduceDynamicDensityMap
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPassProduceDynamicDensityMap, // VkRenderPass renderPass;
*m_framebufferProduceDynamicDensityMap, // VkFramebuffer framebuffer;
makeRect2D(densityMapImageSize.width, densityMapImageSize.height), // VkRect2D renderArea;
static_cast<deUint32>(attachmentClearValuesDDM.size()), // uint32_t clearValueCount;
attachmentClearValuesDDM.data() // const VkClearValue* pClearValues;
};
RPS2::cmdBeginRenderPass(vk, *m_cmdBuffer, &renderPassBeginInfoProduceDynamicDensityMap, &subpassBeginInfo);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelineProduceDynamicDensityMap);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBufferDDM.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_verticesDDM.size(), 1, 0, 0);
RPS2::cmdEndRenderPass(vk, *m_cmdBuffer, &subpassEndInfo);
}
// Render subsampled image
const VkRenderPassBeginInfo renderPassBeginInfoProduceSubsampledImage
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPassProduceSubsampledImage, // VkRenderPass renderPass;
*m_framebufferProduceSubsampledImage, // VkFramebuffer framebuffer;
makeRect2D(colorImageSize.width, colorImageSize.height), // VkRect2D renderArea;
static_cast<deUint32>(attachmentClearValues.size()), // uint32_t clearValueCount;
attachmentClearValues.data() // const VkClearValue* pClearValues;
};
RPS2::cmdBeginRenderPass(vk, *m_cmdBuffer, &renderPassBeginInfoProduceSubsampledImage, &subpassBeginInfo);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelineProduceSubsampledImage);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_vertices.size(), 1, 0, 0);
if (testParams.makeCopy)
{
RPS2::cmdNextSubpass(vk, *m_cmdBuffer, &subpassBeginInfo, &subpassEndInfo);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelineCopySubsampledImage);
vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutOperateOnSubsampledImage, 0, 1, &m_descriptorSetOperateOnSubsampledImage.get(), 0, DE_NULL);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_vertices.size(), 1, 0, 0);
}
RPS2::cmdEndRenderPass(vk, *m_cmdBuffer, &subpassEndInfo);
// Resample subsampled image
if (testParams.subsampledLoads)
{
const VkRenderPassBeginInfo renderPassBeginInfoUpdateSubsampledImage
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPassUpdateSubsampledImage, // VkRenderPass renderPass;
*m_framebufferUpdateSubsampledImage, // VkFramebuffer framebuffer;
makeRect2D(colorImageSize.width, colorImageSize.height), // VkRect2D renderArea;
0u, // uint32_t clearValueCount;
DE_NULL // const VkClearValue* pClearValues;
};
RPS2::cmdBeginRenderPass(vk, *m_cmdBuffer, &renderPassBeginInfoUpdateSubsampledImage, &subpassBeginInfo);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelineUpdateSubsampledImage);
vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutOperateOnSubsampledImage, 0, 1, &m_descriptorSetOperateOnSubsampledImage.get(), 0, DE_NULL);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_vertices.size(), 1, 0, 0);
RPS2::cmdEndRenderPass(vk, *m_cmdBuffer, &subpassEndInfo);
}
// Copy subsampled image to normal image using sampler that is able to read from subsampled images
// (subsampled image cannot be copied using vkCmdCopyImageToBuffer)
const VkRenderPassBeginInfo renderPassBeginInfoOutputSubsampledImage
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPassOutputSubsampledImage, // VkRenderPass renderPass;
*m_framebufferOutputSubsampledImage, // VkFramebuffer framebuffer;
makeRect2D(outputImageSize.width, outputImageSize.height), // VkRect2D renderArea;
static_cast<deUint32>(attachmentClearValues.size()), // uint32_t clearValueCount;
attachmentClearValues.data() // const VkClearValue* pClearValues;
};
RPS2::cmdBeginRenderPass(vk, *m_cmdBuffer, &renderPassBeginInfoOutputSubsampledImage, &subpassBeginInfo);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelineOutputSubsampledImage);
vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutOutputSubsampledImage, 0, 1, &m_descriptorSetOutputSubsampledImage.get(), 0, DE_NULL);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBufferOutput.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)m_verticesOutput.size(), 1, 0, 0);
