blob: f80ce69f02c0edfe10e27c087c28e2972ccf5362 [file] [log] [blame]
#ifndef _ES3SLONGSHADERTESTS_HPP
#define _ES3SLONGSHADERTESTS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Long shader compilation stress tests
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tes3TestCase.hpp"
namespace deqp
{
namespace gles3
{
namespace Stress
{
class LongShaderTests : public TestCaseGroup
{
public:
LongShaderTests (Context& testCtx);
~LongShaderTests (void);
void init (void);
private:
LongShaderTests (const LongShaderTests& other);
LongShaderTests& operator= (const LongShaderTests& other);
};
} // Stress
} // gles3
} // deqp
#endif // _ES3SLONGSHADERTESTS_HPP