| #X1. Type: float[5] // An array type with 5 elements |
| #X2. Return value: float[5] func() { ... } // Function with a 5-element array return value |
| #X3. Array constructor: float[3] (1.0, 2.0, 5.5) // 3-element array with given elements |
| # // Fails with array of matrices! |
| #X4. As unnamed parameter: void func(float[5]); |
| #X5. Variable declaration: float[5] a; // Equivalent to float a[5]; (?) |
| #X6. Empty brackets: float x[] = float[] (1.0, 2.0, 3.0); // Size of x is 3 |
| # float y[] = float[3] (1.0, 2.0, 3.0); // Size of y is 3 (equivalent) |
| # float z[] = y; // Size of z is 3 |
| #X7. Testing that 2-dimensional arrays don't work: float a[5][3]; // Illegal |
| # float[5] a[3]; // Illegal |
| #X8. Testing that array declaration with dynamic variables as array size won't work. |
| #X9. Testing length() operator: z.length(); // Returns 3 for z defined before |
| #X10. Test C/C++ style {}-constructor |
| #X11. Test struct arrays |
| #X12. Test array element access at initialization with const/dynamic values |
| |
| group constructor "Array constructors" |
| |
| case float3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; |
| output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| float[3] x; |
| x = float[3] (in0.z, in0.x, in0.y); |
| out0 = vec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case float4 |
| version 300 es |
| values |
| { |
| input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.5) ]; |
| output vec4 out0 = [ vec4(2.0, 0.5, 0.2, 1.0) | vec4(2.0, 7.4, -1.3, -1.0) | vec4(-2.0, 3.0, 0.5, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| float[4] x; |
| x = float[4] (in0.z, in0.x, in0.w, in0.y); |
| out0 = vec4(x[0], x[1], x[2], x[3]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; |
| output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| int[3] x; |
| x = int[3] (in0.z, in0.x, in0.y); |
| out0 = ivec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int4 |
| version 300 es |
| values |
| { |
| input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ]; |
| output ivec4 out0 = [ ivec4(2, 0, 0, 1) | ivec4(2, 7, -1, -1) | ivec4(-2, 3, 0, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| int[4] x; |
| x = int[4] (in0.z, in0.x, in0.w, in0.y); |
| out0 = ivec4(x[0], x[1], x[2], x[3]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, true, false) ]; |
| output bvec3 out0 = [ bvec3(false, true, true) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| bool[3] x; |
| x = bool[3] (in0.z, in0.x, in0.y); |
| out0 = bvec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool4 |
| version 300 es |
| values |
| { |
| input bvec4 in0 = [ bvec4(true, true, false, false) ]; |
| output bvec4 out0 = [ bvec4(false, true, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| bool[4] x; |
| x = bool[4] (in0.z, in0.x, in0.y, in0.w); |
| out0 = bvec4(x[0], x[1], x[2], x[3]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| |
| |
| void main() |
| { |
| ${SETUP} |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| |
| test[3] x = test[3] (a, b, c); |
| |
| out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct4 |
| version 300 es |
| values |
| { |
| input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 1.5) ]; |
| output vec4 out0 = [ vec4(2.0, -0.5, -1.0, -1.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| |
| void main() |
| { |
| ${SETUP} |
| |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| test d = test(-in0.w, vec3(-in0.w, -in0.x, -in0.z)); |
| |
| test[4] x = test[4] (a, b, c, d); |
| |
| out0 = vec4(x[0].f, x[1].v.y, x[2].v.x, x[3].v.x); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| |
| case float_vec3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; |
| output vec3 out0 = [ vec3(0.5, -2.0, 1.0) | vec3(7.4, -2.0, -1.0) | vec3(3.0, 2.0, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| |
| vec3[3] x; |
| x = vec3[3] ( vec3(in0.x, in0.y, in0.z) , |
| vec3(-in0.y, -in0.z, -in0.x), |
| vec3(in0.z, in0.x, in0.y) ); |
| out0 = vec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int_vec3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; |
| output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| |
| ivec3[3] x; |
| x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) , |
| ivec3(-in0.y, -in0.z, -in0.x), |
| ivec3(in0.z, in0.x, in0.y) ); |
| out0 = ivec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool_vec3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) ]; |
| output bvec3 out0 = [ bvec3(true, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| |
