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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*
* \file vktPipelineMultisampleShaderBuiltInTests.cpp
* \brief Multisample Shader BuiltIn Tests
*//*--------------------------------------------------------------------*/
#include "vktPipelineMultisampleShaderBuiltInTests.hpp"
#include "vktPipelineMultisampleBaseResolveAndPerSampleFetch.hpp"
#include "vktPipelineMakeUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuTestLog.hpp"
namespace vkt
{
namespace pipeline
{
namespace multisample
{
using namespace vk;
struct VertexDataNdc
{
VertexDataNdc (const tcu::Vec4& posNdc) : positionNdc(posNdc) {}
tcu::Vec4 positionNdc;
};
MultisampleInstanceBase::VertexDataDesc getVertexDataDescriptonNdc (void)
{
MultisampleInstanceBase::VertexDataDesc vertexDataDesc;
vertexDataDesc.verticesCount = 4u;
vertexDataDesc.dataStride = sizeof(VertexDataNdc);
vertexDataDesc.dataSize = vertexDataDesc.verticesCount * vertexDataDesc.dataStride;
vertexDataDesc.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
const VkVertexInputAttributeDescription vertexAttribPositionNdc =
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(VertexDataNdc, positionNdc), // deUint32 offset;
};
vertexDataDesc.vertexAttribDescVec.push_back(vertexAttribPositionNdc);
return vertexDataDesc;
}
void uploadVertexDataNdc (const Allocation& vertexBufferAllocation, const MultisampleInstanceBase::VertexDataDesc& vertexDataDescripton)
{
std::vector<VertexDataNdc> vertices;
vertices.push_back(VertexDataNdc(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f)));
vertices.push_back(VertexDataNdc(tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)));
vertices.push_back(VertexDataNdc(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f)));
vertices.push_back(VertexDataNdc(tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f)));
deMemcpy(vertexBufferAllocation.getHostPtr(), dataPointer(vertices), static_cast<std::size_t>(vertexDataDescripton.dataSize));
}
struct VertexDataNdcScreen
{
VertexDataNdcScreen (const tcu::Vec4& posNdc, const tcu::Vec2& posScreen) : positionNdc(posNdc), positionScreen(posScreen) {}
tcu::Vec4 positionNdc;
tcu::Vec2 positionScreen;
};
MultisampleInstanceBase::VertexDataDesc getVertexDataDescriptonNdcScreen (void)
{
MultisampleInstanceBase::VertexDataDesc vertexDataDesc;
vertexDataDesc.verticesCount = 4u;
vertexDataDesc.dataStride = sizeof(VertexDataNdcScreen);
vertexDataDesc.dataSize = vertexDataDesc.verticesCount * vertexDataDesc.dataStride;
vertexDataDesc.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
const VkVertexInputAttributeDescription vertexAttribPositionNdc =
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(VertexDataNdcScreen, positionNdc), // deUint32 offset;
};
vertexDataDesc.vertexAttribDescVec.push_back(vertexAttribPositionNdc);
const VkVertexInputAttributeDescription vertexAttribPositionScreen =
{
1u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(VertexDataNdcScreen, positionScreen), // deUint32 offset;
};
vertexDataDesc.vertexAttribDescVec.push_back(vertexAttribPositionScreen);
return vertexDataDesc;
}
void uploadVertexDataNdcScreen (const Allocation& vertexBufferAllocation, const MultisampleInstanceBase::VertexDataDesc& vertexDataDescripton, const tcu::Vec2& screenSize)
{
std::vector<VertexDataNdcScreen> vertices;
vertices.push_back(VertexDataNdcScreen(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec2(0.0f, 0.0f)));
vertices.push_back(VertexDataNdcScreen(tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec2(screenSize.x(), 0.0f)));
vertices.push_back(VertexDataNdcScreen(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec2(0.0f, screenSize.y())));
vertices.push_back(VertexDataNdcScreen(tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec2(screenSize.x(), screenSize.y())));
deMemcpy(vertexBufferAllocation.getHostPtr(), dataPointer(vertices), static_cast<std::size_t>(vertexDataDescripton.dataSize));
}
bool checkForErrorMS (const vk::VkImageCreateInfo& imageMSInfo, const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample, const deUint32 errorCompNdx)
{
const deUint32 numSamples = static_cast<deUint32>(imageMSInfo.samples);
for (deUint32 z = 0u; z < imageMSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageMSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageMSInfo.extent.width; ++x)
{
for (deUint32 sampleNdx = 0u; sampleNdx < numSamples; ++sampleNdx)
{
const deUint32 errorComponent = dataPerSample[sampleNdx].getPixelUint(x, y, z)[errorCompNdx];
