| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Sync stress tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3sSyncTests.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "deRandom.hpp" |
| #include "tcuVector.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluRenderContext.hpp" |
| #include "deStringUtil.hpp" |
| #include "deString.h" |
| |
| #include <vector> |
| |
| #include "glw.h" |
| |
| using tcu::TestLog; |
| using std::vector; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Stress |
| { |
| |
| static const int NUM_CASE_ITERATIONS = 1; |
| |
| enum WaitCommand |
| { |
| COMMAND_WAIT_SYNC = 1 << 0, |
| COMMAND_CLIENT_WAIT_SYNC = 1 << 1 |
| }; |
| |
| class FenceSyncCase : public TestCase, public glu::CallLogWrapper |
| { |
| public: |
| FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand); |
| ~FenceSyncCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| FenceSyncCase (const FenceSyncCase& other); |
| FenceSyncCase& operator= (const FenceSyncCase& other); |
| |
| int m_numSyncs; |
| deUint32 m_waitCommand; |
| |
| glu::ShaderProgram* m_program; |
| vector<GLsync> m_syncObjects; |
| int m_iterNdx; |
| de::Random m_rnd; |
| }; |
| |
| FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand) |
| : TestCase (context, name, description) |
| , CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) |
| , m_numSyncs (numSyncs) |
| , m_waitCommand (waitCommand) |
| , m_program (DE_NULL) |
| , m_syncObjects (DE_NULL) |
| , m_iterNdx (0) |
| , m_rnd (deStringHash(name)) |
| { |
| } |
| |
| FenceSyncCase::~FenceSyncCase (void) |
| { |
| FenceSyncCase::deinit(); |
| } |
| |
| static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd) |
| { |
| int numVertices = 3*numPrimitives; |
| dst.resize(numVertices * 4); |
| |
| for (int i = 0; i < numVertices; i++) |
| { |
| dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x |
| dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y |
| dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z |
| dst[i*4 + 3] = 1.0f; // w |
| } |
| } |
| |
| void FenceSyncCase::init (void) |
| { |
| const char* vertShaderSource = |
| "#version 300 es\n" |
| "layout(location = 0) in mediump vec4 a_position;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| "}\n"; |
| |
| const char* fragShaderSource = |
| "#version 300 es\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = vec4(0.25, 0.5, 0.75, 1.0);\n" |
| "}\n"; |
| |
| DE_ASSERT(!m_program); |
| m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); |
| |
| if (!m_program->isOk()) |
| { |
| m_testCtx.getLog() << *m_program; |
| TCU_FAIL("Failed to compile shader program"); |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. |
| GLU_CHECK_MSG ("Case initialization finished"); |
| } |
| |
| void FenceSyncCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| for (int i = 0; i < (int)m_syncObjects.size(); i++) |
| if (m_syncObjects[i]) |
| glDeleteSync(m_syncObjects[i]); |
| |
| m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); |
| } |
| |
| FenceSyncCase::IterateResult FenceSyncCase::iterate (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| std::vector<float> vertices; |
| bool testOk = true; |
| |
| std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); |
| tcu::ScopedLogSection section (log, header, header); |
| |
| enableLogging(true); |
| |
| TCU_CHECK (m_program); |
| glUseProgram (m_program->getProgram()); |
| glEnable (GL_DEPTH_TEST); |
| glClearColor (0.3f, 0.3f, 0.3f, 1.0f); |
| glClearDepthf (1.0f); |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| // Generate vertices |
| |
| glEnableVertexAttribArray (0); |
| generateVertices (vertices, m_numSyncs, m_rnd); |
| glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); |
| m_syncObjects.resize (m_numSyncs); |
| |
| // Perform draws and create sync objects |
| |
| enableLogging(false); |
| log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDrawArrays and glFenceSync calls done here." << TestLog::EndMessage; |
| |
| for (int i = 0; i < m_numSyncs; i++) |
| { |
| glDrawArrays(GL_TRIANGLES, i*3, 3); |
| m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| GLU_CHECK_MSG("Sync object created"); |
| } |
| enableLogging(true); |
| log << TestLog::Message << "// Draws performed, sync objects created." << TestLog::EndMessage; |
| |
| // Wait for sync objects |
| |
| m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end()); |
| |
| enableLogging(false); |
| if (m_waitCommand & COMMAND_WAIT_SYNC) |
| log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glWaitSync calls done here." << TestLog::EndMessage; |
| else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) |
| log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glClientWaitSync calls done here." << TestLog::EndMessage; |
| |
| for (int i = 0; i < m_numSyncs; i++) |
| { |
| GLenum waitValue = 0; |
| |
| if (m_waitCommand & COMMAND_WAIT_SYNC) |
| { |
| glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); |
| GLU_CHECK_MSG("glWaitSync called"); |
| } |
| else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) |
| { |
| waitValue = glClientWaitSync(m_syncObjects[i], 0, 100); |
| GLU_CHECK_MSG("glClientWaitSync called"); |
| switch (waitValue) |
| { |
| case GL_ALREADY_SIGNALED: break; |
| case GL_TIMEOUT_EXPIRED: break; |
| case GL_CONDITION_SATISFIED: break; |
| case GL_WAIT_FAILED: log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break; |
| default: TCU_FAIL("glClientWaitSync returned an unknown return value."); |
| } |
| } |
| } |
| enableLogging(true); |
| |
| glFinish(); |
| |
| // Delete sync objects |
| |
| enableLogging(false); |
| log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDeleteSync calls done here." << TestLog::EndMessage; |
| |
| for (int i = 0; i < (int)m_syncObjects.size(); i++) |
| { |
| if (m_syncObjects[i]) |
| { |
| glDeleteSync(m_syncObjects[i]); |
| GLU_CHECK_MSG("Sync object deleted"); |
| } |
| } |
| |
| enableLogging(true); |
| |
| m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); |
| |
| // Evaluate test result |
| |
| log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; |
| |
| if (!testOk) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage; |
| |
| return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; |
| } |
| |
| SyncTests::SyncTests (Context& context) |
| : TestCaseGroup(context, "fence_sync", "Fence Sync Tests") |
| { |
| } |
| |
| SyncTests::~SyncTests (void) |
| { |
| } |
| |
| void SyncTests::init (void) |
| { |
| // Fence sync stress tests. |
| |
| addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC)); |
| addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC)); |
| addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC)); |
| |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_10_syncs", "", 10, COMMAND_CLIENT_WAIT_SYNC)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_1000_syncs", "", 1000, COMMAND_CLIENT_WAIT_SYNC)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_10000_syncs", "", 10000, COMMAND_CLIENT_WAIT_SYNC)); |
| } |
| |
| } // Stress |
| } // gles3 |
| } // deqp |