blob: 26f25baf749f3042cc61bc04859cb53865d4ebcc [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
* Generated from Khronos GL API description (gl.xml) revision b7aee529f02340247e45621e9dbd054817d39c71.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
{
gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR");
}
if (de::contains(extSet, "GL_KHR_debug"))
{
gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup");
}
if (de::contains(extSet, "GL_KHR_robustness"))
{
gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus");
gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv");
gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv");
gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv");
gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels");
}
if (de::contains(extSet, "GL_KHR_parallel_shader_compile"))
{
gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsKHR");
}
if (de::contains(extSet, "GL_EXT_direct_state_access"))
{
gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT");
gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT");
gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT");
gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT");
gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT");
gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT");
gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT");
gl->compressedMultiTexImage3DEXT = (glCompressedMultiTexImage3DEXTFunc) loader->get("glCompressedMultiTexImage3DEXT");
gl->compressedMultiTexSubImage1DEXT = (glCompressedMultiTexSubImage1DEXTFunc) loader->get("glCompressedMultiTexSubImage1DEXT");
gl->compressedMultiTexSubImage2DEXT = (glCompressedMultiTexSubImage2DEXTFunc) loader->get("glCompressedMultiTexSubImage2DEXT");
gl->compressedMultiTexSubImage3DEXT = (glCompressedMultiTexSubImage3DEXTFunc) loader->get("glCompressedMultiTexSubImage3DEXT");
gl->compressedTextureImage1DEXT = (glCompressedTextureImage1DEXTFunc) loader->get("glCompressedTextureImage1DEXT");
gl->compressedTextureImage2DEXT = (glCompressedTextureImage2DEXTFunc) loader->get("glCompressedTextureImage2DEXT");
gl->compressedTextureImage3DEXT = (glCompressedTextureImage3DEXTFunc) loader->get("glCompressedTextureImage3DEXT");
gl->compressedTextureSubImage1DEXT = (glCompressedTextureSubImage1DEXTFunc) loader->get("glCompressedTextureSubImage1DEXT");
gl->compressedTextureSubImage2DEXT = (glCompressedTextureSubImage2DEXTFunc) loader->get("glCompressedTextureSubImage2DEXT");
gl->compressedTextureSubImage3DEXT = (glCompressedTextureSubImage3DEXTFunc) loader->get("glCompressedTextureSubImage3DEXT");
gl->copyMultiTexImage1DEXT = (glCopyMultiTexImage1DEXTFunc) loader->get("glCopyMultiTexImage1DEXT");
gl->copyMultiTexImage2DEXT = (glCopyMultiTexImage2DEXTFunc) loader->get("glCopyMultiTexImage2DEXT");
gl->copyMultiTexSubImage1DEXT = (glCopyMultiTexSubImage1DEXTFunc) loader->get("glCopyMultiTexSubImage1DEXT");
gl->copyMultiTexSubImage2DEXT = (glCopyMultiTexSubImage2DEXTFunc) loader->get("glCopyMultiTexSubImage2DEXT");
gl->copyMultiTexSubImage3DEXT = (glCopyMultiTexSubImage3DEXTFunc) loader->get("glCopyMultiTexSubImage3DEXT");
gl->copyTextureImage1DEXT = (glCopyTextureImage1DEXTFunc) loader->get("glCopyTextureImage1DEXT");
gl->copyTextureImage2DEXT = (glCopyTextureImage2DEXTFunc) loader->get("glCopyTextureImage2DEXT");
gl->copyTextureSubImage1DEXT = (glCopyTextureSubImage1DEXTFunc) loader->get("glCopyTextureSubImage1DEXT");
gl->copyTextureSubImage2DEXT = (glCopyTextureSubImage2DEXTFunc) loader->get("glCopyTextureSubImage2DEXT");
gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT");
gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT");
gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT");
gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT");
gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT");
gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT");
gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT");
gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT");
gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT");
gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT");
gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT");
gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT");
gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT");
gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT");
gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT");
gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT");
gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT");
gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT");
gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT");
gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT");
gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT");
gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT");
gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT");
gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT");
gl->getMultiTexGenfvEXT = (glGetMultiTexGenfvEXTFunc) loader->get("glGetMultiTexGenfvEXT");
gl->getMultiTexGenivEXT = (glGetMultiTexGenivEXTFunc) loader->get("glGetMultiTexGenivEXT");
gl->getMultiTexImageEXT = (glGetMultiTexImageEXTFunc) loader->get("glGetMultiTexImageEXT");
gl->getMultiTexLevelParameterfvEXT = (glGetMultiTexLevelParameterfvEXTFunc) loader->get("glGetMultiTexLevelParameterfvEXT");
gl->getMultiTexLevelParameterivEXT = (glGetMultiTexLevelParameterivEXTFunc) loader->get("glGetMultiTexLevelParameterivEXT");
gl->getMultiTexParameterIivEXT = (glGetMultiTexParameterIivEXTFunc) loader->get("glGetMultiTexParameterIivEXT");
gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT");
gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT");
gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT");
gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT");
gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT");
gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT");
gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT");
gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT");
gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT");
gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT");
gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT");
gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT");
gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT");
gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT");
gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT");
gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT");
gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT");
gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT");
gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT");
gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT");
gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT");
gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT");
gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT");
gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT");
gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT");
gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT");
gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT");
gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT");
gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT");
gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT");
gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT");
gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT");
gl->matrixLoadTransposefEXT = (glMatrixLoadTransposefEXTFunc) loader->get("glMatrixLoadTransposefEXT");
gl->matrixLoaddEXT = (glMatrixLoaddEXTFunc) loader->get("glMatrixLoaddEXT");
gl->matrixLoadfEXT = (glMatrixLoadfEXTFunc) loader->get("glMatrixLoadfEXT");
gl->matrixMultTransposedEXT = (glMatrixMultTransposedEXTFunc) loader->get("glMatrixMultTransposedEXT");
gl->matrixMultTransposefEXT = (glMatrixMultTransposefEXTFunc) loader->get("glMatrixMultTransposefEXT");
gl->matrixMultdEXT = (glMatrixMultdEXTFunc) loader->get("glMatrixMultdEXT");
gl->matrixMultfEXT = (glMatrixMultfEXTFunc) loader->get("glMatrixMultfEXT");
gl->matrixOrthoEXT = (glMatrixOrthoEXTFunc) loader->get("glMatrixOrthoEXT");
gl->matrixPopEXT = (glMatrixPopEXTFunc) loader->get("glMatrixPopEXT");
gl->matrixPushEXT = (glMatrixPushEXTFunc) loader->get("glMatrixPushEXT");
gl->matrixRotatedEXT = (glMatrixRotatedEXTFunc) loader->get("glMatrixRotatedEXT");
gl->matrixRotatefEXT = (glMatrixRotatefEXTFunc) loader->get("glMatrixRotatefEXT");
gl->matrixScaledEXT = (glMatrixScaledEXTFunc) loader->get("glMatrixScaledEXT");
gl->matrixScalefEXT = (glMatrixScalefEXTFunc) loader->get("glMatrixScalefEXT");
gl->matrixTranslatedEXT = (glMatrixTranslatedEXTFunc) loader->get("glMatrixTranslatedEXT");
gl->matrixTranslatefEXT = (glMatrixTranslatefEXTFunc) loader->get("glMatrixTranslatefEXT");
gl->multiTexBufferEXT = (glMultiTexBufferEXTFunc) loader->get("glMultiTexBufferEXT");
gl->multiTexCoordPointerEXT = (glMultiTexCoordPointerEXTFunc) loader->get("glMultiTexCoordPointerEXT");
gl->multiTexEnvfEXT = (glMultiTexEnvfEXTFunc) loader->get("glMultiTexEnvfEXT");
gl->multiTexEnvfvEXT = (glMultiTexEnvfvEXTFunc) loader->get("glMultiTexEnvfvEXT");
gl->multiTexEnviEXT = (glMultiTexEnviEXTFunc) loader->get("glMultiTexEnviEXT");
gl->multiTexEnvivEXT = (glMultiTexEnvivEXTFunc) loader->get("glMultiTexEnvivEXT");
gl->multiTexGendEXT = (glMultiTexGendEXTFunc) loader->get("glMultiTexGendEXT");
gl->multiTexGendvEXT = (glMultiTexGendvEXTFunc) loader->get("glMultiTexGendvEXT");
gl->multiTexGenfEXT = (glMultiTexGenfEXTFunc) loader->get("glMultiTexGenfEXT");
gl->multiTexGenfvEXT = (glMultiTexGenfvEXTFunc) loader->get("glMultiTexGenfvEXT");
gl->multiTexGeniEXT = (glMultiTexGeniEXTFunc) loader->get("glMultiTexGeniEXT");
gl->multiTexGenivEXT = (glMultiTexGenivEXTFunc) loader->get("glMultiTexGenivEXT");
gl->multiTexImage1DEXT = (glMultiTexImage1DEXTFunc) loader->get("glMultiTexImage1DEXT");
gl->multiTexImage2DEXT = (glMultiTexImage2DEXTFunc) loader->get("glMultiTexImage2DEXT");
gl->multiTexImage3DEXT = (glMultiTexImage3DEXTFunc) loader->get("glMultiTexImage3DEXT");
gl->multiTexParameterIivEXT = (glMultiTexParameterIivEXTFunc) loader->get("glMultiTexParameterIivEXT");
gl->multiTexParameterIuivEXT = (glMultiTexParameterIuivEXTFunc) loader->get("glMultiTexParameterIuivEXT");
gl->multiTexParameterfEXT = (glMultiTexParameterfEXTFunc) loader->get("glMultiTexParameterfEXT");
gl->multiTexParameterfvEXT = (glMultiTexParameterfvEXTFunc) loader->get("glMultiTexParameterfvEXT");
gl->multiTexParameteriEXT = (glMultiTexParameteriEXTFunc) loader->get("glMultiTexParameteriEXT");
gl->multiTexParameterivEXT = (glMultiTexParameterivEXTFunc) loader->get("glMultiTexParameterivEXT");
gl->multiTexRenderbufferEXT = (glMultiTexRenderbufferEXTFunc) loader->get("glMultiTexRenderbufferEXT");
gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT");
gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT");
gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT");
gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT");
gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT");
gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT");
gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT");
gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT");
gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT");
gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT");
gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT");
gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT");
gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT");
gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT");
gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT");
gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT");
gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT");
gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT");
gl->namedProgramLocalParameter4fvEXT = (glNamedProgramLocalParameter4fvEXTFunc) loader->get("glNamedProgramLocalParameter4fvEXT");
