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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Pipeline specialization constants test utilities
*//*--------------------------------------------------------------------*/
#include "vktPipelineSpecConstantUtil.hpp"
#include "vkTypeUtil.hpp"
#include <vector>
namespace vkt
{
namespace pipeline
{
using namespace vk;
GraphicsPipelineBuilder& GraphicsPipelineBuilder::setShader (const DeviceInterface& vk,
const VkDevice device,
const VkShaderStageFlagBits stage,
const ProgramBinary& binary,
const VkSpecializationInfo* specInfo)
{
VkShaderModule module;
switch (stage)
{
case (VK_SHADER_STAGE_VERTEX_BIT):
DE_ASSERT(m_vertexShaderModule.get() == DE_NULL);
m_vertexShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
module = *m_vertexShaderModule;
break;
case (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT):
DE_ASSERT(m_tessControlShaderModule.get() == DE_NULL);
m_tessControlShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
module = *m_tessControlShaderModule;
break;
case (VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT):
DE_ASSERT(m_tessEvaluationShaderModule.get() == DE_NULL);
m_tessEvaluationShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
module = *m_tessEvaluationShaderModule;
break;
case (VK_SHADER_STAGE_GEOMETRY_BIT):
DE_ASSERT(m_geometryShaderModule.get() == DE_NULL);
m_geometryShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
module = *m_geometryShaderModule;
break;
case (VK_SHADER_STAGE_FRAGMENT_BIT):
DE_ASSERT(m_fragmentShaderModule.get() == DE_NULL);
m_fragmentShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
module = *m_fragmentShaderModule;
break;
default:
DE_FATAL("Invalid shader stage");
return *this;
}
const VkPipelineShaderStageCreateInfo pipelineShaderStageInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
stage, // VkShaderStageFlagBits stage;
module, // VkShaderModule module;
"main", // const char* pName;
specInfo, // const VkSpecializationInfo* pSpecializationInfo;
};
m_shaderStageFlags |= stage;
m_shaderStages.push_back(pipelineShaderStageInfo);
return *this;
}
Move<VkPipeline> GraphicsPipelineBuilder::build (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkRenderPass renderPass)
{
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // uint32_t binding;
sizeof(tcu::Vec4), // uint32_t stride; // Vertex is a 4-element vector XYZW, position only
VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescription =
{
0u, // uint32_t location;
0u, // uint32_t binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u, // uint32_t offset;
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1u, // uint32_t vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1u, // uint32_t vertexAttributeDescriptionCount;
&vertexInputAttributeDescription, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
topology, // VkPrimitiveTopology topology;
VK_FALSE, // VkBool32 primitiveRestartEnable;
};
const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineTessellationStateCreateFlags)0, // VkPipelineTessellationStateCreateFlags flags;
3u, // uint32_t patchControlPoints;
};
const VkViewport viewport = makeViewport(m_renderSize);
const VkRect2D scissor = makeRect2D(m_renderSize);
const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
1u, // uint32_t viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // uint32_t scissorCount;
&scissor, // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f, // float lineWidth;
};
const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE // VkBool32 alphaToOneEnable;
};
const VkStencilOpState stencilOpStateBasic = makeStencilOpState(
VK_STENCIL_OP_KEEP, // stencil fail
VK_STENCIL_OP_KEEP, // depth & stencil pass
VK_STENCIL_OP_KEEP, // depth only fail
VK_COMPARE_OP_NEVER, // compare op
0u, // compare mask
0u, // write mask
0u); // reference
VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
VK_FALSE, // VkBool32 depthTestEnable;
VK_FALSE, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
VK_FALSE, // VkBool32 depthBoundsTestEnable;
VK_FALSE, // VkBool32 stencilTestEnable;
stencilOpStateBasic, // VkStencilOpState front;
stencilOpStateBasic, // VkStencilOpState back;
0.0f, // float minDepthBounds;
1.0f, // float maxDepthBounds;
};
const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
colorComponentsAll, // VkColorComponentFlags colorWriteMask;
};
const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
};
const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
static_cast<deUint32>(m_shaderStages.size()), // deUint32 stageCount;
&m_shaderStages[0], // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
(m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayout, // VkPipelineLayout layout;
renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0, // deInt32 basePipelineIndex;
};
return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
}
VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const VkFormat format, const VkImageUsageFlags usage)
{
const VkImageCreateInfo imageInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent;
1u, // uint32_t mipLevels;
1u, // uint32_t arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // uint32_t queueFamilyIndexCount;
DE_NULL, // const uint32_t* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
return imageInfo;
}
void requireFeatures (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const FeatureFlags flags)
{
const VkPhysicalDeviceFeatures features = getPhysicalDeviceFeatures(vki, physDevice);
if (((flags & FEATURE_TESSELLATION_SHADER) != 0) && !features.tessellationShader)
throw tcu::NotSupportedError("Tessellation shader not supported");
if (((flags & FEATURE_GEOMETRY_SHADER) != 0) && !features.geometryShader)
throw tcu::NotSupportedError("Geometry shader not supported");
if (((flags & FEATURE_SHADER_FLOAT_64) != 0) && !features.shaderFloat64)
throw tcu::NotSupportedError("Double-precision floats not supported");
if (((flags & FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS) != 0) && !features.vertexPipelineStoresAndAtomics)
throw tcu::NotSupportedError("SSBO and image writes not supported in vertex pipeline");
if (((flags & FEATURE_FRAGMENT_STORES_AND_ATOMICS) != 0) && !features.fragmentStoresAndAtomics)
throw tcu::NotSupportedError("SSBO and image writes not supported in fragment shader");
}
} // pipeline
} // vkt