blob: 423c26e076a35b7a0bb64cd66076d1aa515533ba [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Dynamic State Viewport Tests
*//*--------------------------------------------------------------------*/
#include "vktDynamicStateVPTests.hpp"
#include "vktDynamicStateBaseClass.hpp"
#include "vktDynamicStateTestCaseUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuRGBA.hpp"
namespace vkt
{
namespace DynamicState
{
using namespace Draw;
namespace
{
class ViewportStateBaseCase : public DynamicStateBaseClass
{
public:
ViewportStateBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
: DynamicStateBaseClass (context, vertexShaderName, fragmentShaderName)
{}
void initialize(void)
{
m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
DynamicStateBaseClass::initialize();
}
virtual tcu::Texture2D buildReferenceFrame (void)
{
DE_ASSERT(false);
return tcu::Texture2D(tcu::TextureFormat(), 0, 0);
}
virtual void setDynamicStates (void)
{
DE_ASSERT(false);
}
virtual tcu::TestStatus iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const vk::VkQueue queue = m_context.getUniversalQueue();
const vk::VkDevice device = m_context.getDevice();
beginRenderPass();
// set states here
setDynamicStates();
m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
const vk::VkDeviceSize vertexBufferOffset = 0;
const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
endRenderPass(m_vk, *m_cmdBuffer);
endCommandBuffer(m_vk, *m_cmdBuffer);
submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
// validation
{
tcu::Texture2D referenceFrame = buildReferenceFrame();
const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
referenceFrame.getLevel(0), renderedFrame, 0.05f,
tcu::COMPARE_LOG_RESULT))
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
}
return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
}
}
};
class ViewportParamTestInstance : public ViewportStateBaseCase
{
public:
ViewportParamTestInstance (Context& context, ShaderMap shaders)
: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
ViewportStateBaseCase::initialize();
}
virtual void setDynamicStates(void)
{
const vk::VkViewport viewport = { 0.0f, 0.0f, (float)WIDTH * 2, (float)HEIGHT * 2, 0.0f, 0.0f };
const vk::VkRect2D scissor = { { 0, 0 }, { WIDTH, HEIGHT } };
setDynamicViewportState(1, &viewport, &scissor);
setDynamicRasterizationState();
setDynamicBlendState();
setDynamicDepthStencilState();
}
virtual tcu::Texture2D buildReferenceFrame (void)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
for (int x = 0; x < frameWidth; x++)
{
const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= 0.0f && yCoord <= 1.0f)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
}
}
return referenceFrame;
}
};
class ScissorParamTestInstance : public ViewportStateBaseCase
{
public:
ScissorParamTestInstance (Context& context, ShaderMap shaders)
: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
ViewportStateBaseCase::initialize();
}
virtual void setDynamicStates (void)
{
const vk::VkViewport viewport = { 0.0f, 0.0f, (float)WIDTH, (float)HEIGHT, 0.0f, 0.0f };
const vk::VkRect2D scissor = { { 0, 0 }, { WIDTH / 2, HEIGHT / 2 } };
setDynamicViewportState(1, &viewport, &scissor);
setDynamicRasterizationState();
setDynamicBlendState();
setDynamicDepthStencilState();
}
virtual tcu::Texture2D buildReferenceFrame (void)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
for (int x = 0; x < frameWidth; x++)
{
const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
if (xCoord >= -0.5f && xCoord <= 0.0f && yCoord >= -0.5f && yCoord <= 0.0f)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
}
}
return referenceFrame;
}
};
class ViewportArrayTestInstance : public DynamicStateBaseClass
{
protected:
std::string m_geometryShaderName;
public:
ViewportArrayTestInstance (Context& context, ShaderMap shaders)
: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
, m_geometryShaderName (shaders[glu::SHADERTYPE_GEOMETRY])
{
// Check geometry shader support
{
const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
if (!deviceFeatures.multiViewport)
throw tcu::NotSupportedError("Multi-viewport is not supported");
if (!deviceFeatures.geometryShader)
throw tcu::NotSupportedError("Geometry shaders are not supported");
}
for (int i = 0; i < 4; i++)
{
m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()));
}
DynamicStateBaseClass::initialize();
}
virtual void initPipeline (const vk::VkDevice device)
{
const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
const vk::Unique<vk::VkShaderModule> gs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_geometryShaderName), 0));
const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*gs, "main", vk::VK_SHADER_STAGE_GEOMETRY_BIT));
pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(4));
pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState());
pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
}
virtual tcu::TestStatus iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const vk::VkQueue queue = m_context.getUniversalQueue();
const vk::VkDevice device = m_context.getDevice();
beginRenderPass();
// set states here
const float halfWidth = (float)WIDTH / 2;
const float halfHeight = (float)HEIGHT / 2;
const deInt32 quarterWidth = WIDTH / 4;
const deInt32 quarterHeight = HEIGHT / 4;
const vk::VkViewport viewports[4] =
{
{ 0.0f, 0.0f, (float)halfWidth, (float)halfHeight, 0.0f, 0.0f },
{ halfWidth, 0.0f, (float)halfWidth, (float)halfHeight, 0.0f, 0.0f },
{ halfWidth, halfHeight, (float)halfWidth, (float)halfHeight, 0.0f, 0.0f },
{ 0.0f, halfHeight, (float)halfWidth, (float)halfHeight, 0.0f, 0.0f }
};
const vk::VkRect2D scissors[4] =
{
{ { quarterWidth, quarterHeight }, { quarterWidth, quarterHeight } },
{ { (deInt32)halfWidth, quarterHeight }, { quarterWidth, quarterHeight } },
{ { (deInt32)halfWidth, (deInt32)halfHeight }, { quarterWidth, quarterHeight } },
{ { quarterWidth, (deInt32)halfHeight }, { quarterWidth, quarterHeight } },
};
setDynamicViewportState(4, viewports, scissors);
setDynamicRasterizationState();
setDynamicBlendState();
setDynamicDepthStencilState();
m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
const vk::VkDeviceSize vertexBufferOffset = 0;
const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
endRenderPass(m_vk, *m_cmdBuffer);
endCommandBuffer(m_vk, *m_cmdBuffer);
submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
// validation
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
for (int x = 0; x < frameWidth; x++)
{
const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
}
}
const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
referenceFrame.getLevel(0), renderedFrame, 0.05f,
tcu::COMPARE_LOG_RESULT))
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
}
return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
}
}
};
} //anonymous
DynamicStateVPTests::DynamicStateVPTests (tcu::TestContext& testCtx)
: TestCaseGroup (testCtx, "vp_state", "Tests for viewport state")
{
/* Left blank on purpose */
}
DynamicStateVPTests::~DynamicStateVPTests ()
{
}
void DynamicStateVPTests::init (void)
{
ShaderMap shaderPaths;
shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
addChild(new InstanceFactory<ViewportParamTestInstance>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths));
addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths));
shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom";
addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths));
}
} // DynamicState
} // vkt