blob: 5df3ed1da7d95727984bfc8acd1a0013c1b5eec3 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2014 The Android Open Source Project
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tessellation Geometry Interaction - Point Size
*//*--------------------------------------------------------------------*/
#include "vktTessellationGeometryPassthroughTests.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktTessellationUtil.hpp"
#include "tcuTestLog.hpp"
#include "vkDefs.hpp"
#include "vkBarrierUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "deUniquePtr.hpp"
#include <string>
#include <vector>
namespace vkt
{
namespace tessellation
{
using namespace vk;
namespace
{
enum Constants
{
RENDER_SIZE = 32,
};
enum FlagBits
{
FLAG_VERTEX_SET = 1u << 0, // !< set gl_PointSize in vertex shader
FLAG_TESSELLATION_EVALUATION_SET = 1u << 1, // !< set gl_PointSize in tessellation evaluation shader
FLAG_TESSELLATION_ADD = 1u << 2, // !< read and add to gl_PointSize in tessellation shader pair
FLAG_GEOMETRY_SET = 1u << 3, // !< set gl_PointSize in geometry shader
FLAG_GEOMETRY_ADD = 1u << 4, // !< read and add to gl_PointSize in geometry shader
};
typedef deUint32 Flags;
void checkPointSizeRequirements (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const int maxPointSize)
{
const VkPhysicalDeviceProperties properties = getPhysicalDeviceProperties(vki, physDevice);
if (maxPointSize > static_cast<int>(properties.limits.pointSizeRange[1]))
throw tcu::NotSupportedError("Test requires point size " + de::toString(maxPointSize));
// Point size granularity must be 1.0 at most, so no need to check it for this test.
}
int getExpectedPointSize (const Flags flags)
{
int addition = 0;
// geometry
if (flags & FLAG_GEOMETRY_SET)
return 6;
else if (flags & FLAG_GEOMETRY_ADD)
addition += 2;
// tessellation
if (flags & FLAG_TESSELLATION_EVALUATION_SET)
return 4 + addition;
else if (flags & FLAG_TESSELLATION_ADD)
addition += 2;
// vertex
if (flags & FLAG_VERTEX_SET)
return 2 + addition;
// undefined
DE_ASSERT(false);
return -1;
}
inline bool isTessellationStage (const Flags flags)
{
return (flags & (FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATION_ADD)) != 0;
}
inline bool isGeometryStage (const Flags flags)
{
return (flags & (FLAG_GEOMETRY_SET | FLAG_GEOMETRY_ADD)) != 0;
}
bool verifyImage (tcu::TestLog& log, const tcu::ConstPixelBufferAccess image, const int expectedSize)
{
log << tcu::TestLog::Message << "Verifying rendered point size. Expecting " << expectedSize << " pixels." << tcu::TestLog::EndMessage;
bool resultAreaFound = false;
tcu::IVec4 resultArea;
const tcu::Vec4 black(0.0, 0.0, 0.0, 1.0);
// Find rasterization output area
for (int y = 0; y < image.getHeight(); ++y)
for (int x = 0; x < image.getWidth(); ++x)
if (image.getPixel(x, y) != black)
{
if (!resultAreaFound)
{
// first fragment
resultArea = tcu::IVec4(x, y, x + 1, y + 1);
resultAreaFound = true;
}
else
{
// union area
resultArea.x() = de::min(resultArea.x(), x);
resultArea.y() = de::min(resultArea.y(), y);
resultArea.z() = de::max(resultArea.z(), x+1);
resultArea.w() = de::max(resultArea.w(), y+1);
}
}
if (!resultAreaFound)
{
log << tcu::TestLog::Message << "Verification failed, could not find any point fragments." << tcu::TestLog::EndMessage;
return false;
}
const tcu::IVec2 pointSize = resultArea.swizzle(2,3) - resultArea.swizzle(0, 1);
if (pointSize.x() != pointSize.y())
{
log << tcu::TestLog::Message << "ERROR! Rasterized point is not a square. Point size was " << pointSize << tcu::TestLog::EndMessage;
return false;
}
if (pointSize.x() != expectedSize)
{
log << tcu::TestLog::Message << "ERROR! Point size invalid, expected " << expectedSize << ", got " << pointSize.x() << tcu::TestLog::EndMessage;
return false;
}
return true;
}
void initPrograms (vk::SourceCollections& programCollection, const Flags flags)
{
// Vertex shader
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n";
if (flags & FLAG_VERTEX_SET)
src << " gl_PointSize = 2.0;\n";
src << "}\n";
programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
}
// Fragment shader
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "layout(location = 0) out mediump vec4 fragColor;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " fragColor = vec4(1.0);\n"
<< "}\n";
programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
}
if (isTessellationStage(flags))
{
// Tessellation control shader
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "#extension GL_EXT_tessellation_shader : require\n"
<< "#extension GL_EXT_tessellation_point_size : require\n"
<< "layout(vertices = 1) out;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_TessLevelOuter[0] = 3.0;\n"
<< " gl_TessLevelOuter[1] = 3.0;\n"
<< " gl_TessLevelOuter[2] = 3.0;\n"