| bvec3[3] x; |
| x = bvec3[3] ( bvec3(in0.x, in0.y, in0.z) , |
| bvec3(in0.y, in0.z, in0.x), |
| bvec3(in0.z, in0.x, in0.y) ); |
| out0 = bvec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case float_mat3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ]; |
| output vec3 out0 = [ vec3(0.5, -1.0, 1.0) | vec3(-1.5, 0.0, 0.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y) , |
| mat3( -in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = vec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int_mat3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(-1, 0, -2) ]; |
| output ivec3 out0 = [ ivec3(0, -1, 1) | ivec3(-1, 0, 0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y) , |
| mat3( -in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = ivec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool_mat3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) ]; |
| output bvec3 out0 = [ bvec3(true, false, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y) , |
| mat3( in0.z, in0.z, in0.z, |
| in0.y, in0.y, in0.y, |
| in0.x, in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = bvec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| end # type |
| |
| group return "Arrays as return value" |
| |
| case float |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; |
| output vec3 out0 = [ vec3(2.0, -0.5, 1.0) | vec3(2.0, -7.4, -1.0) | vec3(-2.0, -3.0, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| float[3] func(vec3 a) |
| { |
| return float[3] (a.z, -a.x, a.y); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| float[3] x = func(in0); |
| out0 = vec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(4, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; |
| output ivec3 out0 = [ ivec3(2, -4, 1) | ivec3(2, -7, -1) | ivec3(-2, -3, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[3] func(ivec3 a) |
| { |
| return int[3] (a.z, -a.x, a.y); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| int[3] x = func(in0); |
| out0 = ivec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(false, true, true) ]; |
| output bvec3 out0 = [ bvec3(true, false, true) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| bool[3] func(bvec3 a) |
| { |
| return bool[3] (a.z, a.x, a.y); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| bool[3] x = func(in0); |
| out0 = bvec3(x[0], x[1], x[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| |
| |
| case float_vec3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ]; |
| output vec3 out0 = [ vec3(1.0, 0.5, -2.0) | vec3(11.2, -0.5, 1.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| vec3[3] func(vec3[3] a) |
| { |
| return vec3[3] (a[1], a[2], a[0]); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| vec3[3] x = vec3[3](vec3(in0.x, in0.y, -in0.z) , |
| vec3(in0.y, -in0.z, in0.x) , |
| vec3(-in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = vec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(-1.0, 2.0, 0.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| test[3] func(test[3] a) |
| { |
| return test[3] (a[1], a[2], a[0]); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| |
| test[3] t = test[3] (a, b, c); |
| test[3] x = func(t); |
| |
| out0 = vec3(x[0].v.z, x[1].v.y, x[2].v.x); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int_vec3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-5, 11, -1) ]; |
| output ivec3 out0 = [ ivec3(1, 5, -2) | ivec3(11, -5, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| ivec3[3] func(ivec3[3] a) |
| { |
| return ivec3[3] (a[1], a[2], a[0]); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| ivec3[3] x = ivec3[3]( ivec3(in0.x, in0.y, -in0.z) , |
| ivec3(in0.y, -in0.z, in0.x) , |
| ivec3(-in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = ivec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool_vec3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, false) ]; |
| output bvec3 out0 = [ bvec3(false, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| bvec3[3] func(bvec3[3] a) |
| { |
| return bvec3[3] (a[1], a[2], a[0]); |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| bvec3[3] x = bvec3[3]( bvec3(in0.x, in0.y, in0.z) , |
| bvec3(in0.y, in0.z, in0.x) , |
| bvec3(in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = bvec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case float_mat3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ]; |
| output vec3 out0 = [ vec3(2.0, -1.0, 2.0) | vec3(-2.3, 0.0, -2.3) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y); |
