blob: 7f592e1d4eb088e7ad4ed559e0c8e35ae49c96b5 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec2 position_in;
layout(location = 1) in vec4 color_in[3];
layout(location = 0) smooth out vec4 color_out[3];
void main()
{
gl_Position = vec4(position_in, 0, 1);
for (int i = 0; i < 3; i++)
color_out[i] = color_in[i];
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) smooth in vec4 color_in[3];
layout(location = 0) out highp vec2 frag_out[3];
void main()
{
for (int i = 0; i < 3; i++)
frag_out[i] = color_in[i].xy;
}
END
SHADER vertex vert_shader_ref GLSL
#version 430
layout(location = 0) in vec2 position_in;
layout(location = 1) in vec4 color_in;
layout(location = 0) smooth out vec4 color_out;
void main()
{
gl_Position = vec4(position_in, 0, 1);
color_out = color_in;
}
END
SHADER fragment frag_shader_ref GLSL
#version 430
layout(location = 0) smooth in vec4 color_in;
layout(location = 0) out highp vec2 frag_out;
void main()
{
frag_out = color_in.xy;
}
END
SHADER vertex vert_shader_verify GLSL
#version 430
layout(location = 0) in vec2 position_in;
layout(location = 1) in vec2 texcoord_in;
layout(location = 0) out vec2 texcoord_out;
void main()
{
gl_Position = vec4(position_in, 0, 1);
texcoord_out = texcoord_in;
}
END
SHADER fragment frag_shader_verify GLSL
#version 430
layout(location = 0) in vec2 texcoord_in;
layout(location = 0) out vec4 frag_out;
uniform layout(set=0, binding=0) sampler2D result_sampler;
uniform layout(set=0, binding=1) sampler2D ref_sampler;
void main()
{
vec2 result = texture(result_sampler, texcoord_in).xy;
vec2 ref = texture(ref_sampler, texcoord_in).xy;
if (result != ref)
frag_out = vec4(1, 0, 0, 1);
else
frag_out = vec4(0, 1, 0, 1);
}
END
BUFFER framebuffer0 FORMAT B8G8R8A8_UNORM
BUFFER framebuffer1 FORMAT B8G8R8A8_UNORM
BUFFER framebuffer2 FORMAT B8G8R8A8_UNORM
BUFFER ref0 FORMAT B8G8R8A8_UNORM
BUFFER ref1 FORMAT B8G8R8A8_UNORM
BUFFER ref2 FORMAT B8G8R8A8_UNORM
BUFFER result0 FORMAT B8G8R8A8_UNORM
BUFFER result1 FORMAT B8G8R8A8_UNORM
BUFFER result2 FORMAT B8G8R8A8_UNORM
BUFFER position DATA_TYPE vec2<float> DATA
-1.0 -1.0
1.0 -1.0
1.0 1.0
-1.0 1.0
END
BUFFER texcoord DATA_TYPE vec2<float> DATA
0.0 0.0
1.0 0.0
1.0 1.0
0.0 1.0
END
BUFFER color0 DATA_TYPE B8G8R8A8_UNORM DATA
255 0 0 255
0 255 0 255
0 0 255 255
255 255 0 255
END
BUFFER color1 DATA_TYPE B8G8R8A8_UNORM DATA
0 255 0 255
0 0 255 255
255 255 0 255
255 0 0 255
END
BUFFER color2 DATA_TYPE B8G8R8A8_UNORM DATA
0 0 255 255
255 255 0 255
255 0 0 255
0 255 0 255
END
SAMPLER sampler
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA color0 LOCATION 1
VERTEX_DATA color1 LOCATION 2
VERTEX_DATA color2 LOCATION 3
BIND BUFFER framebuffer0 AS color LOCATION 0
BIND BUFFER framebuffer1 AS color LOCATION 1
BIND BUFFER framebuffer2 AS color LOCATION 2
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_ref0
ATTACH vert_shader_ref
ATTACH frag_shader_ref
VERTEX_DATA position LOCATION 0
VERTEX_DATA color0 LOCATION 1
BIND BUFFER ref0 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_ref1
ATTACH vert_shader_ref
ATTACH frag_shader_ref
VERTEX_DATA position LOCATION 0
VERTEX_DATA color1 LOCATION 1
BIND BUFFER ref1 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_ref2
ATTACH vert_shader_ref
ATTACH frag_shader_ref
VERTEX_DATA position LOCATION 0
VERTEX_DATA color2 LOCATION 1
BIND BUFFER ref2 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_verify0
ATTACH vert_shader_verify
ATTACH frag_shader_verify
VERTEX_DATA position LOCATION 0
VERTEX_DATA texcoord LOCATION 1
BIND BUFFER framebuffer0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER ref0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER result0 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_verify1
ATTACH vert_shader_verify
ATTACH frag_shader_verify
VERTEX_DATA position LOCATION 0
VERTEX_DATA texcoord LOCATION 1
BIND BUFFER framebuffer1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER ref1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER result1 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
PIPELINE graphics pipeline_verify2
ATTACH vert_shader_verify
ATTACH frag_shader_verify
VERTEX_DATA position LOCATION 0
VERTEX_DATA texcoord LOCATION 1
BIND BUFFER framebuffer2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER ref2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER result2 AS color LOCATION 0
FRAMEBUFFER_SIZE 60 60
END
CLEAR_COLOR pipeline 0 0 0 0
CLEAR pipeline
RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_ref0 0 0 0 0
CLEAR pipeline_ref0
RUN pipeline_ref0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_ref1 0 0 0 0
CLEAR pipeline_ref1
RUN pipeline_ref1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_ref2 0 0 0 0
CLEAR pipeline_ref2
RUN pipeline_ref2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_verify0 0 0 0 0
CLEAR pipeline_verify0
RUN pipeline_verify0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_verify1 0 0 0 0
CLEAR pipeline_verify1
RUN pipeline_verify1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
CLEAR_COLOR pipeline_verify2 0 0 0 0
CLEAR pipeline_verify2
RUN pipeline_verify2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
EXPECT result0 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255
EXPECT result1 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255
EXPECT result2 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255