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#ifndef _VKOBJUTIL_HPP
#define _VKOBJUTIL_HPP
/*-------------------------------------------------------------------------
* Vulkan CTS Framework
* --------------------
*
* Copyright (c) 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Utilities for creating commonly used Vulkan objects
*//*--------------------------------------------------------------------*/
#include <vector>
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
namespace vk
{
Move<VkPipeline> makeComputePipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkPipelineCreateFlags pipelineFlags,
const VkShaderModule shaderModule,
const VkPipelineShaderStageCreateFlags shaderFlags,
const VkSpecializationInfo* specializationInfo);
Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkShaderModule vertexShaderModule,
const VkShaderModule tessellationControlShaderModule,
const VkShaderModule tessellationEvalShaderModule,
const VkShaderModule geometryShaderModule,
const VkShaderModule fragmentShaderModule,
const VkRenderPass renderPass,
const std::vector<VkViewport>& viewports,
const std::vector<VkRect2D>& scissors,
const VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
const deUint32 subpass = 0u,
const deUint32 patchControlPoints = 0u,
const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo = DE_NULL,
const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo = DE_NULL,
const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo = DE_NULL,
const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo = DE_NULL,
const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo = DE_NULL,
const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo = DE_NULL);
Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkShaderModule vertexShaderModule,
const VkShaderModule tessellationControlShaderModule,
const VkShaderModule tessellationEvalShaderModule,
const VkShaderModule geometryShaderModule,
const VkShaderModule fragmentShaderModule,
const VkRenderPass renderPass,
const deUint32 subpass = 0u,
const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo = DE_NULL,
const VkPipelineInputAssemblyStateCreateInfo* inputAssemblyStateCreateInfo = DE_NULL,
const VkPipelineTessellationStateCreateInfo* tessStateCreateInfo = DE_NULL,
const VkPipelineViewportStateCreateInfo* viewportStateCreateInfo = DE_NULL,
const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo = DE_NULL,
const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo = DE_NULL,
const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo = DE_NULL,
const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo = DE_NULL,
const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo = DE_NULL);
Move<VkRenderPass> makeRenderPass (const DeviceInterface& vk,
const VkDevice device,
const VkFormat colorFormat = VK_FORMAT_UNDEFINED,
const VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED,
const VkAttachmentLoadOp loadOperation = VK_ATTACHMENT_LOAD_OP_CLEAR,
const VkImageLayout finalLayoutColor = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
const VkImageLayout finalLayoutDepthStencil = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
const VkImageLayout subpassLayoutColor = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
const VkImageLayout subpassLayoutDepthStencil = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
const VkAllocationCallbacks* const allocationCallbacks = DE_NULL);
Move<VkImageView> makeImageView (const DeviceInterface& vk,
const VkDevice vkDevice,
const VkImage image,
const VkImageViewType imageViewType,
const VkFormat format,
const VkImageSubresourceRange subresourceRange,
const vk::VkImageViewUsageCreateInfo* imageUsageCreateInfo = DE_NULL);
Move<VkBufferView> makeBufferView (const DeviceInterface& vk,
const VkDevice vkDevice,
const VkBuffer buffer,
const VkFormat format,
const VkDeviceSize offset,
const VkDeviceSize size);
Move<VkDescriptorSet> makeDescriptorSet (const DeviceInterface& vk,
const VkDevice device,
const VkDescriptorPool descriptorPool,
const VkDescriptorSetLayout setLayout,
const void* pNext = DE_NULL);
VkBufferCreateInfo makeBufferCreateInfo (const VkDeviceSize size,
const VkBufferUsageFlags usage);
VkBufferCreateInfo makeBufferCreateInfo (const VkDeviceSize size,
const VkBufferUsageFlags usage,
const std::vector<deUint32>& queueFamilyIndices);
Move<VkPipelineLayout> makePipelineLayout (const DeviceInterface& vk,
const VkDevice device,
const VkDescriptorSetLayout descriptorSetLayout = DE_NULL);
Move<VkPipelineLayout> makePipelineLayout (const DeviceInterface& vk,
const VkDevice device,
const std::vector<vk::Move<VkDescriptorSetLayout>> &descriptorSetLayouts);
Move<VkPipelineLayout> makePipelineLayout (const DeviceInterface& vk,
const VkDevice device,
const deUint32 setLayoutCount,
const VkDescriptorSetLayout* descriptorSetLayout);
Move<VkPipelineLayout> makePipelineLayout (const DeviceInterface& vk,
const VkDevice device,
const deUint32 setLayoutCount,
const VkDescriptorSetLayout* descriptorSetLayout,
const deUint32 pushConstantRangeCount,
const VkPushConstantRange* pPushConstantRanges);
Move<VkFramebuffer> makeFramebuffer (const DeviceInterface& vk,
const VkDevice device,
const VkRenderPass renderPass,
const VkImageView colorAttachment,
const deUint32 width,
const deUint32 height,
const deUint32 layers = 1u);
Move<VkFramebuffer> makeFramebuffer (const DeviceInterface& vk,
const VkDevice device,
const VkRenderPass renderPass,
const deUint32 attachmentCount,
const VkImageView* attachmentsArray,
const deUint32 width,
const deUint32 height,
const deUint32 layers = 1u);
Move<VkCommandPool> makeCommandPool (const DeviceInterface& vk,
const VkDevice device,
const deUint32 queueFamilyIndex);
inline Move<VkBuffer> makeBuffer (const DeviceInterface& vk,
const VkDevice device,
const VkDeviceSize bufferSize,
const VkBufferUsageFlags usage)
{
const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSize, usage);
return createBuffer(vk, device, &bufferCreateInfo);
}
inline Move<VkBuffer> makeBuffer (const vk::DeviceInterface& vk,
const vk::VkDevice device,
const vk::VkBufferCreateInfo& createInfo)
{
return createBuffer(vk, device, &createInfo);
}
inline Move<VkImage> makeImage (const DeviceInterface& vk,
const VkDevice device,
const VkImageCreateInfo& createInfo)
{
return createImage(vk, device, &createInfo);
}
VkBufferImageCopy makeBufferImageCopy (const VkExtent3D extent,
const VkImageSubresourceLayers subresourceLayers);
} // vk
#endif // _VKOBJUTIL_HPP