| a[2] = mat3(-in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = vec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int_mat3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-1, 0, -2) ]; |
| output ivec3 out0 = [ ivec3(2, -1, 2) | ivec3(-2, 0, -2) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y); |
| a[2] = mat3(-in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = ivec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool_mat3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) | bvec3(true, true, false) ]; |
| output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y); |
| a[2] = mat3(in0.z, in0.z, in0.z, |
| in0.y, in0.y, in0.y, |
| in0.x, in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = bvec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| end # return |
| |
| group unnamed_parameter "Array type as unnamed parameter of a function prototype" |
| |
| case float |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; |
| output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| float[3] func(float[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| float[3] a = float[3] (in0.x, in0.y, in0.z); |
| float[3] b = func(a); |
| out0 = vec3(b[0], b[1], b[2]); |
| ${OUTPUT} |
| } |
| |
| float[3] func(float[3] a) |
| { |
| return float[3] (a[2], a[0], a[1]); |
| } |
| |
| "" |
| end |
| |
| case int |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; |
| output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[3] func(int[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| int[3] a = int[3] (in0.x, in0.y, in0.z); |
| int[3] b = func(a); |
| out0 = ivec3(b[0], b[1], b[2]); |
| ${OUTPUT} |
| } |
| |
| int[3] func(int[3] a) |
| { |
| return int[3] (a[2], a[0], a[1]); |
| } |
| |
| "" |
| end |
| |
| case bool |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(false, true, true) ]; |
| output bvec3 out0 = [ bvec3(true, false, true) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| bool[3] func(bool[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| bool[3] a = bool[3] (in0.x, in0.y, in0.z); |
| bool[3] b = func(a); |
| out0 = bvec3(b[0], b[1], b[2]); |
| ${OUTPUT} |
| } |
| |
| bool[3] func(bool[3] a) |
| { |
| return bool[3] (a[2], a[0], a[1]); |
| } |
| |
| "" |
| end |
| |
| case struct |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(-1.0, 2.0, 0.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| test[3] func(test[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| |
| test[3] t = test[3] (a, b, c); |
| test[3] x = func(t); |
| out0 = vec3(x[0].v.z, x[1].v.y, x[2].v.x); |
| ${OUTPUT} |
| } |
| |
| test[3] func(test[3] a) |
| { |
| return test[3] (a[1], a[2], a[0]); |
| } |
| |
| "" |
| end |
| |
| case float_vec3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ]; |
| output vec3 out0 = [ vec3(1.0, 0.5, -2.0) | vec3(11.2, -0.5, 1.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| vec3[3] func(vec3[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| vec3[3] x = vec3[3](vec3(in0.x, in0.y, -in0.z) , |
| vec3(in0.y, -in0.z, in0.x) , |
| vec3(-in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = vec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| |
| vec3[3] func(vec3[3] a) |
| { |
| return vec3[3] (a[1], a[2], a[0]); |
| } |
| "" |
| end |
| |
| case int_vec3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-5, 11, -1) ]; |
| output ivec3 out0 = [ ivec3(1, 5, -2) | ivec3(11, -5, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| ivec3[3] func(ivec3[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| ivec3[3] x = ivec3[3]( ivec3(in0.x, in0.y, -in0.z) , |
| ivec3(in0.y, -in0.z, in0.x) , |
| ivec3(-in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = ivec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| |
| ivec3[3] func(ivec3[3] a) |
| { |
| return ivec3[3] (a[1], a[2], a[0]); |
| } |
| "" |
| end |
| |
| case bool_vec3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, false) ]; |
| output bvec3 out0 = [ bvec3(false, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| bvec3[3] func(bvec3[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| bvec3[3] x = bvec3[3]( bvec3(in0.x, in0.y, in0.z) , |
| bvec3(in0.y, in0.z, in0.x) , |
| bvec3(in0.z, in0.x, in0.y) ); |
| x = func(x); |
| out0 = bvec3(x[0].x, x[1].y, x[2].z); |
| ${OUTPUT} |
| } |
| |
| bvec3[3] func(bvec3[3] a) |
| { |
| return bvec3[3] (a[1], a[2], a[0]); |
| } |
| |
| "" |
| end |
| |
| case float_mat3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ]; |