RPS2::cmdEndRenderPass(vk, *m_cmdBuffer, &subpassEndInfo);
endCommandBuffer(vk, *m_cmdBuffer);
}
tcu::TestStatus FragmentDensityMapTestInstance::iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = getDevice(m_context);
const VkQueue queue = getDeviceQueue(vk, vkDevice, m_context.getUniversalQueueFamilyIndex(), 0);
submitCommandsAndWait(vk, vkDevice, queue, m_cmdBuffer.get());
// approximations used when coarse reconstruction is specified are implementation defined
if (m_testParams.coarseReconstruction)
return tcu::TestStatus::pass("Pass");
return verifyImage();
}
struct Vec4Sorter
{
bool operator()(const tcu::Vec4& lhs, const tcu::Vec4& rhs) const
{
if (lhs.x() != rhs.x())
return lhs.x() < rhs.x();
if (lhs.y() != rhs.y())
return lhs.y() < rhs.y();
if (lhs.z() != rhs.z())
return lhs.z() < rhs.z();
return lhs.w() < rhs.w();
}
};
tcu::TestStatus FragmentDensityMapTestInstance::verifyImage (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = getDevice(m_context);
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = getDeviceQueue(vk, vkDevice, queueFamilyIndex, 0);
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
tcu::UVec2 renderSize (m_renderSize.x(), m_renderSize.y());
de::UniquePtr<tcu::TextureLevel> outputImage (pipeline::readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, memAlloc, *m_outputImage, VK_FORMAT_R8G8B8A8_UNORM, renderSize).release());
const tcu::ConstPixelBufferAccess& outputAccess (outputImage->getAccess());
tcu::TestLog& log (m_context.getTestContext().getLog());
// Log images
log << tcu::TestLog::ImageSet("Result", "Result images")
<< tcu::TestLog::Image("Rendered", "Rendered output image", outputAccess)
<< tcu::TestLog::EndImageSet;
deUint32 estimatedColorCount = m_testParams.viewCount * m_testParams.fragmentArea.x() * m_testParams.fragmentArea.y();
float densityMult = m_densityValue.x() * m_densityValue.y();
#if DRY_RUN_WITHOUT_FDM_EXTENSION
estimatedColorCount = m_testParams.viewCount + 2;
densityMult = 0.0f;
#endif
// Create histogram of all image colors, check the value of inverted FragSizeEXT
std::map<tcu::Vec4, deUint32, Vec4Sorter> colorCount;
for (int y = 0; y < outputAccess.getHeight(); y++)
{
for (int x = 0; x < outputAccess.getWidth(); x++)
{
tcu::Vec4 outputColor = outputAccess.getPixel(x, y);
float densityClamped = outputColor.z() * outputColor.w();
if ((densityClamped + 0.01) < densityMult)
return tcu::TestStatus::fail("Wrong value of FragSizeEXT variable");
auto it = colorCount.find(outputColor);
if (it == end(colorCount))
it = colorCount.insert({ outputColor, 0u }).first;
it->second++;
}
}
// Check if color count is the same as estimated one
for (const auto& color : colorCount)
{
if (color.second > estimatedColorCount)
return tcu::TestStatus::fail("Wrong color count");
}
return tcu::TestStatus::pass("Pass");
}
} // anonymous
static void createChildren (tcu::TestCaseGroup* fdmTests)
{
tcu::TestContext& testCtx = fdmTests->getTestContext();
const struct
{
std::string name;
deUint32 viewCount;
} views[] =
{
{ "1_view", 1 },
{ "2_views", 2 },
{ "4_views", 4 },
{ "6_views", 6 },
};
const struct
{
std::string name;
bool makeCopy;
} renders[] =
{
{ "render", false },
{ "render_copy", true }
};
const struct
{
std::string name;
float renderSizeToDensitySize;
} sizes[] =
{
{ "divisible_density_size", 4.0f },
{ "non_divisible_density_size", 3.75f }
};
const struct
{
std::string name;
VkSampleCountFlagBits samples;
} samples[] =
{
{ "1_sample", VK_SAMPLE_COUNT_1_BIT },
{ "2_samples", VK_SAMPLE_COUNT_2_BIT },
{ "4_samples", VK_SAMPLE_COUNT_4_BIT },
{ "8_samples", VK_SAMPLE_COUNT_8_BIT }
};
std::vector<tcu::UVec2> fragmentArea
{
{ 1, 2 },
{ 2, 1 },
{ 2, 2 }
};
for (const auto& view : views)
{
de::MovePtr<tcu::TestCaseGroup> viewGroup(new tcu::TestCaseGroup(testCtx, view.name.c_str(), ""));
for (const auto& render : renders)
{
de::MovePtr<tcu::TestCaseGroup> renderGroup(new tcu::TestCaseGroup(testCtx, render.name.c_str(), ""));
for (const auto& size : sizes)
{
de::MovePtr<tcu::TestCaseGroup> sizeGroup(new tcu::TestCaseGroup(testCtx, size.name.c_str(), ""));