if (errorComponent > 0)
return true;
}
}
return false;
}
bool checkForErrorRS (const vk::VkImageCreateInfo& imageRSInfo, const tcu::ConstPixelBufferAccess& dataRS, const deUint32 errorCompNdx)
{
for (deUint32 z = 0u; z < imageRSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageRSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageRSInfo.extent.width; ++x)
{
const deUint32 errorComponent = dataRS.getPixelUint(x, y, z)[errorCompNdx];
if (errorComponent > 0)
return true;
}
return false;
}
template <typename CaseClassName>
class MSCase : public MSCaseBaseResolveAndPerSampleFetch
{
public:
MSCase (tcu::TestContext& testCtx,
const std::string& name,
const ImageMSParams& imageMSParams)
: MSCaseBaseResolveAndPerSampleFetch(testCtx, name, imageMSParams) {}
virtual void checkSupport (Context&) const {}
void init (void);
void initPrograms (vk::SourceCollections& programCollection) const;
TestInstance* createInstance (Context& context) const;
static MultisampleCaseBase* createCase (tcu::TestContext& testCtx,
const std::string& name,
const ImageMSParams& imageMSParams);
};
template <typename CaseClassName>
MultisampleCaseBase* MSCase<CaseClassName>::createCase (tcu::TestContext& testCtx, const std::string& name, const ImageMSParams& imageMSParams)
{
return new MSCase<CaseClassName>(testCtx, name, imageMSParams);
}
template <typename InstanceClassName>
class MSInstance : public MSInstanceBaseResolveAndPerSampleFetch
{
public:
MSInstance (Context& context,
const ImageMSParams& imageMSParams)
: MSInstanceBaseResolveAndPerSampleFetch(context, imageMSParams) {}
VertexDataDesc getVertexDataDescripton (void) const;
void uploadVertexData (const Allocation& vertexBufferAllocation,
const VertexDataDesc& vertexDataDescripton) const;
tcu::TestStatus verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const;
virtual VkPipelineMultisampleStateCreateInfo getMSStateCreateInfo (const ImageMSParams& imageMSParams) const
{
return MSInstanceBaseResolveAndPerSampleFetch::getMSStateCreateInfo(imageMSParams);
}
};
class MSInstanceSampleID;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSampleID>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
template<> void MSInstance<MSInstanceSampleID>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
template<> tcu::TestStatus MSInstance<MSInstanceSampleID>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
DE_UNREF(imageRSInfo);
DE_UNREF(dataRS);
const deUint32 numSamples = static_cast<deUint32>(imageMSInfo.samples);
for (deUint32 sampleNdx = 0u; sampleNdx < numSamples; ++sampleNdx)
{
for (deUint32 z = 0u; z < imageMSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageMSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageMSInfo.extent.width; ++x)
{
const deUint32 sampleID = dataPerSample[sampleNdx].getPixelUint(x, y, z).x();
if (sampleID != sampleNdx)
return tcu::TestStatus::fail("gl_SampleID does not have correct value");
}
}
return tcu::TestStatus::pass("Passed");
}
class MSCaseSampleID;
template<> void MSCase<MSCaseSampleID>::checkSupport (Context& context) const
{
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SAMPLE_RATE_SHADING);
}
template<> void MSCase<MSCaseSampleID>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Writing gl_SampleID to the red channel of the texture and verifying texture values.\n"
<< "Expecting value N at sample index N of a multisample texture.\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSampleID>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " fs_out_color = vec4(float(gl_SampleID) / float(255), 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSampleID>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSampleID>(context, m_imageMSParams);
}
class MSInstanceSamplePosDistribution;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSamplePosDistribution>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
template<> void MSInstance<MSInstanceSamplePosDistribution>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
template<> tcu::TestStatus MSInstance<MSInstanceSamplePosDistribution>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
const deUint32 numSamples = static_cast<deUint32>(imageMSInfo.samples);
// approximate Bates distribution as normal
const float variance = (1.0f / (12.0f * (float)numSamples));
const float standardDeviation = deFloatSqrt(variance);
// 95% of means of sample positions are within 2 standard deviations if
// they were randomly assigned. Sample patterns are expected to be more
// uniform than a random pattern.