| output vec3 out0 = [ vec3(2.0, -1.0, 2.0) | vec3(-2.3, 0.0, -2.3) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y); |
| a[2] = mat3(-in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = vec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| "" |
| end |
| |
| case int_mat3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-1, 0, -2) ]; |
| output ivec3 out0 = [ ivec3(2, -1, 2) | ivec3(-2, 0, -2) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3]); |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y); |
| a[2] = mat3(-in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = ivec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| "" |
| end |
| |
| case bool_mat3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) | bvec3(true, true, false) ]; |
| output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| mat3[3] func(mat3[3]); |
| void main() |
| { |
| ${SETUP} |
| mat3[3] a, b; |
| a[0] = mat3(in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z); |
| a[1] = mat3(in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y); |
| a[2] = mat3(in0.z, in0.z, in0.z, |
| in0.y, in0.y, in0.y, |
| in0.x, in0.x, in0.x); |
| |
| b = func(a); |
| |
| mat3 b0 = b[0]; |
| mat3 b1 = b[1]; |
| mat3 b2 = b[2]; |
| |
| float ret0 = b0[0][0]; |
| float ret1 = b1[1][1]; |
| float ret2 = b2[2][2]; |
| |
| out0 = bvec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| |
| mat3[3] func(mat3[3] x) |
| { |
| mat3[3] r; |
| r[0] = x[1]; |
| r[1] = x[2]; |
| r[2] = x[0]; |
| return r; |
| } |
| "" |
| end |
| |
| end # unnamed_parameter |
| |
| group declaration "Declaring arrays" |
| |
| case implicit_size_float |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; |
| output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| float[] x = float[] (in0.z, in0.x, in0.y); |
| float[] y = x; |
| |
| out0 = vec3(y[0], y[1], y[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_int |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; |
| output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| int[] x = int[] (in0.z, in0.x, in0.y); |
| int[] y = x; |
| |
| out0 = ivec3(y[0], y[1], y[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_bool |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(false, true, true) ]; |
| output bvec3 out0 = [ bvec3(true, false, true) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| bool[] x = bool[] (in0.z, in0.x, in0.y); |
| bool[] y = x; |
| |
| out0 = bvec3(y[0], y[1], y[2]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_struct |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(-1.0, -0.5, 2.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| void main() |
| { |
| ${SETUP} |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| |
| test[] x = test[] (c, b, a); |
| test[] y = x; |
| |
| out0 = vec3(y[0].v.x, y[1].v.y, y[2].v.z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_float_vec3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ]; |
| output vec3 out0 = [ vec3(0.5, -2.0, 1.0) | vec3(-0.5, 1.0, 11.2) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| vec3[] x = vec3[] ( vec3(in0.x, in0.y, -in0.z) , |
| vec3(in0.y, -in0.z, in0.x) , |
| vec3(-in0.z, in0.x, in0.y) ); |
| vec3[] y = x; |
| out0 = vec3(y[0].x, y[1].y, y[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_int_ivec3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(5, 11, -1) ]; |
| output ivec3 out0 = [ ivec3(0, -2, 1) | ivec3(5, 1, 11) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| ivec3[] x = ivec3[] ( ivec3(in0.x, in0.y, -in0.z) , |
| ivec3(in0.y, -in0.z, in0.x) , |
| ivec3(-in0.z, in0.x, in0.y) ); |
| ivec3[] y = x; |
| out0 = ivec3(y[0].x, y[1].y, y[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_bool_bvec3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) ]; |
| output bvec3 out0 = [ bvec3(true, true, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| bvec3[] x = bvec3[] ( bvec3(in0.x, in0.y, in0.z) , |
| bvec3(in0.y, in0.z, in0.x) , |
| bvec3(in0.z, in0.x, in0.y) ); |
| bvec3[] y = x; |
| out0 = bvec3(y[0].x, y[1].y, y[2].z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_float_mat3 |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ]; |
| output vec3 out0 = [ vec3(0.5, -1.0, 1.0) | vec3(-1.5, 0.0, 0.0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y) , |
| mat3( -in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = vec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_int_mat3 |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(-1, 0, -2) ]; |