gl->namedProgramLocalParameterI4iEXT = (glNamedProgramLocalParameterI4iEXTFunc) loader->get("glNamedProgramLocalParameterI4iEXT");
gl->namedProgramLocalParameterI4ivEXT = (glNamedProgramLocalParameterI4ivEXTFunc) loader->get("glNamedProgramLocalParameterI4ivEXT");
gl->namedProgramLocalParameterI4uiEXT = (glNamedProgramLocalParameterI4uiEXTFunc) loader->get("glNamedProgramLocalParameterI4uiEXT");
gl->namedProgramLocalParameterI4uivEXT = (glNamedProgramLocalParameterI4uivEXTFunc) loader->get("glNamedProgramLocalParameterI4uivEXT");
gl->namedProgramLocalParameters4fvEXT = (glNamedProgramLocalParameters4fvEXTFunc) loader->get("glNamedProgramLocalParameters4fvEXT");
gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT");
gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT");
gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT");
gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT");
gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT");
gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT");
gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT");
gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT");
gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT");
gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT");
gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT");
gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT");
gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT");
gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT");
gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT");
gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT");
gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT");
gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT");
gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT");
gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT");
gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT");
gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT");
gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT");
gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT");
gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT");
gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT");
gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT");
gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT");
gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT");
gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT");
gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT");
gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT");
gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT");
gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT");
gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT");
gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT");
gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT");
gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT");
gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT");
gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT");
gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT");
gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT");
gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT");
gl->vertexArrayFogCoordOffsetEXT = (glVertexArrayFogCoordOffsetEXTFunc) loader->get("glVertexArrayFogCoordOffsetEXT");
gl->vertexArrayIndexOffsetEXT = (glVertexArrayIndexOffsetEXTFunc) loader->get("glVertexArrayIndexOffsetEXT");
gl->vertexArrayMultiTexCoordOffsetEXT = (glVertexArrayMultiTexCoordOffsetEXTFunc) loader->get("glVertexArrayMultiTexCoordOffsetEXT");
gl->vertexArrayNormalOffsetEXT = (glVertexArrayNormalOffsetEXTFunc) loader->get("glVertexArrayNormalOffsetEXT");
gl->vertexArraySecondaryColorOffsetEXT = (glVertexArraySecondaryColorOffsetEXTFunc) loader->get("glVertexArraySecondaryColorOffsetEXT");
gl->vertexArrayTexCoordOffsetEXT = (glVertexArrayTexCoordOffsetEXTFunc) loader->get("glVertexArrayTexCoordOffsetEXT");
gl->vertexArrayVertexAttribBindingEXT = (glVertexArrayVertexAttribBindingEXTFunc) loader->get("glVertexArrayVertexAttribBindingEXT");
gl->vertexArrayVertexAttribDivisorEXT = (glVertexArrayVertexAttribDivisorEXTFunc) loader->get("glVertexArrayVertexAttribDivisorEXT");
gl->vertexArrayVertexAttribFormatEXT = (glVertexArrayVertexAttribFormatEXTFunc) loader->get("glVertexArrayVertexAttribFormatEXT");
gl->vertexArrayVertexAttribIFormatEXT = (glVertexArrayVertexAttribIFormatEXTFunc) loader->get("glVertexArrayVertexAttribIFormatEXT");
gl->vertexArrayVertexAttribIOffsetEXT = (glVertexArrayVertexAttribIOffsetEXTFunc) loader->get("glVertexArrayVertexAttribIOffsetEXT");
gl->vertexArrayVertexAttribLFormatEXT = (glVertexArrayVertexAttribLFormatEXTFunc) loader->get("glVertexArrayVertexAttribLFormatEXT");
gl->vertexArrayVertexAttribLOffsetEXT = (glVertexArrayVertexAttribLOffsetEXTFunc) loader->get("glVertexArrayVertexAttribLOffsetEXT");
gl->vertexArrayVertexAttribOffsetEXT = (glVertexArrayVertexAttribOffsetEXTFunc) loader->get("glVertexArrayVertexAttribOffsetEXT");
gl->vertexArrayVertexBindingDivisorEXT = (glVertexArrayVertexBindingDivisorEXTFunc) loader->get("glVertexArrayVertexBindingDivisorEXT");
gl->vertexArrayVertexOffsetEXT = (glVertexArrayVertexOffsetEXTFunc) loader->get("glVertexArrayVertexOffsetEXT");
}
if (de::contains(extSet, "GL_EXT_direct_state_access"))
{
gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT");
gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT");
gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT");
gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT");
gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT");
gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT");
gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT");
gl->compressedMultiTexImage3DEXT = (glCompressedMultiTexImage3DEXTFunc) loader->get("glCompressedMultiTexImage3DEXT");
gl->compressedMultiTexSubImage1DEXT = (glCompressedMultiTexSubImage1DEXTFunc) loader->get("glCompressedMultiTexSubImage1DEXT");
gl->compressedMultiTexSubImage2DEXT = (glCompressedMultiTexSubImage2DEXTFunc) loader->get("glCompressedMultiTexSubImage2DEXT");