const float distanceThreshold = 2.0f * standardDeviation;
for (deUint32 z = 0u; z < imageRSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageRSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageRSInfo.extent.width; ++x)
{
const deUint32 errorComponent = dataRS.getPixelUint(x, y, z).z();
if (errorComponent > 0)
return tcu::TestStatus::fail("gl_SamplePosition is not within interval [0,1]");
if (numSamples >= VK_SAMPLE_COUNT_4_BIT)
{
const tcu::Vec2 averageSamplePos = tcu::Vec2((float)dataRS.getPixelUint(x, y, z).x() / 255.0f, (float)dataRS.getPixelUint(x, y, z).y() / 255.0f);
const tcu::Vec2 distanceFromCenter = tcu::abs(averageSamplePos - tcu::Vec2(0.5f, 0.5f));
if (distanceFromCenter.x() > distanceThreshold || distanceFromCenter.y() > distanceThreshold)
return tcu::TestStatus::fail("Sample positions are not uniformly distributed within the pixel");
}
}
for (deUint32 z = 0u; z < imageMSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageMSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageMSInfo.extent.width; ++x)
{
std::vector<tcu::Vec2> samplePositions(numSamples);
for (deUint32 sampleNdx = 0u; sampleNdx < numSamples; ++sampleNdx)
{
const deUint32 errorComponent = dataPerSample[sampleNdx].getPixelUint(x, y, z).z();
if (errorComponent > 0)
return tcu::TestStatus::fail("gl_SamplePosition is not within interval [0,1]");
samplePositions[sampleNdx] = tcu::Vec2( (float)dataPerSample[sampleNdx].getPixelUint(x, y, z).x() / 255.0f,
(float)dataPerSample[sampleNdx].getPixelUint(x, y, z).y() / 255.0f);
}
for (deUint32 sampleNdxA = 0u; sampleNdxA < numSamples; ++sampleNdxA)
for (deUint32 sampleNdxB = sampleNdxA + 1u; sampleNdxB < numSamples; ++sampleNdxB)
{
if (samplePositions[sampleNdxA] == samplePositions[sampleNdxB])
return tcu::TestStatus::fail("Two samples have the same position");
}
if (numSamples >= VK_SAMPLE_COUNT_4_BIT)
{
tcu::Vec2 averageSamplePos(0.0f, 0.0f);
for (deUint32 sampleNdx = 0u; sampleNdx < numSamples; ++sampleNdx)
{
averageSamplePos.x() += samplePositions[sampleNdx].x();
averageSamplePos.y() += samplePositions[sampleNdx].y();
}
averageSamplePos.x() /= (float)numSamples;
averageSamplePos.y() /= (float)numSamples;
const tcu::Vec2 distanceFromCenter = tcu::abs(averageSamplePos - tcu::Vec2(0.5f, 0.5f));
if (distanceFromCenter.x() > distanceThreshold || distanceFromCenter.y() > distanceThreshold)
return tcu::TestStatus::fail("Sample positions are not uniformly distributed within the pixel");
}
}
return tcu::TestStatus::pass("Passed");
}
class MSCaseSamplePosDistribution;
template<> void MSCase<MSCaseSamplePosDistribution>::checkSupport (Context& context) const
{
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SAMPLE_RATE_SHADING);
}
template<> void MSCase<MSCaseSamplePosDistribution>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying gl_SamplePosition value with multisample targets:\n"
<< " a) Expect legal sample position.\n"
<< " b) Sample position is unique within the set of all sample positions of a pixel.\n"
<< " c) Sample position distribution is uniform or almost uniform.\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSamplePosDistribution>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if (gl_SamplePosition.x < 0.0 || gl_SamplePosition.x > 1.0 || gl_SamplePosition.y < 0.0 || gl_SamplePosition.y > 1.0)\n"
" fs_out_color = vec4(0.0, 0.0, 1.0, 1.0);\n"
" else\n"
" fs_out_color = vec4(gl_SamplePosition.x, gl_SamplePosition.y, 0.0, 1.0);\n"
"}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSamplePosDistribution>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSamplePosDistribution>(context, m_imageMSParams);
}
class MSInstanceSamplePosCorrectness;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSamplePosCorrectness>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdcScreen();
}
template<> void MSInstance<MSInstanceSamplePosCorrectness>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
const tcu::UVec3 layerSize = getLayerSize(IMAGE_TYPE_2D, m_imageMSParams.imageSize);
uploadVertexDataNdcScreen(vertexBufferAllocation, vertexDataDescripton, tcu::Vec2(static_cast<float>(layerSize.x()), static_cast<float>(layerSize.y())));
}
template<> tcu::TestStatus MSInstance<MSInstanceSamplePosCorrectness>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