| output ivec3 out0 = [ ivec3(0, -1, 1) | ivec3(-1, 0, 0) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y, |
| in0.z, in0.x, -in0.y) , |
| mat3( -in0.z, -in0.z, in0.z, |
| -in0.y, -in0.y, in0.y, |
| -in0.x, -in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = ivec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case implicit_size_bool_mat3 |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) ]; |
| output bvec3 out0 = [ bvec3(true, false, false) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z, |
| in0.x, in0.y, in0.z) , |
| mat3( in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y, |
| in0.z, in0.x, in0.y) , |
| mat3( in0.z, in0.z, in0.z, |
| in0.y, in0.y, in0.y, |
| in0.x, in0.x, in0.x) ); |
| |
| mat3 a0 = a[0]; |
| mat3 a1 = a[1]; |
| mat3 a2 = a[2]; |
| |
| float ret0 = a0[2][0]; |
| float ret1 = a1[0][2]; |
| float ret2 = a2[1][2]; |
| |
| out0 = bvec3(ret0, ret1, ret2); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| |
| case constant_expression_array_size |
| version 300 es |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| const int a = 4; |
| |
| void main () |
| { |
| const int b = 5; |
| float[a] array1; |
| float[b] array2; |
| float[array1.length()] array3; |
| float[a+b] array4; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case constant_expression_array_access |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(-2.0, -1.0, -0.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| const int a = 3; |
| |
| void main () |
| { |
| ${SETUP} |
| const int b = 2; |
| float x = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [a]; |
| float y = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [b+2]; |
| float z = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [5]; |
| out0 = vec3(x, y, z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case dynamic_expression_array_access |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| input ivec2 in1 = ivec2(3, 2); |
| output vec3 out0 = [ vec3(-2.0, -1.0, -0.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| ${SETUP} |
| float x = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.x]; |
| float y = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.y+2]; |
| float z = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.x+in1.y]; |
| out0 = vec3(x, y, z); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case multiple_declarations_single_statement_explicit |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output vec3 out0 = [ vec3(2.0, -1.0, 0.5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| ${SETUP} |
| float[] x = float[6] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x), |
| y = float[2] (in0.x, -in0.y); |
| out0 = vec3(x[2], y[1], x[0]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case multiple_declarations_single_statement_implicit |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(5, 1, 2) ]; |
| output ivec3 out0 = [ ivec3(2, -1, 5) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| ${SETUP} |
| int[] x = int[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x), |
| y = int[] (in0.x, -in0.y); |
| out0 = ivec3(x[2], y[1], x[0]); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| end # declaration |
| |
| group length "Array length method" |
| |
| case float |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output ivec3 out0 = [ ivec3(3, 5, 13) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| float[] x = float[3] (in0.z, in0.x, in0.y); |
| float[] y = float[] (in0.z, in0.x, in0.y, in0.x, in0.y); |
| float[13] z; |
| |
| out0 = ivec3(x.length(), y.length(), z.length()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case int |
| version 300 es |
| values |
| { |
| input ivec3 in0 = [ ivec3(0, 1, 2) ]; |
| output ivec3 out0 = [ ivec3(3, 5, 13) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump int; |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| int[] x = int[3] (in0.z, in0.x, in0.y); |
| int[] y = int[] (in0.z, in0.x, in0.y, in0.x, in0.y); |
| int[13] z; |
| |
| out0 = ivec3(x.length(), y.length(), z.length()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case bool |
| version 300 es |
| values |
| { |
| input bvec3 in0 = [ bvec3(true, false, true) ]; |
| output ivec3 out0 = [ ivec3(3, 5, 13) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| ${SETUP} |
| bool[] x = bool[3] (in0.z, in0.x, in0.y); |
| bool[] y = bool[] (in0.z, in0.x, in0.y, in0.x, in0.y); |
| bool[13] z; |
| |
| out0 = ivec3(x.length(), y.length(), z.length()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct |
| version 300 es |
| values |
| { |
| input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; |
| output ivec3 out0 = [ ivec3(3, 5, 13) ]; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| struct test |
| { |
| float f; |
| vec3 v; |
| }; |
| |
| void main() |
| { |
| ${SETUP} |
| |
| test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); |
| test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); |
| test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); |
| |
| test[] x = test[3] (a, b, c); |
| test[] y = test[] (c, a, b, b, a); |
| test[13] z; |
| |
| out0 = ivec3(x.length(), y.length(), z.length()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| end # length |
| |
| group invalid "Invalid Functions" |
| |
| case multidimensional_array1 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float a[5][3]; |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case multidimensional_array2 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float[5] a[3]; |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case multidimensional_uniform_array |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| uniform float a[3][2]; |
| |
| void main () |
| { |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case multidimensional_array_in_uniform_block |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| uniform MyBlock |
| { |
| float a[3][2]; |
| }; |
| |
| void main () |
| { |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case dynamic_expression_array_size |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| int a = 5; |
| float[a] array; |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case empty_declaration_without_var_name |
| version 300 es |
| expect compile_or_link_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| int[]; |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case empty_declaration_with_var_name |
| version 300 es |
| expect compile_or_link_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| int[] a; |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case constructor_c_style1 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float a[]; |
| a = float[3] { 1.0, 2.0, 3.0 }; |
| |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case constructor_c_style2 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float a[5] = { 1.0, 2.0, 3.0 }; |
| |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case constructor_c_style3 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float a[] = float[3] { 1.0, 2.0, 3.0 }; |
| |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| case constructor_c_style4 |
| version 300 es |
| expect compile_fail |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| void main () |
| { |
| float a[3] = { 1.0, 2.0, 3.0 }; |
| |
| ${POSITION_FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| end # invalid |
| |
| # https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/glsl3/array-in-complex-expression.html |
| group complex_expression "Arrays in complex expressions" |
| |
| case and_short_circuits |
| version 300 es |
| values |
| { |
| output int g = -1; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[2] plus() { |
| ++g; |
| return int[2](g, g); |
| } |
| |
| bool minus() { |
| --g; |
| return false; |
| } |
| |
| void main() { |
| ${SETUP} |
| g = 0; |
| int a[2] = int[2](0, 0); |
| // The plus() call must not be evaluated, since && short-circuits |
| minus() && (a == plus()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case or_short_circuits |
| version 300 es |
| values |
| { |
| output int g = -1; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[2] plus() { |
| ++g; |
| return int[2](g, g); |
| } |
| |
| bool minus() { |
| --g; |
| return false; |
| } |
| |
| void main() { |
| ${SETUP} |
| g = 0; |
| int a[2] = int[2](0, 0); |
| // The function call must not be evaluated, since && short-circuits |
| minus() && (a == plus()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case ternary_only_evaluates_one_operand |
| version 300 es |
| values |
| { |
| output int g = 0; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[2] plus() { |
| ++g; |
| return int[2](g, g); |
| } |
| |
| void main() { |
| ${SETUP} |
| g = 0; |
| int a[2] = int[2](0, 0); |
| // The function call must not be evaluated, since the condition is true. |
| (g == 0) ? true : (a == plus()); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case sequence_side_effects_affecting_compared_array_content |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| |