<< " gl_TessLevelInner[0] = 3.0;\n"
<< "\n"
<< " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n";
if (flags & FLAG_TESSELLATION_ADD)
src << " // pass as is to eval\n"
<< " gl_out[gl_InvocationID].gl_PointSize = gl_in[gl_InvocationID].gl_PointSize;\n";
src << "}\n";
programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
}
// Tessellation evaluation shader
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "#extension GL_EXT_tessellation_shader : require\n"
<< "#extension GL_EXT_tessellation_point_size : require\n"
<< "layout(triangles, point_mode) in;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " // hide all but one vertex\n"
<< " if (gl_TessCoord.x < 0.99)\n"
<< " gl_Position = vec4(-2.0, 0.0, 0.0, 1.0);\n"
<< " else\n"
<< " gl_Position = gl_in[0].gl_Position;\n";
if (flags & FLAG_TESSELLATION_ADD)
src << "\n"
<< " // add to point size\n"
<< " gl_PointSize = gl_in[0].gl_PointSize + 2.0;\n";
else if (flags & FLAG_TESSELLATION_EVALUATION_SET)
src << "\n"
<< " // set point size\n"
<< " gl_PointSize = 4.0;\n";
src << "}\n";
programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(src.str());
}
}
if (isGeometryStage(flags))
{
// Geometry shader
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "#extension GL_EXT_geometry_shader : require\n"
<< "#extension GL_EXT_geometry_point_size : require\n"
<< "layout(points) in;\n"
<< "layout(points, max_vertices = 1) out;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = gl_in[0].gl_Position;\n";
if (flags & FLAG_GEOMETRY_SET)
src << " gl_PointSize = 6.0;\n";
else if (flags & FLAG_GEOMETRY_ADD)
src << " gl_PointSize = gl_in[0].gl_PointSize + 2.0;\n";
src << "\n"
<< " EmitVertex();\n"
<< "}\n";
programCollection.glslSources.add("geom") << glu::GeometrySource(src.str());
}
}
tcu::TestStatus test (Context& context, const Flags flags)
{
const int expectedPointSize = getExpectedPointSize(flags);
{
const InstanceInterface& vki = context.getInstanceInterface();
const VkPhysicalDevice physDevice = context.getPhysicalDevice();
requireFeatures (vki, physDevice, FEATURE_TESSELLATION_SHADER | FEATURE_GEOMETRY_SHADER | FEATURE_SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE);
checkPointSizeRequirements(vki, physDevice, expectedPointSize);
}
{
tcu::TestLog& log = context.getTestContext().getLog();
if (flags & FLAG_VERTEX_SET)
log << tcu::TestLog::Message << "Setting point size in vertex shader to 2.0." << tcu::TestLog::EndMessage;
if (flags & FLAG_TESSELLATION_EVALUATION_SET)
log << tcu::TestLog::Message << "Setting point size in tessellation evaluation shader to 4.0." << tcu::TestLog::EndMessage;
if (flags & FLAG_TESSELLATION_ADD)
log << tcu::TestLog::Message << "Reading point size in tessellation control shader and adding 2.0 to it in evaluation." << tcu::TestLog::EndMessage;
if (flags & FLAG_GEOMETRY_SET)
log << tcu::TestLog::Message << "Setting point size in geometry shader to 6.0." << tcu::TestLog::EndMessage;
if (flags & FLAG_GEOMETRY_ADD)
log << tcu::TestLog::Message << "Reading point size in geometry shader and adding 2.0." << tcu::TestLog::EndMessage;
}
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice device = context.getDevice();
const VkQueue queue = context.getUniversalQueue();
const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
Allocator& allocator = context.getDefaultAllocator();
// Color attachment
const tcu::IVec2 renderSize = tcu::IVec2(RENDER_SIZE, RENDER_SIZE);
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
const VkImageSubresourceRange colorImageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
const Image colorAttachmentImage (vk, device, allocator,
makeImageCreateInfo(renderSize, colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, 1u),
MemoryRequirement::Any);
// Color output buffer
const VkDeviceSize colorBufferSizeBytes = renderSize.x()*renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat));
const Buffer colorBuffer (vk, device, allocator, makeBufferCreateInfo(colorBufferSizeBytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible);
// Pipeline
const Unique<VkImageView> colorAttachmentView (makeImageView (vk, device, *colorAttachmentImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorImageSubresourceRange));
const Unique<VkRenderPass> renderPass (makeRenderPass (vk, device, colorFormat));
const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, *colorAttachmentView, renderSize.x(), renderSize.y()));
const Unique<VkPipelineLayout> pipelineLayout (makePipelineLayout (vk, device));
const Unique<VkCommandPool> cmdPool (makeCommandPool (vk, device, queueFamilyIndex));
const Unique<VkCommandBuffer> cmdBuffer (allocateCommandBuffer (vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
GraphicsPipelineBuilder pipelineBuilder;
pipelineBuilder