if (checkForErrorMS(imageMSInfo, dataPerSample, 0))
return tcu::TestStatus::fail("Varying values are not sampled at gl_SamplePosition");
if (checkForErrorRS(imageRSInfo, dataRS, 0))
return tcu::TestStatus::fail("Varying values are not sampled at gl_SamplePosition");
return tcu::TestStatus::pass("Passed");
}
class MSCaseSamplePosCorrectness;
template<> void MSCase<MSCaseSamplePosCorrectness>::checkSupport (Context& context) const
{
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SAMPLE_RATE_SHADING);
}
template<> void MSCase<MSCaseSamplePosCorrectness>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying gl_SamplePosition correctness:\n"
<< " 1) Varying values should be sampled at the sample position.\n"
<< " => fract(position_screen) == gl_SamplePosition\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSamplePosCorrectness>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shaders
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "layout(location = 1) in vec2 vs_in_position_screen;\n"
<< "\n"
<< "layout(location = 0) sample out vec2 vs_out_position_screen;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< " vs_out_position_screen = vs_in_position_screen;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "layout(location = 0) sample in vec2 fs_in_position_screen;\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " const float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n"
<< " const ivec2 nearby_pixel = ivec2(floor(fs_in_position_screen));\n"
<< " bool ok = false;\n"
<< "\n"
<< " // sample at edge + inaccuaries may cause us to round to any neighboring pixel\n"
<< " // check all neighbors for any match\n"
<< " for (int dy = -1; dy <= 1; ++dy)\n"
<< " for (int dx = -1; dx <= 1; ++dx)\n"
<< " {\n"
<< " ivec2 current_pixel = nearby_pixel + ivec2(dx, dy);\n"
<< " vec2 position_inside_pixel = vec2(current_pixel) + gl_SamplePosition;\n"
<< " vec2 position_diff = abs(position_inside_pixel - fs_in_position_screen);\n"
<< "\n"
<< " if (all(lessThan(position_diff, vec2(threshold))))\n"
<< " ok = true;\n"
<< " }\n"
<< "\n"
<< " if (ok)\n"
<< " fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
<< " else\n"
<< " fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSamplePosCorrectness>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSamplePosCorrectness>(context, m_imageMSParams);
}
class MSInstanceSampleMaskPattern : public MSInstanceBaseResolveAndPerSampleFetch
{
public:
MSInstanceSampleMaskPattern (Context& context,
const ImageMSParams& imageMSParams);
VkPipelineMultisampleStateCreateInfo getMSStateCreateInfo (const ImageMSParams& imageMSParams) const;
const VkDescriptorSetLayout* createMSPassDescSetLayout (const ImageMSParams& imageMSParams);
const VkDescriptorSet* createMSPassDescSet (const ImageMSParams& imageMSParams,
const VkDescriptorSetLayout* descSetLayout);
VertexDataDesc getVertexDataDescripton (void) const;
void uploadVertexData (const Allocation& vertexBufferAllocation,
const VertexDataDesc& vertexDataDescripton) const;
tcu::TestStatus verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const;
protected:
VkSampleMask m_sampleMask;
Move<VkDescriptorSetLayout> m_descriptorSetLayout;
Move<VkDescriptorPool> m_descriptorPool;
Move<VkDescriptorSet> m_descriptorSet;
de::MovePtr<Buffer> m_buffer;
};
MSInstanceSampleMaskPattern::MSInstanceSampleMaskPattern (Context& context, const ImageMSParams& imageMSParams) : MSInstanceBaseResolveAndPerSampleFetch(context, imageMSParams)
{
m_sampleMask = 0xAAAAAAAAu & ((1u << imageMSParams.numSamples) - 1u);
}
VkPipelineMultisampleStateCreateInfo MSInstanceSampleMaskPattern::getMSStateCreateInfo (const ImageMSParams& imageMSParams) const
{
const VkPipelineMultisampleStateCreateInfo multisampleStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0u, // VkPipelineMultisampleStateCreateFlags flags;
imageMSParams.numSamples, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
1.0f, // float minSampleShading;
&m_sampleMask, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE, // VkBool32 alphaToOneEnable;
};
return multisampleStateInfo;
}
const VkDescriptorSetLayout* MSInstanceSampleMaskPattern::createMSPassDescSetLayout (const ImageMSParams& imageMSParams)
{
DE_UNREF(imageMSParams);
const DeviceInterface& deviceInterface = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