gl->compressedMultiTexSubImage3DEXT = (glCompressedMultiTexSubImage3DEXTFunc) loader->get("glCompressedMultiTexSubImage3DEXT");
gl->compressedTextureImage1DEXT = (glCompressedTextureImage1DEXTFunc) loader->get("glCompressedTextureImage1DEXT");
gl->compressedTextureImage2DEXT = (glCompressedTextureImage2DEXTFunc) loader->get("glCompressedTextureImage2DEXT");
gl->compressedTextureImage3DEXT = (glCompressedTextureImage3DEXTFunc) loader->get("glCompressedTextureImage3DEXT");
gl->compressedTextureSubImage1DEXT = (glCompressedTextureSubImage1DEXTFunc) loader->get("glCompressedTextureSubImage1DEXT");
gl->compressedTextureSubImage2DEXT = (glCompressedTextureSubImage2DEXTFunc) loader->get("glCompressedTextureSubImage2DEXT");
gl->compressedTextureSubImage3DEXT = (glCompressedTextureSubImage3DEXTFunc) loader->get("glCompressedTextureSubImage3DEXT");
gl->copyMultiTexImage1DEXT = (glCopyMultiTexImage1DEXTFunc) loader->get("glCopyMultiTexImage1DEXT");
gl->copyMultiTexImage2DEXT = (glCopyMultiTexImage2DEXTFunc) loader->get("glCopyMultiTexImage2DEXT");
gl->copyMultiTexSubImage1DEXT = (glCopyMultiTexSubImage1DEXTFunc) loader->get("glCopyMultiTexSubImage1DEXT");
gl->copyMultiTexSubImage2DEXT = (glCopyMultiTexSubImage2DEXTFunc) loader->get("glCopyMultiTexSubImage2DEXT");
gl->copyMultiTexSubImage3DEXT = (glCopyMultiTexSubImage3DEXTFunc) loader->get("glCopyMultiTexSubImage3DEXT");
gl->copyTextureImage1DEXT = (glCopyTextureImage1DEXTFunc) loader->get("glCopyTextureImage1DEXT");
gl->copyTextureImage2DEXT = (glCopyTextureImage2DEXTFunc) loader->get("glCopyTextureImage2DEXT");
gl->copyTextureSubImage1DEXT = (glCopyTextureSubImage1DEXTFunc) loader->get("glCopyTextureSubImage1DEXT");
gl->copyTextureSubImage2DEXT = (glCopyTextureSubImage2DEXTFunc) loader->get("glCopyTextureSubImage2DEXT");
gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT");
gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT");
gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT");
gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT");
gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT");
gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT");
gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT");
gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT");
gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT");
gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT");
gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT");
gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT");
gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT");
gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT");
gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT");
gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT");
gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT");
gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT");
gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT");
gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT");
gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT");
gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT");
gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT");
gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT");
gl->getMultiTexGenfvEXT = (glGetMultiTexGenfvEXTFunc) loader->get("glGetMultiTexGenfvEXT");
gl->getMultiTexGenivEXT = (glGetMultiTexGenivEXTFunc) loader->get("glGetMultiTexGenivEXT");
gl->getMultiTexImageEXT = (glGetMultiTexImageEXTFunc) loader->get("glGetMultiTexImageEXT");
gl->getMultiTexLevelParameterfvEXT = (glGetMultiTexLevelParameterfvEXTFunc) loader->get("glGetMultiTexLevelParameterfvEXT");
gl->getMultiTexLevelParameterivEXT = (glGetMultiTexLevelParameterivEXTFunc) loader->get("glGetMultiTexLevelParameterivEXT");
gl->getMultiTexParameterIivEXT = (glGetMultiTexParameterIivEXTFunc) loader->get("glGetMultiTexParameterIivEXT");
gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT");
gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT");
gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT");
gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT");
gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT");
gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT");
gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT");
gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT");
gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT");
gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT");
gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT");
gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT");
gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT");
gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT");
gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT");
gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT");
gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT");
gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT");
gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT");
gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT");
gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT");
gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT");
gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT");
gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT");
gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT");
gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT");
gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT");
gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT");
gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT");
gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT");
gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT");
gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT");
gl->matrixLoadTransposefEXT = (glMatrixLoadTransposefEXTFunc) loader->get("glMatrixLoadTransposefEXT");
gl->matrixLoaddEXT = (glMatrixLoaddEXTFunc) loader->get("glMatrixLoaddEXT");
gl->matrixLoadfEXT = (glMatrixLoadfEXTFunc) loader->get("glMatrixLoadfEXT");