| int[2] func(int param) { |
| return int[2](param, param); |
| } |
| |
| void main() { |
| ${SETUP} |
| int a[2]; |
| for (int i = 0; i < 2; ++i) { |
| a[i] = 1; |
| } |
| int j = 0; |
| // Sequence operator evaluates operands from left to right (ESSL 3.00 section 5.9). |
| // The function call that returns the array needs to be evaluated after ++j |
| // for the expression to return the correct value (true). |
| success = ((++j), (a == func(j))); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| end # complex_expression |
| |
| group compare "Array comparisons" |
| |
| case equal_lowp_int_lowp_int |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp int x[3] = int[3](1, 2, 3); |
| lowp int y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_uint_lowp_uint |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp uint x[3] = uint[3](1u, 2u, 3u); |
| lowp uint y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_float_lowp_float |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp float x[3] = float[3](1.0, 2.0, 3.0); |
| lowp float y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_vec2_lowp_vec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp vec2 x[3] = vec2[3](vec2(1.0, 2.0), |
| vec2(3.0, 4.0), |
| vec2(5.0, 6.0)); |
| lowp vec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_vec3_lowp_vec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp vec3 x[3] = vec3[3](vec3(1.0, 2.0, 3.0), |
| vec3(4.0, 5.0, 6.0), |
| vec3(7.0, 8.0, 9.0)); |
| lowp vec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_vec4_lowp_vec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp vec4 x[3] = vec4[3](vec4(1.0, 2.0, 3.0, 4.0), |
| vec4(5.0, 6.0, 7.0, 8.0), |
| vec4(9.0, 10.0, 11.0, 12.0)); |
| lowp vec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_ivec2_lowp_ivec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp ivec2 x[3] = ivec2[3](ivec2(1, 2), |
| ivec2(3, 4), |
| ivec2(5, 6)); |
| lowp ivec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_ivec3_lowp_ivec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp ivec3 x[3] = ivec3[3](ivec3(1, 2, 3), |
| ivec3(4, 5, 6), |
| ivec3(7, 8, 9)); |
| lowp ivec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_ivec4_lowp_ivec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp ivec4 x[3] = ivec4[3](ivec4(1, 2, 3, 4), |
| ivec4(5, 6, 7, 8), |
| ivec4(9, 10, 11, 12)); |
| lowp ivec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_uvec2_lowp_uvec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp uvec2 x[3] = uvec2[3](uvec2(1u, 2u), |
| uvec2(3u, 4u), |
| uvec2(5u, 6u)); |
| lowp uvec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_uvec3_lowp_uvec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp uvec3 x[3] = uvec3[3](uvec3(1u, 2u, 3u), |
| uvec3(4u, 5u, 6u), |
| uvec3(7u, 8u, 9u)); |
| lowp uvec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_uvec4_lowp_uvec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp uvec4 x[3] = uvec4[3](uvec4(1u, 2u, 3u, 4u), |
| uvec4(5u, 6u, 7u, 8u), |
| uvec4(9u, 10u, 11u, 12u)); |
| lowp uvec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_mat2_lowp_mat2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp mat2 x[3] = mat2[3](mat2(1.0, 2.0, 3.0, 4.0), |
| mat2(5.0, 6.0, 7.0, 8.0), |
| mat2(9.0, 10.0, 11.0, 12.0)); |
| lowp mat2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_mat3_lowp_mat3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp mat3 x[3] = mat3[3](mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0), |
| mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0), |
| mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0)); |
| lowp mat3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_lowp_mat4_lowp_mat4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision lowp float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| lowp mat4 x[3] = mat4[3](mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0), |
| mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0), |
| mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0)); |
| lowp mat4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_int_lowp_int |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump int x[3] = int[3](1, 2, 3); |
| lowp int y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_uint_lowp_uint |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump uint x[3] = uint[3](1u, 2u, 3u); |