// Create descriptor set layout
m_descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT)
.build(deviceInterface, device);
return &m_descriptorSetLayout.get();
}
const VkDescriptorSet* MSInstanceSampleMaskPattern::createMSPassDescSet (const ImageMSParams& imageMSParams, const VkDescriptorSetLayout* descSetLayout)
{
DE_UNREF(imageMSParams);
const DeviceInterface& deviceInterface = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
// Create descriptor pool
m_descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u)
.build(deviceInterface, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
// Create descriptor set
m_descriptorSet = makeDescriptorSet(deviceInterface, device, *m_descriptorPool, *descSetLayout);
const VkBufferCreateInfo bufferSampleMaskInfo = makeBufferCreateInfo(sizeof(VkSampleMask), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
m_buffer = de::MovePtr<Buffer>(new Buffer(deviceInterface, device, allocator, bufferSampleMaskInfo, MemoryRequirement::HostVisible));
deMemcpy(m_buffer->getAllocation().getHostPtr(), &m_sampleMask, sizeof(VkSampleMask));
flushAlloc(deviceInterface, device, m_buffer->getAllocation());
const VkDescriptorBufferInfo descBufferInfo = makeDescriptorBufferInfo(**m_buffer, 0u, sizeof(VkSampleMask));
DescriptorSetUpdateBuilder()
.writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &descBufferInfo)
.update(deviceInterface, device);
return &m_descriptorSet.get();
}
MultisampleInstanceBase::VertexDataDesc MSInstanceSampleMaskPattern::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
void MSInstanceSampleMaskPattern::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
tcu::TestStatus MSInstanceSampleMaskPattern::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
DE_UNREF(imageRSInfo);
DE_UNREF(dataRS);
if (checkForErrorMS(imageMSInfo, dataPerSample, 0))
return tcu::TestStatus::fail("gl_SampleMaskIn bits have not been killed by pSampleMask state");
return tcu::TestStatus::pass("Passed");
}
class MSCaseSampleMaskPattern;
template<> void MSCase<MSCaseSampleMaskPattern>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying gl_SampleMaskIn value with pSampleMask state. gl_SampleMaskIn does not contain any bits set that are have been killed by pSampleMask state. Expecting:\n"
<< "Expected result: gl_SampleMaskIn AND ~(pSampleMask) should be zero.\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSampleMaskPattern>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "layout(set = 0, binding = 0, std140) uniform SampleMaskBlock\n"
<< "{\n"
<< " int sampleMaskPattern;\n"
<< "};"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if ((gl_SampleMaskIn[0] & ~sampleMaskPattern) != 0)\n"
<< " fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< " else\n"
<< " fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSampleMaskPattern>::createInstance (Context& context) const
{
return new MSInstanceSampleMaskPattern(context, m_imageMSParams);
}
class MSInstanceSampleMaskBitCount;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSampleMaskBitCount>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
template<> void MSInstance<MSInstanceSampleMaskBitCount>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
template<> tcu::TestStatus MSInstance<MSInstanceSampleMaskBitCount>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
DE_UNREF(imageRSInfo);
DE_UNREF(dataRS);
if (checkForErrorMS(imageMSInfo, dataPerSample, 0))
return tcu::TestStatus::fail("gl_SampleMaskIn has more than one bit set for some shader invocations");
return tcu::TestStatus::pass("Passed");
}
class MSCaseSampleMaskBitCount;
template<> void MSCase<MSCaseSampleMaskBitCount>::checkSupport (Context& context) const
{
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SAMPLE_RATE_SHADING);
}
template<> void MSCase<MSCaseSampleMaskBitCount>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying gl_SampleMaskIn.\n"
<< " Fragment shader will be invoked numSamples times.\n"
<< " => gl_SampleMaskIn should have only one bit set for each shader invocation.\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSampleMaskBitCount>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uint maskBitCount = 0u;\n"
<< "\n"
<< " for (int i = 0; i < 32; ++i)\n"
<< " if (((gl_SampleMaskIn[0] >> i) & 0x01) == 0x01)\n"