.setPrimitiveTopology (VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
.setRenderSize (renderSize)
.setPatchControlPoints (1)
.setShader (vk, device, VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"), DE_NULL)
.setShader (vk, device, VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"), DE_NULL);
if (isTessellationStage(flags))
pipelineBuilder
.setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, context.getBinaryCollection().get("tesc"), DE_NULL)
.setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, context.getBinaryCollection().get("tese"), DE_NULL);
if (isGeometryStage(flags))
pipelineBuilder
.setShader (vk, device, VK_SHADER_STAGE_GEOMETRY_BIT, context.getBinaryCollection().get("geom"), DE_NULL);
const Unique<VkPipeline> pipeline(pipelineBuilder.build(vk, device, *pipelineLayout, *renderPass));
// Draw commands
beginCommandBuffer(vk, *cmdBuffer);
{
const VkImageMemoryBarrier colorAttachmentLayoutBarrier = makeImageMemoryBarrier(
(VkAccessFlags)0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
*colorAttachmentImage, colorImageSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u,
0u, DE_NULL, 0u, DE_NULL, 1u, &colorAttachmentLayoutBarrier);
}
// Begin render pass
{
const VkRect2D renderArea = makeRect2D(renderSize);
const tcu::Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f);
beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, renderArea, clearColor);
}
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
vk.cmdDraw(*cmdBuffer, 1u, 1u, 0u, 0u);
endRenderPass(vk, *cmdBuffer);
// Copy render result to a host-visible buffer
copyImageToBuffer(vk, *cmdBuffer, *colorAttachmentImage, *colorBuffer, renderSize);
endCommandBuffer(vk, *cmdBuffer);
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
// Verify results
{
const Allocation& alloc = colorBuffer.getAllocation();
tcu::TestLog& log = context.getTestContext().getLog();
invalidateAlloc(vk, device, alloc);
tcu::ConstPixelBufferAccess image (mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1, alloc.getHostPtr());
log << tcu::LogImage("color0", "", image);
if (verifyImage(log, image, expectedPointSize))
return tcu::TestStatus::pass("OK");
else
return tcu::TestStatus::fail("Didn't render expected point");
}
}
std::string getTestCaseName (const Flags flags)
{
std::ostringstream buf;
// join per-bit descriptions into a single string with '_' separator
if (flags & FLAG_VERTEX_SET) buf << "vertex_set";
if (flags & FLAG_TESSELLATION_EVALUATION_SET) buf << ((flags & (FLAG_TESSELLATION_EVALUATION_SET-1)) ? ("_") : ("")) << "evaluation_set";
if (flags & FLAG_TESSELLATION_ADD) buf << ((flags & (FLAG_TESSELLATION_ADD-1)) ? ("_") : ("")) << "control_pass_eval_add";
if (flags & FLAG_GEOMETRY_SET) buf << ((flags & (FLAG_GEOMETRY_SET-1)) ? ("_") : ("")) << "geometry_set";
if (flags & FLAG_GEOMETRY_ADD) buf << ((flags & (FLAG_GEOMETRY_ADD-1)) ? ("_") : ("")) << "geometry_add";
return buf.str();
}
std::string getTestCaseDescription (const Flags flags)
{
std::ostringstream buf;
// join per-bit descriptions into a single string with ", " separator
if (flags & FLAG_VERTEX_SET) buf << "set point size in vertex shader";
if (flags & FLAG_TESSELLATION_EVALUATION_SET) buf << ((flags & (FLAG_TESSELLATION_EVALUATION_SET-1)) ? (", ") : ("")) << "set point size in tessellation evaluation shader";
if (flags & FLAG_TESSELLATION_ADD) buf << ((flags & (FLAG_TESSELLATION_ADD-1)) ? (", ") : ("")) << "add to point size in tessellation shader";
if (flags & FLAG_GEOMETRY_SET) buf << ((flags & (FLAG_GEOMETRY_SET-1)) ? (", ") : ("")) << "set point size in geometry shader";
if (flags & FLAG_GEOMETRY_ADD) buf << ((flags & (FLAG_GEOMETRY_ADD-1)) ? (", ") : ("")) << "add to point size in geometry shader";
return buf.str();
}
} // anonymous
//! Ported from dEQP-GLES31.functional.tessellation_geometry_interaction.point_size.*
//! with the exception of the default 1.0 point size cases (not valid in Vulkan).
tcu::TestCaseGroup* createGeometryPointSizeTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "point_size", "Test point size"));
static const Flags caseFlags[] =
{
FLAG_VERTEX_SET,
FLAG_TESSELLATION_EVALUATION_SET,
FLAG_GEOMETRY_SET,
FLAG_VERTEX_SET | FLAG_TESSELLATION_EVALUATION_SET,
FLAG_VERTEX_SET | FLAG_GEOMETRY_SET,
FLAG_VERTEX_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_GEOMETRY_SET,
FLAG_VERTEX_SET | FLAG_TESSELLATION_ADD | FLAG_GEOMETRY_ADD,
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(caseFlags); ++ndx)
{
const std::string name = getTestCaseName (caseFlags[ndx]);
const std::string desc = getTestCaseDescription(caseFlags[ndx]);
addFunctionCaseWithPrograms(group.get(), name, desc, initPrograms, test, caseFlags[ndx]);
}
return group.release();
}
} // tessellation
} // vkt