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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Dynamic State Tests - Base Class
*//*--------------------------------------------------------------------*/
#include "vktDynamicStateBaseClass.hpp"
#include "vkPrograms.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
namespace vkt
{
namespace DynamicState
{
using namespace Draw;
DynamicStateBaseClass::DynamicStateBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
: TestInstance (context)
, m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
, m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
, m_vk (context.getDeviceInterface())
, m_vertexShaderName (vertexShaderName)
, m_fragmentShaderName (fragmentShaderName)
{
}
void DynamicStateBaseClass::initialize (void)
{
const vk::VkDevice device = m_context.getDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
const vk::VkExtent3D targetImageExtent = { WIDTH, HEIGHT, 1 };
const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, targetImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
{
0,
(deUint32)sizeof(tcu::Vec4) * 2,
vk::VK_VERTEX_INPUT_RATE_VERTEX,
};
const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
{
0u,
0u,
vk::VK_FORMAT_R32G32B32A32_SFLOAT,
0u
},
{
1u,
0u,
vk::VK_FORMAT_R32G32B32A32_SFLOAT,
(deUint32)(sizeof(float)* 4),
}
};
m_vertexInputState = PipelineCreateInfo::VertexInputState(
1,
&vertexInputBindingDescription,
2,
vertexInputAttributeDescriptions);
const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
deMemcpy(ptr, &m_data[0], (size_t)dataSize);
vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
const CmdPoolCreateInfo cmdPoolCreateInfo(queueFamilyIndex);
m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
{
vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_cmdPool, // VkCommandPool commandPool;
vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
1u, // deUint32 bufferCount;
};
m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
initRenderPass(device);
initFramebuffer(device);
initPipeline(device);
}
void DynamicStateBaseClass::initRenderPass (const vk::VkDevice device)
{
RenderPassCreateInfo renderPassCreateInfo;
renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
vk::VK_SAMPLE_COUNT_1_BIT,
vk::VK_ATTACHMENT_LOAD_OP_LOAD,
vk::VK_ATTACHMENT_STORE_OP_STORE,
vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
vk::VK_ATTACHMENT_STORE_OP_STORE,
vk::VK_IMAGE_LAYOUT_GENERAL,
vk::VK_IMAGE_LAYOUT_GENERAL));
const vk::VkAttachmentReference colorAttachmentReference =
{
0,
vk::VK_IMAGE_LAYOUT_GENERAL
};
renderPassCreateInfo.addSubpass(SubpassDescription(
vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
0,
0,
DE_NULL,
1,
&colorAttachmentReference,
DE_NULL,
AttachmentReference(),
0,
DE_NULL
)
);
m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
}
void DynamicStateBaseClass::initFramebuffer (const vk::VkDevice device)
{
std::vector<vk::VkImageView> colorAttachments(1);
colorAttachments[0] = *m_colorTargetView;
const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, colorAttachments, WIDTH, HEIGHT, 1);
m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
}
void DynamicStateBaseClass::initPipeline (const vk::VkDevice device)
{
const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState());
pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
}
tcu::TestStatus DynamicStateBaseClass::iterate (void)
{
DE_ASSERT(false);
return tcu::TestStatus::fail("Implement iterate() method!");
}
void DynamicStateBaseClass::beginRenderPass (void)
{
const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
beginRenderPassWithClearColor(clearColor);
}
void DynamicStateBaseClass::beginRenderPassWithClearColor(const vk::VkClearColorValue& clearColor, const bool skipBeginCmdBuffer)
{
if (!skipBeginCmdBuffer)
{
beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
}
initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
const ImageSubresourceRange subresourceRange(vk::VK_IMAGE_ASPECT_COLOR_BIT);
m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRange);
const vk::VkMemoryBarrier memBarrier =
{
vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
DE_NULL,
vk::VK_ACCESS_TRANSFER_WRITE_BIT,
vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
};
m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
}
void DynamicStateBaseClass::setDynamicViewportState (const deUint32 width, const deUint32 height)
{
vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
}
void DynamicStateBaseClass::setDynamicViewportState (deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
{
m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
}
void DynamicStateBaseClass::setDynamicRasterizationState (const float lineWidth,
const float depthBiasConstantFactor,
const float depthBiasClamp,
const float depthBiasSlopeFactor)
{
m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
}
void DynamicStateBaseClass::setDynamicBlendState (const float const1, const float const2, const float const3, const float const4)
{
float blendConstantsants[4] = { const1, const2, const3, const4 };
m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
}
void DynamicStateBaseClass::setDynamicDepthStencilState (const float minDepthBounds,
const float maxDepthBounds,
const deUint32 stencilFrontCompareMask,
const deUint32 stencilFrontWriteMask,
const deUint32 stencilFrontReference,
const deUint32 stencilBackCompareMask,
const deUint32 stencilBackWriteMask,
const deUint32 stencilBackReference)
{
m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
}
} // DynamicState
} // vkt