for (const auto& sample : samples)
{
de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sample.name.c_str(), ""));
for (const auto& area : fragmentArea)
{
std::stringstream str;
str << "_" << area.x() << "_" << area.y();
TestParams params
{
false, // bool dynamicDensityMap;
false, // bool deferredDensityMap;
false, // bool nonSubsampledImages;
false, // bool subsampledLoads;
false, // bool coarseReconstruction;
1, // deUint32 samplersCount;
view.viewCount, // deUint32 viewCount;
render.makeCopy, // bool makeCopy;
size.renderSizeToDensitySize, // float renderMultiplier;
sample.samples, // VkSampleCountFlagBits colorSamples;
area, // tcu::UVec2 fragmentArea;
{ 16, 16 }, // tcu::UVec2 densityMapSize;
VK_FORMAT_R8G8_UNORM // VkFormat densityMapFormat;
};
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("static_subsampled") + str.str(), "", params));
params.deferredDensityMap = true;
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("deferred_subsampled") + str.str(), "", params));
params.deferredDensityMap = false;
params.dynamicDensityMap = true;
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("dynamic_subsampled") + str.str(), "", params));
// generate nonsubsampled tests just for single view and double view cases
if (view.viewCount < 3)
{
params.nonSubsampledImages = true;
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("static_nonsubsampled") + str.str(), "", params));
params.deferredDensityMap = true;
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("deferred_nonsubsampled") + str.str(), "", params));
params.deferredDensityMap = false;
params.dynamicDensityMap = true;
sampleGroup->addChild(new FragmentDensityMapTest(testCtx, std::string("dynamic_nonsubsampled") + str.str(), "", params));
}
}
sizeGroup->addChild(sampleGroup.release());
}
renderGroup->addChild(sizeGroup.release());
}
viewGroup->addChild(renderGroup.release());
}
fdmTests->addChild(viewGroup.release());
}
const struct
{
std::string name;
deUint32 count;
} subsampledSamplers[] =
{
{ "2_subsampled_samplers", 2 },
{ "4_subsampled_samplers", 4 },
{ "6_subsampled_samplers", 6 },
{ "8_subsampled_samplers", 8 }
};
de::MovePtr<tcu::TestCaseGroup> propertiesGroup(new tcu::TestCaseGroup(testCtx, "properties", ""));
for (const auto& sampler : subsampledSamplers)
{
TestParams params
{
false, // bool dynamicDensityMap;
false, // bool deferredDensityMap;
false, // bool nonSubsampledImages;
false, // bool subsampledLoads;
false, // bool coarseReconstruction;
sampler.count, // deUint32 samplersCount;
1, // deUint32 viewCount;
false, // bool makeCopy;
4.0f, // float renderMultiplier;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits colorSamples;
{ 2, 2 }, // tcu::UVec2 fragmentArea;
{ 16, 16 }, // tcu::UVec2 densityMapSize;
VK_FORMAT_R8G8_UNORM // VkFormat densityMapFormat;
};
propertiesGroup->addChild(new FragmentDensityMapTest(testCtx, sampler.name, "", params));
}
TestParams params
{
false, // bool dynamicDensityMap;
false, // bool deferredDensityMap;
false, // bool nonSubsampledImages;
true, // bool subsampledLoads;
false, // bool coarseReconstruction;
1, // deUint32 samplersCount;
2, // deUint32 viewCount;
false, // bool makeCopy;
4.0f, // float renderMultiplier;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits colorSamples;
{ 1, 2 }, // tcu::UVec2 fragmentArea;
{ 16, 16 }, // tcu::UVec2 densityMapSize;
VK_FORMAT_R8G8_UNORM // VkFormat densityMapFormat;
};
propertiesGroup->addChild(new FragmentDensityMapTest(testCtx, "subsampled_loads", "", params));
params.subsampledLoads = false;
params.coarseReconstruction = true;
propertiesGroup->addChild(new FragmentDensityMapTest(testCtx, "subsampled_coarse_reconstruction", "", params));
fdmTests->addChild(propertiesGroup.release());
}
static void cleanupGroup (tcu::TestCaseGroup* group)
{
DE_UNREF(group);
// Destroy singleton objects.
g_singletonDevice.clear();
}
tcu::TestCaseGroup* createFragmentDensityMapTests (tcu::TestContext& testCtx)
{
return createTestGroup(testCtx, "fragment_density_map", "VK_EXT_fragment_density_map and VK_EXT_fragment_density_map2 extensions tests", createChildren, cleanupGroup);
}
} // renderpass
} // vkt