| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Stress tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3sStressTests.hpp" |
| |
| #include "es3sMemoryTests.hpp" |
| #include "es3sOcclusionQueryTests.hpp" |
| #include "es3sSyncTests.hpp" |
| #include "es3sLongRunningTests.hpp" |
| #include "es3sSpecialFloatTests.hpp" |
| #include "es3sDrawTests.hpp" |
| #include "es3sVertexArrayTests.hpp" |
| #include "es3sLongShaderTests.hpp" |
| #include "es3sLongRunningShaderTests.hpp" |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Stress |
| { |
| |
| StressTests::StressTests (Context& context) |
| : TestCaseGroup(context, "stress", "Stress tests") |
| { |
| } |
| |
| StressTests::~StressTests (void) |
| { |
| } |
| |
| void StressTests::init (void) |
| { |
| addChild(new MemoryTests (m_context)); |
| addChild(new OcclusionQueryTests (m_context)); |
| addChild(new SyncTests (m_context)); |
| addChild(new LongRunningTests (m_context)); |
| addChild(new SpecialFloatTests (m_context)); |
| addChild(new DrawTests (m_context)); |
| addChild(new VertexArrayTests (m_context)); |
| addChild(new LongShaderTests (m_context)); |
| addChild(new LongRunningShaderTests (m_context)); |
| } |
| |
| } // Stress |
| } // gles3 |
| } // deqp |