<< " ++maskBitCount;\n"
<< "\n"
<< " if (maskBitCount != 1u)\n"
<< " fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< " else\n"
<< " fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSampleMaskBitCount>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSampleMaskBitCount>(context, m_imageMSParams);
}
class MSInstanceSampleMaskCorrectBit;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSampleMaskCorrectBit>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
template<> void MSInstance<MSInstanceSampleMaskCorrectBit>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
template<> tcu::TestStatus MSInstance<MSInstanceSampleMaskCorrectBit>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
DE_UNREF(imageRSInfo);
DE_UNREF(dataRS);
if (checkForErrorMS(imageMSInfo, dataPerSample, 0))
return tcu::TestStatus::fail("The bit corresponsing to current gl_SampleID is not set in gl_SampleMaskIn");
return tcu::TestStatus::pass("Passed");
}
class MSCaseSampleMaskCorrectBit;
template<> void MSCase<MSCaseSampleMaskCorrectBit>::checkSupport (Context& context) const
{
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_SAMPLE_RATE_SHADING);
}
template<> void MSCase<MSCaseSampleMaskCorrectBit>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying gl_SampleMaskIn.\n"
<< " Fragment shader will be invoked numSamples times.\n"
<< " => In each invocation gl_SampleMaskIn should have the bit set that corresponds to gl_SampleID.\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSampleMaskCorrectBit>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if (((gl_SampleMaskIn[0] >> gl_SampleID) & 0x01) == 0x01)\n"
<< " fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
<< " else\n"
<< " fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSampleMaskCorrectBit>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSampleMaskCorrectBit>(context, m_imageMSParams);
}
class MSInstanceSampleMaskWrite;
template<> MultisampleInstanceBase::VertexDataDesc MSInstance<MSInstanceSampleMaskWrite>::getVertexDataDescripton (void) const
{
return getVertexDataDescriptonNdc();
}
template<> void MSInstance<MSInstanceSampleMaskWrite>::uploadVertexData (const Allocation& vertexBufferAllocation, const VertexDataDesc& vertexDataDescripton) const
{
uploadVertexDataNdc(vertexBufferAllocation, vertexDataDescripton);
}
//! Creates VkPipelineMultisampleStateCreateInfo with sample shading disabled.
template<> VkPipelineMultisampleStateCreateInfo MSInstance<MSInstanceSampleMaskWrite>::getMSStateCreateInfo (const ImageMSParams& imageMSParams) const
{
const VkPipelineMultisampleStateCreateInfo multisampleStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0u, // VkPipelineMultisampleStateCreateFlags flags;
imageMSParams.numSamples, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE, // VkBool32 alphaToOneEnable;
};
return multisampleStateInfo;
}
template<> tcu::TestStatus MSInstance<MSInstanceSampleMaskWrite>::verifyImageData (const vk::VkImageCreateInfo& imageMSInfo,
const vk::VkImageCreateInfo& imageRSInfo,
const std::vector<tcu::ConstPixelBufferAccess>& dataPerSample,
const tcu::ConstPixelBufferAccess& dataRS) const
{
const deUint32 numSamples = static_cast<deUint32>(imageMSInfo.samples);
for (deUint32 z = 0u; z < imageMSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageMSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageMSInfo.extent.width; ++x)
{
for (deUint32 sampleNdx = 0u; sampleNdx < numSamples; ++sampleNdx)
{
const deUint32 firstComponent = dataPerSample[sampleNdx].getPixelUint(x, y, z)[0];
if (firstComponent != 0u && firstComponent != 255u)
return tcu::TestStatus::fail("Expected color to be zero or saturated on the first channel");
}
}
for (deUint32 z = 0u; z < imageRSInfo.extent.depth; ++z)
for (deUint32 y = 0u; y < imageRSInfo.extent.height; ++y)
for (deUint32 x = 0u; x < imageRSInfo.extent.width; ++x)
{
const float firstComponent = dataRS.getPixel(x, y, z)[0];
if (deFloatAbs(firstComponent - 0.5f) > 0.02f)
return tcu::TestStatus::fail("Expected resolve color to be half intensity on the first channel");
}
return tcu::TestStatus::pass("Passed");
}
class MSCaseSampleMaskWrite;
template<> void MSCase<MSCaseSampleMaskWrite>::init (void)
{
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Discarding half of the samples using gl_SampleMask."
