| #ifndef _GLSUNIFORMBLOCKCASE_HPP |
| #define _GLSUNIFORMBLOCKCASE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Uniform block tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTestCase.hpp" |
| #include "gluShaderUtil.hpp" |
| |
| namespace glu |
| { |
| class RenderContext; |
| } |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| |
| // Uniform block details. |
| namespace ub |
| { |
| |
| enum UniformFlags |
| { |
| PRECISION_LOW = (1<<0), |
| PRECISION_MEDIUM = (1<<1), |
| PRECISION_HIGH = (1<<2), |
| PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH, |
| |
| LAYOUT_SHARED = (1<<3), |
| LAYOUT_PACKED = (1<<4), |
| LAYOUT_STD140 = (1<<5), |
| LAYOUT_ROW_MAJOR = (1<<6), |
| LAYOUT_COLUMN_MAJOR = (1<<7), //!< \note Lack of both flags means column-major matrix. |
| LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR, |
| |
| DECLARE_VERTEX = (1<<8), |
| DECLARE_FRAGMENT = (1<<9), |
| DECLARE_BOTH = DECLARE_VERTEX|DECLARE_FRAGMENT, |
| |
| UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader. |
| UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader. |
| UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT |
| }; |
| |
| // \todo [2012-07-25 pyry] Use glu::VarType. |
| |
| class StructType; |
| |
| class VarType |
| { |
| public: |
| VarType (void); |
| VarType (const VarType& other); |
| VarType (glu::DataType basicType, deUint32 flags); |
| VarType (const VarType& elementType, int arraySize); |
| explicit VarType (const StructType* structPtr, deUint32 flags = 0u); |
| ~VarType (void); |
| |
| bool isBasicType (void) const { return m_type == TYPE_BASIC; } |
| bool isArrayType (void) const { return m_type == TYPE_ARRAY; } |
| bool isStructType (void) const { return m_type == TYPE_STRUCT; } |
| |
| deUint32 getFlags (void) const { return m_flags; } |
| glu::DataType getBasicType (void) const { return m_data.basicType; } |
| |
| const VarType& getElementType (void) const { return *m_data.array.elementType; } |
| int getArraySize (void) const { return m_data.array.size; } |
| |
| const StructType& getStruct (void) const { return *m_data.structPtr; } |
| |
| VarType& operator= (const VarType& other); |
| |
| private: |
| enum Type |
| { |
| TYPE_BASIC, |
| TYPE_ARRAY, |
| TYPE_STRUCT, |
| |
| TYPE_LAST |
| }; |
| |
| Type m_type; |
| deUint32 m_flags; |
| union Data |
| { |
| glu::DataType basicType; |
| struct |
| { |
| VarType* elementType; |
| int size; |
| } array; |
| const StructType* structPtr; |
| |
| Data (void) |
| { |
| array.elementType = DE_NULL; |
| array.size = 0; |
| } |
| } m_data; |
| }; |
| |
| class StructMember |
| { |
| public: |
| StructMember (const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) {} |
| StructMember (void) : m_flags(0) {} |
| |
| const char* getName (void) const { return m_name.c_str(); } |
| const VarType& getType (void) const { return m_type; } |
| deUint32 getFlags (void) const { return m_flags; } |
| |
| private: |
| std::string m_name; |
| VarType m_type; |
| deUint32 m_flags; |
| }; |
| |
| class StructType |
| { |
| public: |
| typedef std::vector<StructMember>::iterator Iterator; |
| typedef std::vector<StructMember>::const_iterator ConstIterator; |
| |
| StructType (const char* typeName) : m_typeName(typeName) {} |
| ~StructType (void) {} |
| |
| const char* getTypeName (void) const { return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); } |
| |
| inline Iterator begin (void) { return m_members.begin(); } |
| inline ConstIterator begin (void) const { return m_members.begin(); } |
| inline Iterator end (void) { return m_members.end(); } |
| inline ConstIterator end (void) const { return m_members.end(); } |
| |
| void addMember (const char* name, const VarType& type, deUint32 flags = 0); |
| |
| private: |
| std::string m_typeName; |
| std::vector<StructMember> m_members; |
| }; |
| |
| class Uniform |
| { |
| public: |
| Uniform (const char* name, const VarType& type, deUint32 flags = 0); |
| |
| const char* getName (void) const { return m_name.c_str(); } |
| const VarType& getType (void) const { return m_type; } |
| deUint32 getFlags (void) const { return m_flags; } |
| |
| private: |
| std::string m_name; |
| VarType m_type; |
| deUint32 m_flags; |
| }; |
| |
| class UniformBlock |
| { |
| public: |
| typedef std::vector<Uniform>::iterator Iterator; |
| typedef std::vector<Uniform>::const_iterator ConstIterator; |
| |
| UniformBlock (const char* blockName); |
| |
| const char* getBlockName (void) const { return m_blockName.c_str(); } |
| const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } |
| bool isArray (void) const { return m_arraySize > 0; } |
| int getArraySize (void) const { return m_arraySize; } |
| deUint32 getFlags (void) const { return m_flags; } |
| |
| void setInstanceName (const char* name) { m_instanceName = name; } |
| void setFlags (deUint32 flags) { m_flags = flags; } |
| void setArraySize (int arraySize) { m_arraySize = arraySize; } |
| void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } |
| |
| inline Iterator begin (void) { return m_uniforms.begin(); } |
| inline ConstIterator begin (void) const { return m_uniforms.begin(); } |
| inline Iterator end (void) { return m_uniforms.end(); } |
| inline ConstIterator end (void) const { return m_uniforms.end(); } |
| |
| private: |
| std::string m_blockName; |
| std::string m_instanceName; |
| std::vector<Uniform> m_uniforms; |
| int m_arraySize; //!< Array size or 0 if not interface block array. |
| deUint32 m_flags; |
| }; |
| |
| class ShaderInterface |
| { |
| public: |
| ShaderInterface (void); |
| ~ShaderInterface (void); |
| |
| StructType& allocStruct (const char* name); |
| const StructType* findStruct (const char* name) const; |
| void getNamedStructs (std::vector<const StructType*>& structs) const; |
| |
| UniformBlock& allocBlock (const char* name); |
| |
| int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); } |
| const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; } |
| |
| private: |
| std::vector<StructType*> m_structs; |
| std::vector<UniformBlock*> m_uniformBlocks; |
| }; |
| |
| class UniformLayout; |
| |
| } // ub |
| |
| class UniformBlockCase : public tcu::TestCase |
| { |
| public: |
| enum BufferMode |
| { |
| BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. |
| BUFFERMODE_PER_BLOCK, //!< Per-block buffers |
| |
| BUFFERMODE_LAST |
| }; |
| |
| UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); |
| ~UniformBlockCase (void); |
| |
| IterateResult iterate (void); |
| |
| protected: |
| bool compareStd140Blocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool compareSharedBlocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool compareTypes (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
| bool checkLayoutIndices (const ub::UniformLayout& layout) const; |
| bool checkLayoutBounds (const ub::UniformLayout& layout) const; |
| bool checkIndexQueries (deUint32 program, const ub::UniformLayout& layout) const; |
| |
| bool render (deUint32 program) const; |
| |
| glu::RenderContext& m_renderCtx; |
| glu::GLSLVersion m_glslVersion; |
| BufferMode m_bufferMode; |
| ub::ShaderInterface m_interface; |
| }; |
| |
| } // gls |
| } // deqp |
| |
| #endif // _GLSUNIFORMBLOCKCASE_HPP |