| lowp uint y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_float_lowp_float |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump float x[3] = float[3](1.0, 2.0, 3.0); |
| lowp float y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec2_lowp_vec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec2 x[3] = vec2[3](vec2(1.0, 2.0), |
| vec2(3.0, 4.0), |
| vec2(5.0, 6.0)); |
| lowp vec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec3_lowp_vec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec3 x[3] = vec3[3](vec3(1.0, 2.0, 3.0), |
| vec3(4.0, 5.0, 6.0), |
| vec3(7.0, 8.0, 9.0)); |
| lowp vec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec4_lowp_vec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec4 x[3] = vec4[3](vec4(1.0, 2.0, 3.0, 4.0), |
| vec4(5.0, 6.0, 7.0, 8.0), |
| vec4(9.0, 10.0, 11.0, 12.0)); |
| lowp vec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_ivec2_lowp_ivec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump ivec2 x[3] = ivec2[3](ivec2(1, 2), |
| ivec2(3, 4), |
| ivec2(5, 6)); |
| lowp ivec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_ivec3_lowp_ivec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump ivec3 x[3] = ivec3[3](ivec3(1, 2, 3), |
| ivec3(4, 5, 6), |
| ivec3(7, 8, 9)); |
| lowp ivec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_ivec4_lowp_ivec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump ivec4 x[3] = ivec4[3](ivec4(1, 2, 3, 4), |
| ivec4(5, 6, 7, 8), |
| ivec4(9, 10, 11, 12)); |
| lowp ivec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_uvec2_lowp_uvec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump uvec2 x[3] = uvec2[3](uvec2(1u, 2u), |
| uvec2(3u, 4u), |
| uvec2(5u, 6u)); |
| lowp uvec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_uvec3_lowp_uvec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump uvec3 x[3] = uvec3[3](uvec3(1u, 2u, 3u), |
| uvec3(4u, 5u, 6u), |
| uvec3(7u, 8u, 9u)); |
| lowp uvec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_uvec4_lowp_uvec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump uvec4 x[3] = uvec4[3](uvec4(1u, 2u, 3u, 4u), |
| uvec4(5u, 6u, 7u, 8u), |
| uvec4(9u, 10u, 11u, 12u)); |
| lowp uvec4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_mat2_lowp_mat2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump mat2 x[3] = mat2[3](mat2(1.0, 2.0, 3.0, 4.0), |
| mat2(5.0, 6.0, 7.0, 8.0), |
| mat2(9.0, 10.0, 11.0, 12.0)); |
| lowp mat2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_mat3_lowp_mat3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump mat3 x[3] = mat3[3](mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0), |
| mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0), |
| mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0)); |
| lowp mat3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_mat4_lowp_mat4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump mat4 x[3] = mat4[3](mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0), |
| mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0), |
| mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0)); |
| lowp mat4 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_int_mediump_int |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump int x[3] = int[3](1, 2, 3); |
| mediump int y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_uint_mediump_uint |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump uint x[3] = uint[3](1u, 2u, 3u); |
| mediump uint y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_float_mediump_float |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump float x[3] = float[3](1.0, 2.0, 3.0); |
| mediump float y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec2_mediump_vec2 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec2 x[3] = vec2[3](vec2(1.0, 2.0), |
| vec2(3.0, 4.0), |
| vec2(5.0, 6.0)); |
| mediump vec2 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec3_mediump_vec3 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec3 x[3] = vec3[3](vec3(1.0, 2.0, 3.0), |
| vec3(4.0, 5.0, 6.0), |
| vec3(7.0, 8.0, 9.0)); |
| mediump vec3 y[3] = x; |
| x = y; |
| success = (x == y); |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case equal_mediump_vec4_mediump_vec4 |
| version 300 es |
| values |
| { |
| output bool success = true; |
| } |
| |
| both "" |
| #version 300 es |
| precision mediump float; |
| ${DECLARATIONS} |
| void main() |
| { |
| ${SETUP} |
| mediump vec4 x[3] = vec4[3](vec4(1.0, 2.0, 3.0, 4.0), |
| vec4(5.0, 6.0, 7.0, 8.0), |
| vec4(9.0, 10.0, 11.0, 12.0)); |
| mediump vec4 y[3] |