<< "Expecting half intensity on multisample targets (numSamples > 1)\n"
<< tcu::TestLog::EndMessage;
MultisampleCaseBase::init();
}
template<> void MSCase<MSCaseSampleMaskWrite>::initPrograms (vk::SourceCollections& programCollection) const
{
MSCaseBaseResolveAndPerSampleFetch::initPrograms(programCollection);
// Create vertex shader
std::ostringstream vs;
vs << "#version 440\n"
<< "layout(location = 0) in vec4 vs_in_position_ndc;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = vs_in_position_ndc;\n"
<< "}\n";
programCollection.glslSources.add("vertex_shader") << glu::VertexSource(vs.str());
// Create fragment shader
std::ostringstream fs;
fs << "#version 440\n"
<< "\n"
<< "layout(location = 0) out vec4 fs_out_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_SampleMask[0] = 0xAAAAAAAA;\n"
<< "\n"
<< " fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fs.str());
}
template<> TestInstance* MSCase<MSCaseSampleMaskWrite>::createInstance (Context& context) const
{
return new MSInstance<MSInstanceSampleMaskWrite>(context, m_imageMSParams);
}
} // multisample
tcu::TestCaseGroup* createMultisampleShaderBuiltInTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "multisample_shader_builtin", "Multisample Shader BuiltIn Tests"));
const tcu::UVec3 imageSizes[] =
{
tcu::UVec3(128u, 128u, 1u),
tcu::UVec3(137u, 191u, 1u),
};
const deUint32 sizesElemCount = static_cast<deUint32>(sizeof(imageSizes) / sizeof(tcu::UVec3));
const vk::VkSampleCountFlagBits samplesSetFull[] =
{
vk::VK_SAMPLE_COUNT_2_BIT,
vk::VK_SAMPLE_COUNT_4_BIT,
vk::VK_SAMPLE_COUNT_8_BIT,
vk::VK_SAMPLE_COUNT_16_BIT,
vk::VK_SAMPLE_COUNT_32_BIT,
vk::VK_SAMPLE_COUNT_64_BIT,
};
const deUint32 samplesSetFullCount = static_cast<deUint32>(sizeof(samplesSetFull) / sizeof(vk::VkSampleCountFlagBits));
testGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSampleID> >(testCtx, "sample_id", imageSizes, sizesElemCount, samplesSetFull, samplesSetFullCount));
de::MovePtr<tcu::TestCaseGroup> samplePositionGroup(new tcu::TestCaseGroup(testCtx, "sample_position", "Sample Position Tests"));
samplePositionGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSamplePosDistribution> >(testCtx, "distribution", imageSizes, sizesElemCount, samplesSetFull, samplesSetFullCount));
samplePositionGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSamplePosCorrectness> > (testCtx, "correctness", imageSizes, sizesElemCount, samplesSetFull, samplesSetFullCount));
testGroup->addChild(samplePositionGroup.release());
const vk::VkSampleCountFlagBits samplesSetReduced[] =
{
vk::VK_SAMPLE_COUNT_2_BIT,
vk::VK_SAMPLE_COUNT_4_BIT,
vk::VK_SAMPLE_COUNT_8_BIT,
vk::VK_SAMPLE_COUNT_16_BIT,
vk::VK_SAMPLE_COUNT_32_BIT,
};
const deUint32 samplesSetReducedCount = static_cast<deUint32>(sizeof(samplesSetReduced) / sizeof(vk::VkSampleCountFlagBits));
de::MovePtr<tcu::TestCaseGroup> sampleMaskGroup(new tcu::TestCaseGroup(testCtx, "sample_mask", "Sample Mask Tests"));
sampleMaskGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSampleMaskPattern> > (testCtx, "pattern", imageSizes, sizesElemCount, samplesSetReduced, samplesSetReducedCount));
sampleMaskGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSampleMaskBitCount> > (testCtx, "bit_count", imageSizes, sizesElemCount, samplesSetReduced, samplesSetReducedCount));
sampleMaskGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSampleMaskCorrectBit> >(testCtx, "correct_bit",imageSizes, sizesElemCount, samplesSetReduced, samplesSetReducedCount));
sampleMaskGroup->addChild(makeMSGroup<multisample::MSCase<multisample::MSCaseSampleMaskWrite> > (testCtx, "write", imageSizes, sizesElemCount, samplesSetReduced, samplesSetReducedCount));
testGroup->addChild(sampleMaskGroup.release());
return testGroup.release();
}
} // pipeline
} // vkt