gl->matrixMultTransposedEXT = (glMatrixMultTransposedEXTFunc) loader->get("glMatrixMultTransposedEXT");
gl->matrixMultTransposefEXT = (glMatrixMultTransposefEXTFunc) loader->get("glMatrixMultTransposefEXT");
gl->matrixMultdEXT = (glMatrixMultdEXTFunc) loader->get("glMatrixMultdEXT");
gl->matrixMultfEXT = (glMatrixMultfEXTFunc) loader->get("glMatrixMultfEXT");
gl->matrixOrthoEXT = (glMatrixOrthoEXTFunc) loader->get("glMatrixOrthoEXT");
gl->matrixPopEXT = (glMatrixPopEXTFunc) loader->get("glMatrixPopEXT");
gl->matrixPushEXT = (glMatrixPushEXTFunc) loader->get("glMatrixPushEXT");
gl->matrixRotatedEXT = (glMatrixRotatedEXTFunc) loader->get("glMatrixRotatedEXT");
gl->matrixRotatefEXT = (glMatrixRotatefEXTFunc) loader->get("glMatrixRotatefEXT");
gl->matrixScaledEXT = (glMatrixScaledEXTFunc) loader->get("glMatrixScaledEXT");
gl->matrixScalefEXT = (glMatrixScalefEXTFunc) loader->get("glMatrixScalefEXT");
gl->matrixTranslatedEXT = (glMatrixTranslatedEXTFunc) loader->get("glMatrixTranslatedEXT");
gl->matrixTranslatefEXT = (glMatrixTranslatefEXTFunc) loader->get("glMatrixTranslatefEXT");
gl->multiTexBufferEXT = (glMultiTexBufferEXTFunc) loader->get("glMultiTexBufferEXT");
gl->multiTexCoordPointerEXT = (glMultiTexCoordPointerEXTFunc) loader->get("glMultiTexCoordPointerEXT");
gl->multiTexEnvfEXT = (glMultiTexEnvfEXTFunc) loader->get("glMultiTexEnvfEXT");
gl->multiTexEnvfvEXT = (glMultiTexEnvfvEXTFunc) loader->get("glMultiTexEnvfvEXT");
gl->multiTexEnviEXT = (glMultiTexEnviEXTFunc) loader->get("glMultiTexEnviEXT");
gl->multiTexEnvivEXT = (glMultiTexEnvivEXTFunc) loader->get("glMultiTexEnvivEXT");
gl->multiTexGendEXT = (glMultiTexGendEXTFunc) loader->get("glMultiTexGendEXT");
gl->multiTexGendvEXT = (glMultiTexGendvEXTFunc) loader->get("glMultiTexGendvEXT");
gl->multiTexGenfEXT = (glMultiTexGenfEXTFunc) loader->get("glMultiTexGenfEXT");
gl->multiTexGenfvEXT = (glMultiTexGenfvEXTFunc) loader->get("glMultiTexGenfvEXT");
gl->multiTexGeniEXT = (glMultiTexGeniEXTFunc) loader->get("glMultiTexGeniEXT");
gl->multiTexGenivEXT = (glMultiTexGenivEXTFunc) loader->get("glMultiTexGenivEXT");
gl->multiTexImage1DEXT = (glMultiTexImage1DEXTFunc) loader->get("glMultiTexImage1DEXT");
gl->multiTexImage2DEXT = (glMultiTexImage2DEXTFunc) loader->get("glMultiTexImage2DEXT");
gl->multiTexImage3DEXT = (glMultiTexImage3DEXTFunc) loader->get("glMultiTexImage3DEXT");
gl->multiTexParameterIivEXT = (glMultiTexParameterIivEXTFunc) loader->get("glMultiTexParameterIivEXT");
gl->multiTexParameterIuivEXT = (glMultiTexParameterIuivEXTFunc) loader->get("glMultiTexParameterIuivEXT");
gl->multiTexParameterfEXT = (glMultiTexParameterfEXTFunc) loader->get("glMultiTexParameterfEXT");
gl->multiTexParameterfvEXT = (glMultiTexParameterfvEXTFunc) loader->get("glMultiTexParameterfvEXT");
gl->multiTexParameteriEXT = (glMultiTexParameteriEXTFunc) loader->get("glMultiTexParameteriEXT");
gl->multiTexParameterivEXT = (glMultiTexParameterivEXTFunc) loader->get("glMultiTexParameterivEXT");
gl->multiTexRenderbufferEXT = (glMultiTexRenderbufferEXTFunc) loader->get("glMultiTexRenderbufferEXT");
gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT");
gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT");
gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT");
gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT");
gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT");
gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT");
gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT");
gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT");
gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT");
gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT");
gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT");
gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT");
gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT");
gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT");
gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT");
gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT");
gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT");
gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT");
gl->namedProgramLocalParameter4fvEXT = (glNamedProgramLocalParameter4fvEXTFunc) loader->get("glNamedProgramLocalParameter4fvEXT");
gl->namedProgramLocalParameterI4iEXT = (glNamedProgramLocalParameterI4iEXTFunc) loader->get("glNamedProgramLocalParameterI4iEXT");
gl->namedProgramLocalParameterI4ivEXT = (glNamedProgramLocalParameterI4ivEXTFunc) loader->get("glNamedProgramLocalParameterI4ivEXT");
gl->namedProgramLocalParameterI4uiEXT = (glNamedProgramLocalParameterI4uiEXTFunc) loader->get("glNamedProgramLocalParameterI4uiEXT");
gl->namedProgramLocalParameterI4uivEXT = (glNamedProgramLocalParameterI4uivEXTFunc) loader->get("glNamedProgramLocalParameterI4uivEXT");
gl->namedProgramLocalParameters4fvEXT = (glNamedProgramLocalParameters4fvEXTFunc) loader->get("glNamedProgramLocalParameters4fvEXT");
gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT");
gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT");
gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT");
gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT");
gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT");
gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT");
gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT");
gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT");
gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT");
gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT");
gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT");
gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT");
gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT");
gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT");
gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT");
gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT");
gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT");
gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT");
gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT");
gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT");
gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT");
gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT");
gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT");
gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT");
gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT");
gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT");
gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT");
gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT");
gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT");
gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT");
gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT");
gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT");
gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT");
gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT");
gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT");
gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT");
gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT");
gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT");
gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT");
gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT");
gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT");
gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT");
gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT");
gl->vertexArrayFogCoordOffsetEXT = (glVertexArrayFogCoordOffsetEXTFunc) loader->get("glVertexArrayFogCoordOffsetEXT");
gl->vertexArrayIndexOffsetEXT = (glVertexArrayIndexOffsetEXTFunc) loader->get("glVertexArrayIndexOffsetEXT");
gl->vertexArrayMultiTexCoordOffsetEXT = (glVertexArrayMultiTexCoordOffsetEXTFunc) loader->get("glVertexArrayMultiTexCoordOffsetEXT");
gl->vertexArrayNormalOffsetEXT = (glVertexArrayNormalOffsetEXTFunc) loader->get("glVertexArrayNormalOffsetEXT");
gl->vertexArraySecondaryColorOffsetEXT = (glVertexArraySecondaryColorOffsetEXTFunc) loader->get("glVertexArraySecondaryColorOffsetEXT");
gl->vertexArrayTexCoordOffsetEXT = (glVertexArrayTexCoordOffsetEXTFunc) loader->get("glVertexArrayTexCoordOffsetEXT");
gl->vertexArrayVertexAttribBindingEXT = (glVertexArrayVertexAttribBindingEXTFunc) loader->get("glVertexArrayVertexAttribBindingEXT");
gl->vertexArrayVertexAttribDivisorEXT = (glVertexArrayVertexAttribDivisorEXTFunc) loader->get("glVertexArrayVertexAttribDivisorEXT");
gl->vertexArrayVertexAttribFormatEXT = (glVertexArrayVertexAttribFormatEXTFunc) loader->get("glVertexArrayVertexAttribFormatEXT");
gl->vertexArrayVertexAttribIFormatEXT = (glVertexArrayVertexAttribIFormatEXTFunc) loader->get("glVertexArrayVertexAttribIFormatEXT");
gl->vertexArrayVertexAttribIOffsetEXT = (glVertexArrayVertexAttribIOffsetEXTFunc) loader->get("glVertexArrayVertexAttribIOffsetEXT");
gl->vertexArrayVertexAttribLFormatEXT = (glVertexArrayVertexAttribLFormatEXTFunc) loader->get("glVertexArrayVertexAttribLFormatEXT");
gl->vertexArrayVertexAttribLOffsetEXT = (glVertexArrayVertexAttribLOffsetEXTFunc) loader->get("glVertexArrayVertexAttribLOffsetEXT");
gl->vertexArrayVertexAttribOffsetEXT = (glVertexArrayVertexAttribOffsetEXTFunc) loader->get("glVertexArrayVertexAttribOffsetEXT");
gl->vertexArrayVertexBindingDivisorEXT = (glVertexArrayVertexBindingDivisorEXTFunc) loader->get("glVertexArrayVertexBindingDivisorEXT");
gl->vertexArrayVertexOffsetEXT = (glVertexArrayVertexOffsetEXTFunc) loader->get("glVertexArrayVertexOffsetEXT");
}
if (de::contains(extSet, "GL_EXT_debug_marker"))
{
gl->insertEventMarkerEXT = (glInsertEventMarkerEXTFunc) loader->get("glInsertEventMarkerEXT");
gl->popGroupMarkerEXT = (glPopGroupMarkerEXTFunc) loader->get("glPopGroupMarkerEXT");
gl->pushGroupMarkerEXT = (glPushGroupMarkerEXTFunc) loader->get("glPushGroupMarkerEXT");
}
if (de::contains(extSet, "GL_EXT_polygon_offset_clamp"))
{
gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT");
}
if (de::contains(extSet, "GL_ARB_clip_control"))
{
gl->clipControl = (glClipControlFunc) loader->get("glClipControl");
}
if (de::contains(extSet, "GL_ARB_buffer_storage"))
{
gl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage");
}
if (de::contains(extSet, "GL_ARB_compute_shader"))
{
gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
}
if (de::contains(extSet, "GL_ARB_draw_indirect"))
{
gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
}
if (de::contains(extSet, "GL_ARB_draw_instanced"))
{
gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstancedARB");
gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstancedARB");
}
if (de::contains(extSet, "GL_ARB_draw_elements_base_vertex"))
{
gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex");
gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex");
gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex");
gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex");
}
if (de::contains(extSet, "GL_ARB_direct_state_access"))
{
gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit");
gl->blitNamedFramebuffer = (glBlitNamedFramebufferFunc) loader->get("glBlitNamedFramebuffer");
gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatus");
gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferData");
gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubData");
gl->clearNamedFramebufferfi = (glClearNamedFramebufferfiFunc) loader->get("glClearNamedFramebufferfi");
gl->clearNamedFramebufferfv = (glClearNamedFramebufferfvFunc) loader->get("glClearNamedFramebufferfv");
gl->clearNamedFramebufferiv = (glClearNamedFramebufferivFunc) loader->get("glClearNamedFramebufferiv");
gl->clearNamedFramebufferuiv = (glClearNamedFramebufferuivFunc) loader->get("glClearNamedFramebufferuiv");
gl->compressedTextureSubImage1D = (glCompressedTextureSubImage1DFunc) loader->get("glCompressedTextureSubImage1D");
gl->compressedTextureSubImage2D = (glCompressedTextureSubImage2DFunc) loader->get("glCompressedTextureSubImage2D");
gl->compressedTextureSubImage3D = (glCompressedTextureSubImage3DFunc) loader->get("glCompressedTextureSubImage3D");
gl->copyNamedBufferSubData = (glCopyNamedBufferSubDataFunc) loader->get("glCopyNamedBufferSubData");
gl->copyTextureSubImage1D = (glCopyTextureSubImage1DFunc) loader->get("glCopyTextureSubImage1D");
gl->copyTextureSubImage2D = (glCopyTextureSubImage2DFunc) loader->get("glCopyTextureSubImage2D");
gl->copyTextureSubImage3D = (glCopyTextureSubImage3DFunc) loader->get("glCopyTextureSubImage3D");
gl->createBuffers = (glCreateBuffersFunc) loader->get("glCreateBuffers");
gl->createFramebuffers = (glCreateFramebuffersFunc) loader->get("glCreateFramebuffers");
gl->createProgramPipelines = (glCreateProgramPipelinesFunc) loader->get("glCreateProgramPipelines");
gl->createQueries = (glCreateQueriesFunc) loader->get("glCreateQueries");
gl->createRenderbuffers = (glCreateRenderbuffersFunc) loader->get("glCreateRenderbuffers");
gl->createSamplers = (glCreateSamplersFunc) loader->get("glCreateSamplers");
gl->createTextures = (glCreateTexturesFunc) loader->get("glCreateTextures");
gl->createTransformFeedbacks = (glCreateTransformFeedbacksFunc) loader->get("glCreateTransformFeedbacks");
gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays");
gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttrib");
gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttrib");
gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRange");
gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmap");
gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImage");
gl->getNamedBufferParameteri64v = (glGetNamedBufferParameteri64vFunc) loader->get("glGetNamedBufferParameteri64v");
gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameteriv");
gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointerv");
gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubData");
gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameteriv");
gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameteriv");
gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameteriv");
gl->getQueryBufferObjecti64v = (glGetQueryBufferObjecti64vFunc) loader->get("glGetQueryBufferObjecti64v");
gl->getQueryBufferObjectiv = (glGetQueryBufferObjectivFunc) loader->get("glGetQueryBufferObjectiv");
gl->getQueryBufferObjectui64v = (glGetQueryBufferObjectui64vFunc) loader->get("glGetQueryBufferObjectui64v");
gl->getQueryBufferObjectuiv = (glGetQueryBufferObjectuivFunc) loader->get("glGetQueryBufferObjectuiv");
gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImage");
gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfv");
gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameteriv");
gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIiv");
gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuiv");
gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfv");
gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameteriv");
gl->getTransformFeedbacki64_v = (glGetTransformFeedbacki64_vFunc) loader->get("glGetTransformFeedbacki64_v");
gl->getTransformFeedbacki_v = (glGetTransformFeedbacki_vFunc) loader->get("glGetTransformFeedbacki_v");
gl->getTransformFeedbackiv = (glGetTransformFeedbackivFunc) loader->get("glGetTransformFeedbackiv");
gl->getVertexArrayIndexed64iv = (glGetVertexArrayIndexed64ivFunc) loader->get("glGetVertexArrayIndexed64iv");
gl->getVertexArrayIndexediv = (glGetVertexArrayIndexedivFunc) loader->get("glGetVertexArrayIndexediv");
gl->getVertexArrayiv = (glGetVertexArrayivFunc) loader->get("glGetVertexArrayiv");
gl->invalidateNamedFramebufferData = (glInvalidateNamedFramebufferDataFunc) loader->get("glInvalidateNamedFramebufferData");
gl->invalidateNamedFramebufferSubData = (glInvalidateNamedFramebufferSubDataFunc) loader->get("glInvalidateNamedFramebufferSubData");
gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBuffer");
gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRange");
gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferData");
gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorage");
gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubData");
gl->namedFramebufferDrawBuffer = (glNamedFramebufferDrawBufferFunc) loader->get("glNamedFramebufferDrawBuffer");
gl->namedFramebufferDrawBuffers = (glNamedFramebufferDrawBuffersFunc) loader->get("glNamedFramebufferDrawBuffers");
gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteri");
gl->namedFramebufferReadBuffer = (glNamedFramebufferReadBufferFunc) loader->get("glNamedFramebufferReadBuffer");
gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbuffer");
gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTexture");
gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayer");
gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorage");
gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisample");
gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBuffer");
gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRange");
gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIiv");
gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuiv");
gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterf");
gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfv");
gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteri");
gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameteriv");
gl->textureStorage1D = (glTextureStorage1DFunc) loader->get("glTextureStorage1D");
gl->textureStorage2D = (glTextureStorage2DFunc) loader->get("glTextureStorage2D");
gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisample");
gl->textureStorage3D = (glTextureStorage3DFunc) loader->get("glTextureStorage3D");
gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisample");
gl->textureSubImage1D = (glTextureSubImage1DFunc) loader->get("glTextureSubImage1D");
gl->textureSubImage2D = (glTextureSubImage2DFunc) loader->get("glTextureSubImage2D");
gl->textureSubImage3D = (glTextureSubImage3DFunc) loader->get("glTextureSubImage3D");
gl->transformFeedbackBufferBase = (glTransformFeedbackBufferBaseFunc) loader->get("glTransformFeedbackBufferBase");
gl->transformFeedbackBufferRange = (glTransformFeedbackBufferRangeFunc) loader->get("glTransformFeedbackBufferRange");
gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBuffer");
gl->vertexArrayAttribBinding = (glVertexArrayAttribBindingFunc) loader->get("glVertexArrayAttribBinding");
gl->vertexArrayAttribFormat = (glVertexArrayAttribFormatFunc) loader->get("glVertexArrayAttribFormat");
gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArrayAttribIFormat");
gl->vertexArrayAttribLFormat = (glVertexArrayAttribLFormatFunc) loader->get("glVertexArrayAttribLFormat");
gl->vertexArrayBindingDivisor = (glVertexArrayBindingDivisorFunc) loader->get("glVertexArrayBindingDivisor");
gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArrayElementBuffer");
gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayVertexBuffer");
gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArrayVertexBuffers");
}
if (de::contains(extSet, "GL_ARB_get_program_binary"))
{
gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
}
if (de::contains(extSet, "GL_ARB_gl_spirv"))
{
gl->specializeShader = (glSpecializeShaderFunc) loader->get("glSpecializeShaderARB");
}
if (de::contains(extSet, "GL_ARB_indirect_parameters"))
{
gl->multiDrawArraysIndirectCount = (glMultiDrawArraysIndirectCountFunc) loader->get("glMultiDrawArraysIndirectCountARB");
gl->multiDrawElementsIndirectCount = (glMultiDrawElementsIndirectCountFunc) loader->get("glMultiDrawElementsIndirectCountARB");
}
if (de::contains(extSet, "GL_ARB_internalformat_query"))
{
gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
}
if (de::contains(extSet, "GL_ARB_instanced_arrays"))
{
gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisorARB");
}
if (de::contains(extSet, "GL_ARB_multi_draw_indirect"))
{
gl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect");
gl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect");
}
if (de::contains(extSet, "GL_ARB_parallel_shader_compile"))
{
gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsARB");
}
if (de::contains(extSet, "GL_ARB_program_interface_query"))
{
gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
gl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex");
gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
}
if (de::contains(extSet, "GL_ARB_separate_shader_objects"))
{
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d");
gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d");
gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d");
gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d");
gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dv");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
}
if (de::contains(extSet, "GL_ARB_shader_image_load_store"))
{
gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
}
if (de::contains(extSet, "GL_ARB_sparse_buffer"))
{
gl->bufferPageCommitmentARB = (glBufferPageCommitmentARBFunc) loader->get("glBufferPageCommitmentARB");
gl->namedBufferPageCommitmentARB = (glNamedBufferPageCommitmentARBFunc) loader->get("glNamedBufferPageCommitmentARB");
gl->namedBufferPageCommitmentEXT = (glNamedBufferPageCommitmentEXTFunc) loader->get("glNamedBufferPageCommitmentEXT");
}
if (de::contains(extSet, "GL_ARB_sparse_texture"))
{
gl->texPageCommitmentARB = (glTexPageCommitmentARBFunc) loader->get("glTexPageCommitmentARB");
}
if (de::contains(extSet, "GL_ARB_tessellation_shader"))
{
gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv");
gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri");
}
if (de::contains(extSet, "GL_ARB_texture_barrier"))
{
gl->textureBarrier = (glTextureBarrierFunc) loader->get("glTextureBarrier");
}
if (de::contains(extSet, "GL_ARB_texture_storage"))
{
gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D");
gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
}
if (de::contains(extSet, "GL_ARB_texture_storage_multisample"))
{
gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample");
}
if (de::contains(extSet, "GL_ARB_texture_multisample"))
{
gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample");
gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample");
}
if (de::contains(extSet, "GL_ARB_texture_view"))
{
gl->textureView = (glTextureViewFunc) loader->get("glTextureView");
}
if (de::contains(extSet, "GL_ARB_transform_feedback2"))
{
gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback");
gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
}
if (de::contains(extSet, "GL_ARB_transform_feedback3"))
{
gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream");
gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed");
gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv");
}
if (de::contains(extSet, "GL_ARB_transform_feedback_instanced"))
{
gl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced");
gl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced");
}
if (de::contains(extSet, "GL_ARB_vertex_attrib_64bit"))
{
gl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv");
gl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d");
gl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv");
gl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d");
gl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv");
gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
gl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv");
gl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d");
gl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv");
gl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer");
}
if (de::contains(extSet, "GL_ARB_vertex_attrib_binding"))
{
gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
gl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat");
gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
}
if (de::contains(extSet, "GL_NV_internalformat_sample_query"))
{
gl->getInternalformatSampleivNV = (glGetInternalformatSampleivNVFunc) loader->get("glGetInternalformatSampleivNV");
}
if (de::contains(extSet, "GL_OVR_multiview"))
{
gl->framebufferTextureMultiviewOVR = (glFramebufferTextureMultiviewOVRFunc) loader->get("glFramebufferTextureMultiviewOVR");
}